WW1: Research, Spying and Intelligence: Help me out!

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OldCrowBalthazor
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RE: WW1: Research, Spying and Intelligence: Help me out!

Post by OldCrowBalthazor »

ORIGINAL: stockwellpete

It seems a bit weird to me that players are investing 4 chits in Trench Warfare at the very beginning of the game when the armies are fighting a "war of movement" and are not expecting to entrench. I also find it odd that whole areas of Tech can be ignored and a player can still win. I would have expected the challenge in the game to be to generally advance your Tech on a broad front, and have 2-3 priorities for each particular nations (e.g. subs and airships for Germany, tanks for France etc). I think it would probably be better if a maximum purchase of investment chits was set at 2 for everything (except for those categories already restricted to 1 chit) and players could not buy excess chits beyond the maximum total achievable to speed along various Tech advances (so you could not have 2 chits to speed along the final level of research).

What I am picking up from a number of players now who play MP is that the way to win is to focus on a quite limited range of Techs and use them to win the war. What with completely OTT artillery fire, micro-landings and "weird diplomacy" as well, it is really putting me off playing MP at all (apart from the fact that once I start losing badly, and I will at first, I am not really going to want to carry on playing the same game for the next 6 weeks!).

Where do I begin to respond to statements like this, from someone who has never played a PVP match here with SC-WW1, but deigns to comment on how its being played in human to human matches currently.

Since I have been in 24 matches since Feb 2020, of which at least 20 were against what I would call intermediate to advanced opponents, I think I have a clearer idea of whats going on playing humans then you do. Also, some of us discuss game matters off the forums before we pop up here to opine. Also, I take screenshots..and have data to back up what I am saying.

First, broad categories of research ARE being done by all the opponents that I have played against. I will submit a screen shot of my British research as it is July 1917 in an epic match against Tanaka that is still on going.

As you will see, obviously, I have a broader palette than what what you surmise we are doing out here. Chernobyl was just illustrating what we all believe is the way to proceed early game.
In my current match with Tanaka, I had to re-prioritize my lagging aircraft tech..because Tanaka came in strong with that and Zeppelins, and was starting to dominate the airspace on the western front.
The thing is, playing PvP, YOU have to be creative...and there is nothing ahistorical about that.

Also, what is this so called 'weird diplomacy' your alluding too? If your referring to what is called in WaW and WiE 'uber diplo', which is spending expensive chits to keep a great power out of the war...I have NEVER seen that done for the USA..it would be ridiculous to do anyway.
Diplo on Bulgaria? Why shouldn't either side try to get her in or stay out of the war, if they want to spend the money. If the Entente is trying to suppress Bulgaria, let them try..for there are MANY mobilization triggers in Russian Poland and Serbia that the Central Powers can hit to get Bulgaria into the CP, Entente diplo or not.

Finally, some of the the PvP play that is posted here by us and makes you fussy, Stockwell, is presented so we can try to FIX to get a MORE HISTORICAL feel to the game...just the sameway you are when you contend with the AI.

With that, I present an image of the British research table as example. JULY 1917 OldCrowBalthazor (Entente) vs Tanaka (Central Powers). Broad Research is required to achieve success in PvP AND vAI.

(France's research is more robust but for security reasons I don't want to use her as an example)

o7


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RE: WW1: Research, Spying and Intelligence: Help me out!

Post by stockwellpete »

ORIGINAL: OldCrowBalthazor

Where do I begin to respond to statements like this, from someone who has never played a PVP match here with SC-WW1, but deigns to comment on how its being played in human to human matches currently.

Since I have been in 24 matches since Feb 2020, of which at least 20 were against what I would call intermediate to advanced opponents, I think I have a clearer idea of whats going on playing humans then you do. Also, some of us discuss game matters off the forums before we pop up here to opine. Also, I take screenshots..and have data to back up what I am saying.


Oh dear. A bit "precious" about the game are we? How dare someone relatively new comment about how MP seems to them. Please read Tanaka's reply to my post. He also plays MP and he completely agreed with me.
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RE: WW1: Research, Spying and Intelligence: Help me out!

Post by OldCrowBalthazor »

ORIGINAL: stockwellpete

ORIGINAL: OldCrowBalthazor

Where do I begin to respond to statements like this, from someone who has never played a PVP match here with SC-WW1, but deigns to comment on how its being played in human to human matches currently.

Since I have been in 24 matches since Feb 2020, of which at least 20 were against what I would call intermediate to advanced opponents, I think I have a clearer idea of whats going on playing humans then you do. Also, some of us discuss game matters off the forums before we pop up here to opine. Also, I take screenshots..and have data to back up what I am saying.


