Distant Worlds is a Game of Logistics

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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LoBlo
Posts: 219
Joined: Fri Sep 12, 2014 6:07 pm

Distant Worlds is a Game of Logistics

Post by LoBlo »

I read a quote from a military officer once. He said that wars are lost and won on logistics.

As I play DW2, it seems like its more of a game of logistical strategy more than anything else. Finding the right resources, claiming, fighting, trading for, or conquering them. Setting up logistical depots and stockpiles for your fleet.

The game really game interesting to me when I changed the colony and station stockpiles to manual control and I could control where the refit, refuel, and repair points of the game were for my fleet. Most colonies were simple "civilian" habitations with only enough supplies for simple administration building and orbital medical/recreational entities. But at strategic points I set up 'forts' with large stations for efficient refit and refuel, as well as huge stockpiles of supplies for defense stations and construction of ship replacements. The surrounding systems lay undeveloped at the border of the wars because protecting them with extra ships or allocating more stockpiles for the private economy to support in the face of attack would be counterproductive. Only after the enemy systems were beaten back significantly were the solar systems developed. Additionally, once the 'front' reached a certain distance, previous resource depots were scuttled reduced in order to move scarce supplies again to more forward positions on the front lines.

Mega-fun. Good job developers.
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Wenla
Posts: 98
Joined: Wed Apr 14, 2010 7:41 am

Re: Distant Worlds is a Game of Logistics

Post by Wenla »

LoBlo wrote: Fri Jun 03, 2022 1:59 pm I read a quote from a military officer once. He said that wars are lost and won on logistics.
And he was right, you just can't develop any real war strategy without well planned and working logistics. If you try, just look example currently in Ukraine...
Before you can define your strategy, you have to have a vision
Kriegsspieler
Posts: 264
Joined: Sun Dec 03, 2006 9:15 pm

Re: Distant Worlds is a Game of Logistics

Post by Kriegsspieler »

The game will be even better when resources are balanced better than they are now. Right now, there's way too much of everything, which makes the challenges of maintaining stockpiles not terribly challenging.
erazerhead99
Posts: 37
Joined: Wed May 17, 2017 7:30 pm

Re: Distant Worlds is a Game of Logistics

Post by erazerhead99 »

Logistics always is the most deciding factor in any long-term question of strategy and tactics. No matter if its ancient Sparta vs Greece, West vs Russia today or Teekan vs Ackdarian in outer space in the far future. Logistics is king. As DW2 depicts this correctly and like no other 4x space game (not even close), it is the unrivaled genre king for me. Really a lot of potential in here once the technical problems are sorted out and one or two DLCs cater to the areas that are still lacking.
LoBlo
Posts: 219
Joined: Fri Sep 12, 2014 6:07 pm

Re: Distant Worlds is a Game of Logistics

Post by LoBlo »

erazerhead99 wrote: Thu Jun 16, 2022 11:55 am Logistics always is the most deciding factor in any long-term question of strategy and tactics. No matter if its ancient Sparta vs Greece, West vs Russia today or Teekan vs Ackdarian in outer space in the far future. Logistics is king. As DW2 depicts this correctly and like no other 4x space game (not even close), it is the unrivaled genre king for me. Really a lot of potential in here once the technical problems are sorted out and one or two DLCs cater to the areas that are still lacking.
I agree 100%. I love the fact that there are scarce materials like hex or dyllirium crystals that you have to intentionally seek and conquer to advance your empire.
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