here i will provide a list of things related to an air war, that was made by collecting feedback from multiple playersJoel Billings wrote: Mon Jun 20, 2022 7:17 pm There's broken, and there's WAD but not as you'd like it. When you say air game is broken, I really would like to know exactly what is broken. We have some things on the list now to look at, but as time is hard to find and fixes are hard to come by on complex issues, it would be great to know what the top issues are re the "broken" air game. I would support your starting a thread in the tech support area listing the top items that you think are broken with the air game. I can then check to see if I have them on our list with the required saves, or if I need examples of what they are. We expect to have Pavel looking at a few issues this summer before the Steel Inferno expansion is completed, so having the most important items lined up to be looked at would help a lot. Some things like the fact that sometimes GS causes no damage is likely not something that will get looked at unless it is repeatable from a save, which to my knowledge it has not been. It's possible that these are WAD and simply cloud cover obscuring the target even in what is otherwise decent weather.
it will contain not only issues but also suggestions, we decided to put it all together since it will be already a mega air war thread
1. overpowered GS
tactical bombers, for both sides, are just too deadly
it is common to see that unit lose 8 guns from the GS, while 1 was lost in retreat and 1 was lost in a battle
maybe it is WAD but i have no idea how it will look like past 42
as already in `41 both sides lose 2x-3x-4x of their big gun production per turn (not even counting losses in other TBs)
i am afraid that if game goes to `43 or `44 both sides will be out of guns
2. VVS are wiped in the air if Germans fly
from patch notes of a latest beta (• Several tweaks were made to reduce the intensity of air to air combat.)
they are nice, and what i see in my games, from a Soviet POW, Germans do not fly in hundreds, but 20-40 fighters instead in `41
but when they have enough supply (i suppose), typically in the north, they start to have hundreds again and VVS are wiped without any chances
which actually would be fine, if not 1. overpowered GS
because of so strong GS and inability to defend against mass German fighters Soviets suffer enormous losses from a GS
3. super rare recon/GA interception
players can recon huge areas without interception, maybe it is WAD, but it was not a case some time ago
in 27/29beta i played around 50+ turns and recon missions were intercepted only once or twice
same goes for GA
you can bomb the hell out of your enemy for free
i house rule GA except of Axis turn 1 completely, starting from 02.11 patch
4. GA missions with a goal to create interdiction are useless, it was shown in few AARs, i am sure Beethoven vs Bread had it, and it shows that you will move just fine even with interdiction in the hexes, except of few cases like river crossing or something
and here is another question, since interdiction does not do almost anything - are partisans having any effect at all?
5. same ops losses in any weather
it was changed some time ago and it was working fine, but at some point i noticed that there are no changes in OPS losses
i noticed it in my game vs Stephan when he was flying transport planes in any weather with same losses
if you will check it - use day missions, i do not think anybody even uses night transport missions
also there are a couple of reports that transport mission OPS losses are to high (personally i did not see too high losses but it is also worth adding)
6. if transport mission is intercepted than losses of transport planes are minimal
being Soviet player i had interceptions of German transport planes without an escort and managed to kill 1-2-3 planes only, which is basically the same as OPS losses without interception
7. during GS there is no way of making sure that bombers fly with an escort, it would be really nice to have option to set minimum amount of bombers and escort to fly, and if criteria is not met - no GS
8. air mission description is over the fly path, so players can not edit fly path
typically Soviets face this problem
solution would be to make fly path over air mission description, or to make air mission description background more transparent so fly path could be selected
9. fighters fly to support armies that they are not supposed to support
in GS during attack there is no such issue, it happens only if GS is used defensively
https://www.matrixgames.com/forums/view ... 7&t=384716
10. good pilots are lost when squadron goes to reserve
it is really pain in the ass
it forces players to keep squadrons on the map not to lose pilots with good exp
for example Soviets on t1 have a lot of squadrons with 50-60 exp
if player send it to reserve and then bring them on map again - he will get something like [40-60] exp pilots
one of the option that was discussed between us (players) was to remove trained, normal pilots completely and have all pilots exp equal to exp of a squadron
if this is not an option then reducing the range of exp which pilots get when they are going from reserve to a map will also work
for example from [35-60] to [45-50]
11. no ability to kick pilots from a squadron
sometimes there is a great squadron of aces while few pilots are complete newbies, and the only way to get rid of them is to wait til they die
12. add multiple ground support air doctrine settings, one for level bombers and one for tactical bombers
13. show full details of all recon air battles
14. fake info about bombing damage, even if you are the side that was bombed
lets say my city was bombed
i view air battle and report says there was 20% damage to a port
i click on a city itself and there might be 3% damage
15. fighters range circles display something, but not their actual range (i think tyronec made a thread on the main forum, but not sure, there were more examples) as a result players have no idea where their fighters can actually provide air cover
16. operational losses for air superiority were also reported as too high, which makes using it not worthy
Joel, if you want to discuss some specific issues or suggestions it would be worth creating new threads (1 per issue/suggestion) as it going to be a hell here, if players start to discuss them here
i know it, i went through it when we were making this list in discord
thanks for asking for a feedback
we appreciate all of the work from you and devs!

