New v1.02.39 Public Beta Now Available!

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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SamSlitherine
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New v1.02.39 Public Beta Now Available!

Post by SamSlitherine »

Hi Everyone,

There's a new public beta update installer (v1.02.39). It is available to download from the store/My Page download areas.

As well as from the following Download Link: HERE

If you prefer to use Steam, then you will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.

IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.02.37 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions.

Changes in V1.02.39 – 2nd August 2022

New Features and Rule Changes

• Increased general front line attrition (damage/destruction of ground elements in units next to an enemy controlled hex).
• Increased the chance of leaders being dismissed due to perceived poor performance.
• Increased the base costs of dismissing Soviet Front/Army/Corps leaders.
• The loss of combat preparation points (CPPs) by attacking units, instead of always being a 50% reduction in CPP, is now based on the type of attack and the final combat odds:
o Deliberate attack
<10 to 1 odds – 50% reduction
>=10<20 to 1 odds – 40% reduction
>=20<50 to 1 odds – 30% reduction
>=50 to 1 odds – 25% reduction
o Hasty attack
<10 to 1 odds – 50% reduction
>=10<20 to 1 odds – 35% reduction
>=20<50 to 1 odds – 20% reduction
>=50 to 1 odds – 10% reduction
• When the sub units of an Axis Division or Soviet Corps reform into the larger unit, the unit with the lowest CPP value is weighted as if it was two units, when calculating the unit CPP. Example: When units with 25, 50, and 100 CPPs recombine, the combined unit will have 50 CPPs ((25x2)+50+100/4).
• Adjustments to ground combat:
o Reduced AFV losses, focusing on reducing the extreme losses of AFVs by the losing side (90%+). Now, as AFV losses climb, there will be a chance that the remaining AFVs will try to refrain from engaging in combat.
o Increased the willingness of armored cars to engage soft targets.
o Small increase in fire against soft targets.
o Reduced the amount of shots taken by medium flak ground elements, more so against soft targets than AFVs.
• Changes to Max TOE for Axis units in non-reserve theatre boxes:
o Units will normally have their Max TOE automatically set to 100 when in a non-reserve theatre box.
o Axis non-motorized, non-elite units, in non-reserve theatre boxes will have their TOE’s lowered if they do not have the sufficient manpower in their national active manpower pool as follows:
a) German non-motorized, non-elite units, will be set to Max TOE of 80 if the German active manpower pool begins the turn below 150,000. They will have Max TOE set to 65 if the pool begins the turn below 75,000.
b) Italian, Romanian, and Hungarian, non-motorized, non-elite units, will be set to Max TOE of 80 if their national active manpower pool begins the turn below 20,000. They will have Max TOE set to 65 if the pool begins the turn below 10,000.
c) Finnish non-motorized, non-elite units, will be set to Max TOE of 80 if their national active manpower pool begins the turn below 10,000. They will have Max TOE set to 65 if the pool begins the turn below 5,000.
d) Slovakian non-motorized, non-elite units, will be set to Max TOE of 80 if their national active manpower pool begins the turn below 2,000. They will have Max TOE set to 65 if the pool begins the turn below 1,000.
• Removed the additional sound effect clean up routines added in 1.02.32 as they were unnecessary and they caused some bad side effects.
• Adjusted ground support commitment routines to better ensure that there will rarely be more than 300 aircraft committed to any one battle. Also, increased the chance that the Soviets will commit less bombers to any battle before 1943.
• Increased the chance that level bombers will destroy or damage an element when conducting ground support (more so for defensive ground support), as opposed to just disrupting.
• Soviet vehicle mobilization during the first 10 turns of the war will now mobilize 60% of the original number of vehicles. Instead of 260,000 vehicles mobilized, The Soviets will mobilize 156,000 vehicles.
• Changed the display of air unit range circles shown in the AOG view for fighters and fighter-bombers that are set to Mission: Fighter. They used to show a purple line equal to their escort range, but now, they show the purple line equal to their combat (intercept/patrol) range. The unit detail screen has been changed so that for fighters and fighter-bombers set to mission:fighter, show escort range/intercept (combat) range. Clicking on a hex with an airbase in the normal map view (with no ground unit in the hex), will still show both the green (escort range) circle, and the purple (combat range) circle, for each air unit at the airbase.
• Added x and y coordinate columns to the CR screen for ground units.
• Entrained units are no longer susceptible to first winter rules.
• The Reinforcement & Transfers screen now has a new Renames tab under the Units and Air Groups tabs. The Renames tab shows all scheduled ground and air unit renames, as well as some information about these renames.
• Editor – A new editor is under construction. It is possible to switch back and forth between the new and the old editors when on the editor main screen. The old editor is still fully functional, except for unit and air group renames. These renames must be done in the new editor. Each rename no longer takes up a slot in the editor. Instead, all the rename info is contained in the original unit’s slot. Note there is now expanded search capability. For a directed search with multiple words, start with a quote (“) sign to limit the search. The new editor has improved use of larger screens and in-game scaling, but is not yet fully functional. Work is continuing to complete full functionality in the new editor.

