Interactions with neutral colonies need adjustments

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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WiZz
Posts: 545
Joined: Wed Sep 28, 2011 1:28 pm
Location: Ukraine

Interactions with neutral colonies need adjustments

Post by WiZz »

Hello.
After playing a while I've found that interactions with neutrals are pretty lacking and sometimes very weird. While cut diplomacy is fine (we interacting with non-empire anyway), it leads to some unexpected consequences. Especially absence of declaring war option. Why is it bad? Well, there are numerous cases when I was able to refuel at the neutral colony or get load the resources while invading them with my troop transports. :lol:
What do I suggest?
Add Declare War option to diplomacy interactions with neutral colonies. The surprise invading leads to instant declaring war from an invaded neutral colony. While at war you can't refuel at the colony or trade, all past trade treaties are cancelled. Peace is possible after gifts.
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