The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

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toenailthehun
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Mar/Apr '41 Impulse #3
Axis

Land Movement:
Japan: 5-4 Mtn Fukuoka to Sasebo
23rd inf to 72,138
Mech to 72, 137

Italy:
Italian's in Nth Africa pull back to defensive positions
2022-06-04 20_39_52-MA41 A3 Nth Af.jpg
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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

GER Land Movement

Units continue repostioning in Rumania and Poland

I am curious to know if the game correctly has these units in Northern Greece as OOS when they are on the Coast and on Railway hexes when the units around Athens are not OOS ??
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Orm
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

ssiviour wrote: Sat Jun 04, 2022 10:54 pm I am curious to know if the game correctly has these units in Northern Greece as OOS when they are on the Coast and on Railway hexes when the units around Athens are not OOS ??
It might be the old 'refresh' bug re-appearing. Try to re-load a save and see if the OOS disappears.

The units in N Greece needs sea supply once the Italian HQI is railed out. The land supply from Athens doesn't reach that far in rain (or snow). Sofia is to far away as well. However, tracing sea supply through the Salonica port, the East Med Italian TRS, back to Athens as a secondary supply source, and then via railway to a primary source, seems an ok route to me.

But once more, the sea supply seems good to me. Try to re-load the game.
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Orm wrote: Sat Jun 04, 2022 11:20 pm
ssiviour wrote: Sat Jun 04, 2022 10:54 pm I am curious to know if the game correctly has these units in Northern Greece as OOS when they are on the Coast and on Railway hexes when the units around Athens are not OOS ??
It might be the old 'refresh' bug re-appearing. Try to re-load a save and see if the OOS disappears.

The units in N Greece needs sea supply once the Italian HQI is railed out. The land supply from Athens doesn't reach that far in rain (or snow). Sofia is to far away as well. However, tracing sea supply through the Salonica port, the East Med Italian TRS, back to Athens as a secondary supply source, and then via railway to a primary source, seems an ok route to me.

But once more, the sea supply seems good to me. Try to re-load the game.
Doesn't seem to resolve the issue. Keeping it simple and to save any confusion and game editing for now Axis may look to redo IT Rail move.
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by peskpesk »

Okay, good fix to redo rail move of HQ
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Mar/Apr '41 Impulse #3
Axis

Rail Movement:
Italy: Celere Mot from Salonica to Lodz
2022-06-05 21_40_10-MA41 A3 Ity Rail.jpg
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German Rail moves as before

Japanese Land Movements as previously posted.
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

German Land moves redone

No Axis Land Attacks

Axis Air Rebases
IT
None

JP
FTR2 Ki-27 from Haichow to Sasebo

GER
FTR2 BF109 E1 58, 44 to 67, 48
FTR3 Sarajevo to 65, 49
LND3 67, 48 to Constanta
FTR2 BF109 E7 Konigsberg to 46, 47
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Axis Reorgs
It, JP
None

GER
Von Bock Reorgs 2 Land Units
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Axis Impulse done

On to the Empire ......
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Mar/Apr '41
Impulse #6 (Allies)

No declarations of war.

Land: China, CW
Combined: USA, USSR
Naval: France (Free)

No port strikes. No naval air.

Naval Movement:
France:
TRS (Majunga, Madagascar) -> Bay of Bengal - embark CW INF from Calcutta

USA:
TRS San Diego Loads MAR->Polynesia 0 Box
CA Houston San Diego Loads MAR DIV->Polynesia 0 Box
CA Chester San Diego ->Polynesia 0 Box

No strategic bombing.

Ground Strike:
CW:
LND3 (Cairo) -> 83,55 (Italian 5th Corps and support in Egypt)
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

The Italians are somehow caught by surprise by the British ground strike, and the Italian Army is in a complete disarray. (All three units become disorganized)
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Mar/Apr '41
Impulse #6 (Allies)

Rail Movement:

CW:
TERR (Palembang) -> Batavia

USSR:
GARR (Minsk) -> Brest-Litovsk

Land Movement:

USA:
ENG DIV Philadelphia->New York

China (Nat):
CAV 84,137->83,138(E,NE)
MIL 84,138->83,138(NE)
MOT DIV 90,132->89,131 (NW)
WAR 86,138->86,137(W)
INF 85,137-> 86,138(SE)
CAV DIV Kweiyang-> 86,137 (NE,E,E)

China (Com):
CAV SIAN->HQI (75,137)

USSR:
GARR (Brest-Litovsk) -> 51,48
MOT (55,51) -> 51,53
INF (49,50) -> 51,52
INF (Minsk) -> 49,50

CW:
Army Group Wavell, in Egypt, pursue the retreating Italian forces into the Egyptian desert.
TERR, and INF Div, form new strategic reserve in Alexandria.
TERR in Port Said, and MIL in Damietta, switch places.
TERR (96,101) -> Bombay
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Mar/Apr '41
Impulse #6 (Allies)

Debark:

CW:
7-3 INF -> Singapore
3-2 MIL -> Kuala Lumpur
3-3 INF -> Rangoon
INF Div -> 119,68 in Kenya

USA:
2xMAR -> Pago Pago

Land Attacks:
CW attack hex 83,55 in Egypt with all available units. Current odds is 26:9. CW has 5 points available for offensive ground support. CW has one HQA included in the attack that might give offensive HQ support. The attack has +3 in die modifier if assault, and +4 if blitz. CW decides what combat table to use.

Will Italy provide defensive HQ support?
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Yes Italy will try at add HQ Support
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

CW add HQ support as well.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

One CVP add one point in ground support.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Both attempts at HQ-support fail. (Allies 9, Axis 4)

Final odds is 3:1+4 blitz.
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Yeah. That went pretty much as expected. A one is rolled, and the Italians are retreated. One Australian MIL is taken as a loss.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

CW does not advance into the combat hex.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Funny thing, it would have been better for CW if the Italian HQ support had succeeded. :lol:

I will continue this later today.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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