Bug Fixes and AI Improvements
• German and Italian leaders are never promoted. Fixed.
• Ground units in the Axis national reserve were skipping key logistics routines that increase morale/experience and deal with damaged elements. Fixed.
• Fixed another bug that was causing defensive ground support to completely miss all targets.
• The Max TOE values of human controlled German units were, under some rare conditions, being altered during the Soviet AI turn. Fixed.
• Axis Allied units can merge into German units. Fixed.
• Air transport freight airdrops are benefitting when delivering to hexes with size 0 airfields (airfields starting construction). Fixed.
• Units that required a very small amount of support help were not receiving it as they should (example: Motorized Flak Companies). Fixed.
• Fixed rollover text over requested aircraft in the air directive creation panel (used to say required aircraft).
• AI – Brigades in city forts could be moved out of the city fort by the AI in a way that had it showing in two locations at once. Fixed.
• AI – Improved the Axis AI use of Max TOE settings based on manpower remaining in the national manpower pools.
• AI – Improved Axis rail repair in Road to Leningrad.

Data and Scenario Changes
• OB.dat changes:
o Added Panzergrenadier Panzer Battalion (45 x StuG-IIIG)
o Changed Soviet Fortified Region build limit to 50
o Changed Axis Fortified Region build limit and AP costs as follows:
June 41 to Dec 42 – 4 AP / 20 build limit
Jan 42 to Jun 43 – 4 AP / 40 build limit
Jul 43 to Dec 43 – 3 AP / 60 build limit
Jan 44 to Dec 44 – 2 AP / 60 build limit
Jan 45 to end – 2 AP / 80 build limit
• Ground.dat changes:
o changes to the Soviet 203mm and 280mm guns to prevent them from swapping out
o 8mm Schwarzlose AAMG (0306) - Build Limit increased from 2 to 4
o 75mm M37 Field Gun (0389) - Symbol corrected to Light Artillery
o 105mm 31M Field Gun (0466) - Symbol and Type temporarily changed to Artillery.
o extended the scrap date on most Italian ground elements to 1945
• Device.dat changes:
o upgraded the Italian HEAT ratings.
o adjusted the armor penetration of the Soviet 76.2mm F-32 gun to that of the 76.2mm L-11 gun.
• 3 new photos for ground elements 150,247,337, 1 new photo for aircraft 428
• Ac.dat changes:
o 0094 Fw 190A-8 - production reduced by 500 to account for the new A-9 '44'
o 0251 CR.42 (HU) - upgrade change from Me 210C to Bf 109G-2
o 0260 Ju 86K-2 (HU) ends in 5/42 now
o 0261 Ju 87D (HU) - +12 imports to 60, delayed to 3/43, turn import limit +2 to 3
o 0262 Ju 88A-4 (HU) - +27 imports to 80, delayed to 3/43, turn import limit +2 to 3
o 0265 Me 210Ca-1 (HU) - changed from FB to TacB
o fuel reduced for IAR 3x series aircraft and PZL 11
o add aux tank option for IAR 3x series aircraft
o gun changes for multiple Rumanian aircraft
o fuel and endurance reduction for IAR 80 series aircraft
o multiple minor data corrections
o 5 new/adjusted aircraft symbol files
o New aircraft - 0428 Fw 190A-9 1944 - available 9/44 with limited production
