Suggestion: Regional Capitals

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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mordachai
Posts: 800
Joined: Fri Mar 06, 2015 4:55 pm

Suggestion: Regional Capitals

Post by mordachai »

Similar to https://www.matrixgames.com/forums/view ... 1#p5004641 --
it'd be cool to have regional hubs / capitals which act as shipyards and staging grounds and offer benefits to any nearby-lesser colonies (however that's defined, perhaps by the type of government building - but that would require something smarter / more sophisticated than currently exists).
LoBlo
Posts: 220
Joined: Fri Sep 12, 2014 6:07 pm

Re: Suggestion: Regional Capitals

Post by LoBlo »

Like state capitals?

I had a similar suggestion in creating 'colony types' .
mordachai
Posts: 800
Joined: Fri Mar 06, 2015 4:55 pm

Re: Suggestion: Regional Capitals

Post by mordachai »

Yes. I think I quoted you there too :)
Just wanted to try to make this super visible.
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