lets talk about soviet cavalry again

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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thedoctorking
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Re: lets talk about soviet cavalry again

Post by thedoctorking »

My thought about this game in general is that attackers don't take enough casualties. Many's the time I've seen entire divisions wiped out almost to the last man and the attacker takes like 4 casualties. Or a big push, tens of thousands of attackers, drive back a similarly large defending force, and take a couple hundred casualties while the retreating defenders take thousands.
AlbertN
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Re: lets talk about soviet cavalry again

Post by AlbertN »

thedoctorking wrote: Sun Jul 03, 2022 1:58 pm My thought about this game in general is that attackers don't take enough casualties. Many's the time I've seen entire divisions wiped out almost to the last man and the attacker takes like 4 casualties. Or a big push, tens of thousands of attackers, drive back a similarly large defending force, and take a couple hundred casualties while the retreating defenders take thousands.
That is because you focus on the numbers in orange above and you miss out on the real casualties which are a bucket of damaged elements; which may as well suggest a Rifle Squad of say 10 men, but has 4 dead,2 injured and 4 healthy is considered 'damaged' by the game system.
That will show 0 deads though.

The manual goes a great length of how some 'destroyed elements' can return some manpower (ie. tank is destroyed, crew is saved though!) or damaged elements net some manpower back - so it's all there under the surface of what players can truly see and grasp.

Another detail is that 'Retreat' losses are a thing - and by the looks directly impacted by troop quality.

The fact itself the attacker CVs often takes a serious dent - after a real combat and not some delaying chaff unit - suggests there are many disabled personnel ontop of the fatigue / ammo / supply / CPP.
Last edited by AlbertN on Sun Jul 03, 2022 2:34 pm, edited 1 time in total.
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thedoctorking
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Re: lets talk about soviet cavalry again

Post by thedoctorking »

Excellent points, maybe the system should make some more effort to report those losses in the top-line number. Otherwise, new players are going to look at that and say "how can the Germans take no casualties while killing 12,000 out of 13,000 Soviets? This is ridiculous!" And put the game away and never learn the deeper aspects you are referring to.
AlbertN
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Joined: Tue Oct 05, 2010 3:44 pm
Location: Italy

Re: lets talk about soviet cavalry again

Post by AlbertN »

I think the Devs said somewhere already it's in the line but not among priorities - to have some display of damaged elements.

I could be wrong - but ultimately it's like adding a 2nd number to the orange-red ones and maybe paint it yellow.

So that if there is a 40 / 400 it means 40 destroyed 400 damaged.

But it's not anything urgent from my perspective.
I do agree though on new players it may look otherwise.
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