seems 1.0.5.0 is mostly an engine patch so all this stuff is probably unchanged. (i guess i have to restart my 1049 game now and see if this all still happens in 1050.)
no idea what is a bug and what is intented to work like this... but i thought i mention things that look weird incase its not working as intended.
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akdarian mining station:
-ships fly through it when trying to dock.
-ships docking dont stop at the hangar area but keep flying though.
-i guess this is trying to get the whole ship into the hangar so the end bit doesnt stick out, but it makes it fly through the walls on the other side.

very early in game i apparently know of "recource locations" that i have not found? (i think someone once mentioned in a thread that the game knows what recources are in your system even if you havent explored the stuff yet?)
not 100% sure on this one... i probably have to check this again when i start a new 1050 game and look if they know of locations when there barely any explored yet.

research and mining stations dont get fuel delivered anymore? (i think i saw something about it in some patch)
i guess fuel tankers deliver fuel to these stations now too?
maybe when building stations the construction ship could load up caslon too to fill them up when building is finished?

missile gfx is transparent

i set a fleet of ships to guard a mining station and once they arrived they spread out around it, but a few ships sometimes dont "stop" correctly and are at speed 1/2 and just slightly rotate-wiggling while stationary. after a while the ships who sit at 0 speed still have fuel where the ships at 1 or 2 speed and stationary ran out of fuel.

fighter stuff:
-why do fighters/bombers have the deficit message in the ship designer of "considder adding energy collectors", when there arent even fighter sized collectors.

-basic fighter engines slots are "wrong" for ackdarians... top than middle+bottom, instead of middle than top and bottom.

-basic fighter has a weird geometry shadow over it on some camera angles.

-do fighters/bombers actually use resources to be build? if yes how do carriers build their fighters then? where do they take minerals from as carriers dont have to go back to a colony to rebuild fighters?

-Particle Beam and thuon beam on fighters dont have a beam projectile gfx going from fighter to enemy, but a very small weird tiny one in the middle between fighter and target.

-fighters docking at a spaceport create a shuttle from hangar going to the middle of the spaceport model.
-i think the basic command module for fighters isnt even needed atall. as to actually design a fighter you need to unlock the star fighter tech and that tech comes with a better fighter command module. so you never actually use the basic one that comes with the space command tech.
-independent colonies dont have a race person when you talk to them.

-one thing i noticed is that if i manually tell a fleet to guard a station and they fly off to engage a pirate that is nearby. that after fighting they dont go back to guarding and are set to "no mission"... might be nice if they would go back to the guard command and return to the guard target.
-the spaceport humming audio direction changes with the rotation of the camera and not the position of the spaceport to the center of the screen.
i.e. i had the hum in my left speaker for a while and wondered what causes that and i had no station to my left... untill i found out it was the spaceport on the top right of the screen that had the audio. when i moved the view around the hum always was on my left speaker untill i rotated the camera, than it changed to the right.
(actually not sure if it was a spaceport as in the new game my spaceport doesnt hum... maybe it did hum because i repaired the broken ackdarian one in the game yesterday hmm)
-if you design two frigates (i.e. a combat one and a carrier one) clicking the "auto design" button in the design list does swap it for both designs. the auto refit option does individually turn that on/off.

-i am not sure if the "medium particle beam" actually fires 2 vollys... like with the rail gun you can see them shoot two projectiles, but with the particle beam it seems like they just shoot once similar to the small particle beam and not twice in a row. maybe it should be made more visible that they shoot twice?
i noticed that as i had a ackdarian escort with small+medium particle beam and both beams always fired at the same time... even though the medium one has two vollys in its description.
the later medium thuon beam switches back to have 1 volly and doing doubble damage instead.
-maybe pirates should be able to build independent freighters and mining ships... so they have a way to get resources to their pirate bases to build pirate ships.
(but i guess that is for later once the DWU pirate mechanics are added)
-maybe independent colonies could also build a few freighters and mining ships, so that there is more "neutral traffic" and trade going on?
i.e. in the picture the pirate base is basically out of materials and ships. and maybe independent colony freighters could trade minerals to the pirate port so the pirates can build freighters/miningships to get minerals again themself to build combatships again.

-there might be a typo in the ackdarian event: not sure if its supposed to be TO there... there are alot of TO words in that sentence and a "...bring knowledge AND art to..." might work better? (but i am not a native english speaker so not sure)

-are medium thuon beams supposed to be red? and not a similar white-ish color of the small ones?
well it makes them look different so that is good... it was just weird to suddenly see two different colors of beams with the same type of weapon... but yea... if the "larger types" of weapons have different colors to make them more visible its good to keep it, but i thought to mention it incase its intended to be the same colors.

-somehow the "refuel and repair" fleet order doesnt send ships for repairs?
atleast the damaged fleet that fought a pirate base just went to a starport and refueled... the damaged ships didnt get repaired there untill i manually ordered the individual ships to repair at the spaceport.
(it seems in 1.0.5.0 so far they do refuel and go for repairs... no idea why the fleet didnt also do repairs in the 1.0.4.9 game, maybe there was something going on with the spaceport that prevented them from docking... i dunno... seems to work in 1050 atleast.)
-and as a random suggestion regarding repairs... maybe adding a automatic order option for construction ships to just "autorepair ships/stations" in that list of options could be usefull?
also what even is "auto-salvage" supposed to do? not like construction ships can dismantle ships.. ships to dismantle do that at spaceports.
maybe auto salvage is just for picking up ship debris? i guess that might be it, to have a ship dedicated to grab such stuff. (than again any ship can pickup stuff... *shrugs*)















