The basic principle in this simulation is that division-sized units have ZOCs, and can move better in the enemy's control zone, in pending frendly hexes
Brigade size units do not have these benefits (see manual for details). It's a proven and good solution, divisions have more manpower, so they should behave this way.
This logical fragmentation is clearly blurred when it comes to cavalry divisions and brigades.
As a rule, the Soviet cavalry divisions are weaker in numbers than the Romanian, Hungarian or German cavalry brigades.
this is especially evident if we take into account the manpower of these units.
The most numerous Soviet cavalry divisions have approx. 9,000 oob1941a men, but their effective force is approx. 120 cavalry squads + tanks. In the case of oob1941b, the entire division has approximately 4,000 men, including 96 cavalry squads.
Axis cavalry brigades have 6,000 to 9,000 men, but even the weakest Romanian cavalry brigades have approx. 90 cavalry squads and 50 - 60 rifle squads.
Comparing the manpower of the cavalry units of both sides leads to the conclusion that they are equivalent, but the Soviet cavalry has an advantage when it comes to the control zone and moving in the enemy zone because it is called a “division” and not a “brigade”.
if you add a large number of Soviet cavalry divisions, this bonus is unjustified and can have an impact on the course of the game, especially when it comes to deep raids on the rear of the opponent.
That is why I am a supporter of changes in this area.
As a solution, I propose a change that will make the game engine treat all Soviet cavalry divisions as brigade-sized units. They would keep their "division" name but act like brigades when it comes to zone of control and movement.
Of course, the Soviet player would still retain the option of creating cavalry corps on the current terms.
I hope such a change would not be too complicated and time-consuming.