Oh dear. A bit "precious" about the game are we? How dare someone relatively new comment about how MP seems to them. Please read Tanaka's reply to my post. He also plays MP and he completely agreed with me.

I did read it [;)]

I also think you have excellent ideas. But your missing a dimension of this title that only could be experienced by actually doing a PvP...possibly you should consider doing a 'friendly' one in the future..house rules in particular if you prefer.

Also, I took your ideas and suggestions about the Trento deal and the Alta Adige and spent time running tests on it. You were definitely onto something there. If there is a change made by the dev's regarding that...you should get the credit.
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RE: WW1: Research, Spying and Intelligence: Help me out!

Post by stockwellpete »

ORIGINAL: OldCrowBalthazor


I did read it [;)]

I also think you have excellent ideas. But your missing a dimension of this title that only could be experienced by actually doing a PvP...possibly you should consider doing a 'friendly' one in the future..house rules in particular if you prefer.

Also, I took your ideas and suggestions about the Trento deal and the Alta Adige and spent time running tests on it. You were definitely onto something there. If there is a change made by the dev's regarding that...you should get the credit.

But your long post was very rude. And it is the second time that you have snapped at me. You need to stop doing it please.

I think most players who play any game, not just SC:WW1, only play SP. It is certainly true of the game I know the most about - Field of Glory 2 Ancients - where something like 80%+ only play SP. Despite this the most vocal people on the forum are overwhelmingly those who play MP and sometimes there is a danger that the SP experience is overlooked to a certain extent. So my post that you found so objectionable was just explaining how a player who so far has just played SP felt about making the transition to MP in SC:WW1. It may not be of interest to you, but I daresay Bill and Hubert might be able to match it up with what other players have said in the past about their games.

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RE: WW1: Research, Spying and Intelligence: Help me out!

Post by OldCrowBalthazor »

ORIGINAL: stockwellpete

ORIGINAL: OldCrowBalthazor


I did read it [;)]

I also think you have excellent ideas. But your missing a dimension of this title that only could be experienced by actually doing a PvP...possibly you should consider doing a 'friendly' one in the future..house rules in particular if you prefer.

Also, I took your ideas and suggestions about the Trento deal and the Alta Adige and spent time running tests on it. You were definitely onto something there. If there is a change made by the dev's regarding that...you should get the credit.

But your long post was very rude. And it is the second time that you have snapped at me. You need to stop doing it please.

I think most players who play any game, not just SC:WW1, only play SP. It is certainly true of the game I know the most about - Field of Glory 2 Ancients - where something like 80%+ only play SP. Despite this the most vocal people on the forum are overwhelmingly those who play MP and sometimes there is a danger that the SP experience is overlooked to a certain extent. So my post that you found so objectionable was just explaining how a player who so far has just played SP felt about making the transition to MP in SC:WW1. It may not be of interest to you, but I daresay Bill and Hubert might be able to match it up with what other players have said in the past about their games.


All right, I apologize.

I interpreted what you had posted earlier as some kind of indictment of the way most of us that do MP actually conduct the game. Most of us that do play MP's actually don't like 'gonzo' or exploitive moves. When we see something that's 'way out there' or out right not in the spirit of things, those actions show up on the forums. So to someone that only does SP, when they read what happens in MP that's off the wall, it looks like that's all that's going on.

I should of approached this differently...again, sorry for offending you.
Last edited by OldCrowBalthazor on Fri Apr 22, 2022 9:11 pm, edited 2 times in total.
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RE: WW1: Research, Spying and Intelligence: Help me out!

Post by BillRunacre »

ORIGINAL: stockwellpete

ORIGINAL: BillRunacre

Are you able to provide any examples of the weird diplomacy you've mentioned here?

Thanks

Bill

In one of my games against the AI I was able to buy 2 chits (300 MPP's) for Germany and this kept USA out of the war quite easily even though I had been doing unrestricted submarine warfare in early 1917. I thought that was far too easy. Nearly every knows not to send the Zimmerman telegram too - maybe that shouldn't be a DE? Just make it so it happens 2 times out of 3 and USA belligerence rises correspondingly.

Really - "weird" means ahistorical diplomatic things like getting Switzerland into the war, or preventing Bulgaria from entering. Things that a new player to MP would not really cotton on to. I expect there are plenty of others.

Thanks for the explanation. [:)]
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RE: WW1: Research, Spying and Intelligence: Help me out!

Post by BillRunacre »

Stockwellpete and OldCrowBalthazor

You both provide very valuable feedback on the game, from different perspectives it is true, but both are valid and you will both be seeing your name in the credits against some changes in a future patch.

