Militia

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postfux
Posts: 183
Joined: Tue Aug 18, 2015 12:53 am

Militia

Post by postfux »

How about attaching them to the zone governor and not to SHQ with penalties for beeing out of range/ out of zone?

This would give some relevance to the war stat of the governor and hinder out of area use of militias.
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mroyer
Posts: 1266
Joined: Sun Mar 06, 2016 12:27 pm

Re: Militia

Post by mroyer »

postfux wrote: Tue May 31, 2022 1:16 pm How about attaching them to the zone governor and not to SHQ with penalties for beeing out of range/ out of zone?

This would give some relevance to the war stat of the governor and hinder out of area use of militias.

I like this... I always thought militia should have some sort of regional limitations and this seems a nice way of accomplishing that.

-Mark R.
Don_Kiyote
Posts: 290
Joined: Tue Oct 26, 2021 1:37 am
Location: Trans-Cascadia

Re: Militia

Post by Don_Kiyote »

Militia are bloody fun to play with.

Each unit is like a bonus force, but its largely irreplaceable.

Some kind of way to deepen this play would be fine and welcome. Having a more effective militia, in terms of range from SHQ would be nice. Involving the Governors, maybe... Having a way to nurture it through the late game would also be cool, instead of having it wither inevitably. Maybe there is a way, but I haven quite cracked the secret of keeping them flowing. New zones, perhaps...

I dont mind that they have sort of ineffective weapons either.
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