HQs.

Strategic Command: American Civil War gives you the opportunity to battle for the future of the United States in this grand strategy game. Command the Confederacy in a desperate struggle for independence, or lead the Union armies in a march on Richmond.

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stormbringer3
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HQs.

Post by stormbringer3 »

In the other Strategic Command Games you could increase the number of your buildable HQ units by researching the correct technology. I don't see that in this games' technology descriptions. Am I missing something?
Thanks for any info.
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Jim D Burns
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Re: HQs.

Post by Jim D Burns »

I believe Field Telegraph increases the number of HQ's you can build.
PvtBenjamin
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Re: HQs.

Post by PvtBenjamin »

Thanks.

SC WW2 also had C&C research which improved the HQs ability (rating & # units). Is there a research like that here?
stormbringer3
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Re: HQs.

Post by stormbringer3 »

Thanks, I missed seeing it in Field Telegraph. IIRC in the other games it was in Logistics.
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devoncop
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Re: HQs.

Post by devoncop »

PvtBenjamin wrote: Tue Jul 05, 2022 6:35 pm Thanks.

SC WW2 also had C&C research which improved the HQs ability (rating & # units). Is there a research like that here?
Leadership improves HQ ratings
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Beriand
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Re: HQs.

Post by Beriand »

Jim D Burns wrote: Tue Jul 05, 2022 6:28 pm I believe Field Telegraph increases the number of HQ's you can build.
I do not think this is correct. Telegraph increases limit for unit attachement number and range. While leadership increases HQ rating, yes. I do not see any tech increasing HQ built limit.
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BillRunacre
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Re: HQs.

Post by BillRunacre »

Beriand wrote: Tue Jul 05, 2022 7:05 pm
Jim D Burns wrote: Tue Jul 05, 2022 6:28 pm I believe Field Telegraph increases the number of HQ's you can build.
I do not think this is correct. Telegraph increases limit for unit attachement number and range. While leadership increases HQ rating, yes. I do not see any tech increasing HQ built limit.
You are right, the number of HQs does not increase with research, though their abilities do.
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Beriand
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Re: HQs.

Post by Beriand »

As a side note, Union gets tons of HQs later in the game. It is actually overflowing, no real need to build anything in most of the cases. While Confederacy do not get stuff in 62+, except exceptional Lee, I think. And they could use some, as fronts are many. Build limit allows to create 2-3 more, but it costs precious southern money.
So maybe Confederacy could get scheduled additional 1-2 HQs in 62, like Union? Small thing, but would bring joy :)
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