Please continue, keep it friendly, have fun and post away!
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RE: WW1: Research, Spying and Intelligence: Help me out!

Post by Bavre »

ORIGINAL: Chernobyl

The manual makes it seem like your chance for a breakthrough depends on the # of chits invested. I assumed this means if I had 4 invested in one tech, I would get like a 20% chance per turn instead of like a 5% chance.

If that is the case then they are indeed equivalent (different variance, but same expected value).
But even if this is not the case, would the effect of stacking chits I described in post nr 3 (if correct!) not far outweigh that? How do you beat a 4th chit's quadruple effect?
ORIGINAL: Chernobyl
In any case even if that's not true (you only get a certain chance per tech type being researched) I wouldn't change my research strategy very much.

I don't really care very much about the seasons very much because usually there's a clear winner for a unit or a research you want to pick regardless of how fast it will come. I think I might try to sneak in buying an artillery piece or two in late 1914 (at the expense of some tech) just to get their shell supply increasing a little earlier.

Hehe, yeah, the only thing I would even consider rerouting MPP to while I'm not fully invested in Arty and trenches is buying the actual cannons.
Imho even delaying Inf tech a bit is not that problematic either. Lvl 0 inf with good entrenchment can easily stand up to Lvl 1 inf assaults and Lvl 0 inf with proper arty support can overcome Lvl 1 inf defense. Just make sure you don't delay it too long.
Bottom line I would say Chernobyl's research plan is pretty much the way to go for Germany.
ORIGINAL: Tanaka
I agree that these are some of the most frustrating aspects of the WW1 game. These are big reasons why new MP players will get shredded...
Well I agree to the second part, but honestly, is there any MP game where a noob just casualy trying out things will not get shredded by a veteran playing an efficient meta?
I have not played the WW2 games yet, but is a good research focus really that unimportant there?
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RE: WW1: Research, Spying and Intelligence: Help me out!

Post by Patrat »

ORIGINAL: OldCrowBalthazor

(France's research is more robust but for security reasons I don't want to use her as an example)

Image


Interesting. Your research is not much different from mine when I play against the AI.

Biggest difference I see is no additional research in infantry warfare. When playing against the AI at the highest level, I find that infantry warfare is very useful against the highly experienced AI units that start the game with 2 bonus experience.

I assume that it's not so useful in PVP matches?
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RE: WW1: Research, Spying and Intelligence: Help me out!

Post by OldCrowBalthazor »

ORIGINAL: Patrat
ORIGINAL: OldCrowBalthazor

(France's research is more robust but for security reasons I don't want to use her as an example)

Image


Interesting. Your research is not much different from mine when I play against the AI.

Biggest difference I see is no additional research in infantry warfare. When playing against the AI at the highest level, I find that infantry warfare is very useful against the highly experienced AI units that start the game with 2 bonus experience.

I assume that it's not so useful in PVP matches?

Good eye...and actually, having infantry warfare is a must.The thing is, I had to spend enormous MMP's on replacing losses.

What happen in this match is that the Germans (Tanaka) absolutely ripped up my British Forces in NE France and W. Belgium. I had a line holding Lille and Ypres in late 1914..and he continually attacked on this sector...until there were almost no UK units left. This went on in 1915..back and forth, than back. 1916..back and forth..then he took Boulogne. 1917, He pushed again and briefly took Amiems.

On top of this, the British were spending money on Greece, Kuwait and the a hugely expensive invasion of Western Anatolia..which isolated Istanbul finally. It was the only thing that turned in my favor..mid 1917.

So this is what I could muster in research as the British. There were hard choices to make..and the British chose a risky invasion of the Ottomans while they leaned on the broad shoulders of their French and Russian brothers to tie up the Germans..who even then, when their morale was down to 65%..were monsters.

This whole campaign was done with the newest patch..and the artillery chit nerf helped to keep this match relatively historical. My 'Galipoli' worked...but at enormous costs to the men of the British Isles in Flanders Fields o7
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RE: WW1: Research, Spying and Intelligence: Help me out!

Post by stockwellpete »

ORIGINAL: OldCrowBalthazor

All right, I apologize.

I interpreted what you had posted earlier as some kind of indictment of the way most of us that do PM actually conduct the game. Most of us that do play PM's actually don't like 'gonzo' or exploitive moves. When we see something that's 'way out there' or out right not in the spirit of things, those actions show up on the forums. So to someone that only does SP, when they read what happens in MP that's off the wall, it looks like that's all that's going on.

I should of approached this differently...again, sorry for offending you.

OK then. Apology accepted.[:)]

I have no issue with the way players approach MP. Like any other game players will utilise what is available to them to construct the best strategy possible. It is up to game designers, alpha and beta testers, and then those that play the game to decide what is in and what is out.
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RE: WW1: Research, Spying and Intelligence: Help me out!

Post by stockwellpete »

ORIGINAL: BillRunacre

Stockwellpete and OldCrowBalthazor

You both provide very valuable feedback on the game, from different perspectives it is true, but both are valid and you will both be seeing your name in the credits against some changes in a future patch.

Please continue, keep it friendly, have fun and post away!

Cheers Bill.[:)]
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Re: RE: WW1: Research, Spying and Intelligence: Help me out!

Post by Duedman »

OldCrowBalthazor wrote: Sun Jan 17, 2021 3:39 am No...not a cheat. You will get that minimum 3% progression with the one chit.
Sorry for necroing this one. But I just recently started into this game in MP with only a few hotseat turns for preparation.
As Germany I foolishly did not invest into S&I. I did Schlieffenplan and was hoping that the W-Allies would not have enough money for S&I.
I did not realize that GB starts with 1 chit invested.

Now...At the beginning of 1915 Austria researched Artillery level 1. They had only 1 chit invested. Germany had 2 chits from early on and is still not at level 1.
I realized my mistake and put the 2 possible chits into S&I with Germany.
I monitored progress the next turn and what did I get with 2 chits? --> 5% ... wow

That brings me to 2 questions:
1. If 3% is really the minimum progression per chit as OCB stated- why did I get only 5% with 2 chits?
2. Does the British S&I only impede Germany? I am pretty sure, that Austria and the Ottomans progress "normal"

Explanations would be very appreciated :)
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Re: RE: WW1: Research, Spying and Intelligence: Help me out!

Post by BillRunacre »

Duedman wrote: Fri Apr 22, 2022 5:58 pm
That brings me to 2 questions:
1. If 3% is really the minimum progression per chit as OCB stated- why did I get only 5% with 2 chits?
2. Does the British S&I only impede Germany? I am pretty sure, that Austria and the Ottomans progress "normal"

Explanations would be very appreciated :)
Hi Duedman

1) I've just realised, this is incorrect in the WWI Manual (though correct in the WWII Manuals). So I'm glad you've mentioned this as I'll make a note to get it corrected.

Essentially, 5% per chit equates to progress of 2-7%.

2) Britain's S&I impedes the enemy's bonus from having S&I, i.e. it doesn't reduce their base chance of progress, only the benefit they would have had if they were ahead of you in S&I.
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Re: RE: WW1: Research, Spying and Intelligence: Help me out!

Post by Duedman »

BillRunacre wrote: Fri Apr 22, 2022 6:31 pm
Duedman wrote: Fri Apr 22, 2022 5:58 pm
That brings me to 2 questions:
1. If 3% is really the minimum progression per chit as OCB stated- why did I get only 5% with 2 chits?
2. Does the British S&I only impede Germany? I am pretty sure, that Austria and the Ottomans progress "normal"

Explanations would be very appreciated :)
Hi Duedman

1) I've just realised, this is incorrect in the WWI Manual (though correct in the WWII Manuals). So I'm glad you've mentioned this as I'll make a note to get it corrected.

Essentially, 5% per chit equates to progress of 2-7%.

2) Britain's S&I impedes the enemy's bonus from having S&I, i.e. it doesn't reduce their base chance of progress, only the benefit they would have had if they were ahead of you in S&I.
Thank you so much! That just means I was super unlucky.
But more important to me - I finally understood S&I ... lol :D
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Re: RE: WW1: Research, Spying and Intelligence: Help me out!

Post by OldCrowBalthazor »

Duedman wrote: Fri Apr 22, 2022 8:29 pm
Thank you so much! That just means I was super unlucky.
But more important to me - I finally understood S&I ... lol :D
Hey bro thanks for 'resurrecting' this thread. There's a lot of treasure laying around in this timeless vault worth exposing to the light again! :mrgreen:
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Re: RE: WW1: Research, Spying and Intelligence: Help me out!

Post by JJPierce1964 »

OldCrowBalthazor wrote: Fri Apr 22, 2022 9:06 pm
Duedman wrote: Fri Apr 22, 2022 8:29 pm
Thank you so much! That just means I was super unlucky.
But more important to me - I finally understood S&I ... lol :D
Hey bro thanks for 'resurrecting' this thread. There's a lot of treasure laying around in this timeless vault worth exposing to the light again! :mrgreen:
I'll say there is! I've been playing SC:WWI solo (as Central Powers) vs. the AI the past week and finding it fascinating, but seeing these research tips has been a revelation. Thanks much for the insights!
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