• Factory.dat change - IAR 39 airframe production moved to Bucharest (SET)
• Nat.dat changes:
o Albania: Oil/Fuel production 1941-45 from 0 to 100%
o Luxembourg: Resource production 1941-45 from 0 to 100%, Supply production 1941-45 from 0 to 40,90,90,110,90
o France: Fuel production 1941-45 from various percentages to 100%
o Italy: Manpower production 1944-45 from 300 to 50, Armament production 1944-45 from 100 to 50
o Yugoslavia: Fuel production 1941-45 from various percentages to 100%
• Map Changes to hexart/hex/control/city/maptext .dat files:
o Location changes
291 Rheine 114,173 -> moved 1 click W to 113,173
1016 Imely Slov -> HUN
o Hex changes
113,172 missing border added
o Other changes
small rail changes around Venlo and Enschede
rail rearranged in Leningrad
very limited rail changes in BUL/YUG
• 1941 Campaign(s) changes:
o Reduced the German vehicle pool by 20,000 to 5,000.
o Reduced the per turn admin points received by the Germans to 14 and the Soviets to 20.
o Event 87 changed to make Bosnia & Herzegovina an off map Soviet area.
o Changed event 156 to bomb fuel/railyard factories with 3 raids of 25 damage
o Fixed event 160 to bomb airframes
o Increased pool of Panhard 178 Armored Cars to 140
o Replaced 223B armored cars in 4 units with 223 armored cars
o Locations
0943 Dubova at 157,203 deleted and factories removed, locally enforced location not present in generic data
1443 Torn at 161,162 deleted, locally enforced airbase not present in generic data, possible confusion with Torun (Thorn in German)
3857 Le Bourget at 0,0 deleted, locally enforced location not present in generic data
5847 Kotelnikovo at 173,170 deleted, locally enforced airbase not present in generic data, possible confusion with an airbase near Stalingrad
o Land Units
x ITALY x
48th Taro Infantry Division moved to Balkans
52nd Torino Infantry Division - IT transfer delayed to end of 3/43 (destroyed in/around Stalingrad)
75mm M34 mountain gun replaced with older M15 gun, 50 guns each placed in pool for M11 Field and M15 mountain gun
x HUNGARY x
1st Infantry Brigade becomes 1st Security Division in 10/42 and move to SG
2nd Infantry Brigade becomes 102nd Security Division in 10/42
3rd Infantry Brigade disbands 8/41
21st Infantry Brigade becomes 121st Security Division in 8/43
8th/9th Border Guard Brigades made Axis-Elite - these were actually mountain troops, built to higher strength/exp/morale
1st Security Division transformed into rename from 1st Infantry Brigade
1st mot. Brigade transfers to West early 12/41 but comes back to AR in 5/42
2nd mot. Brigade disbands early 12/41
1st Armored Division rename moved forward to 1/42
2nd Armored Division changed to separately arriving division, 1/44 in Kecskemet
2nd Security Brigade transformed into 2nd Cavalry Brigade, disbands mid 12/43
9th Security Brigade disabled
31 CSABA armored cars added to pool
x RUMANIA x
Army Group Antonescu is removed on turn 19
x GERMANY x
721,723,743,745,751,773,830,834,849 LW Light Flak Bn - Remove -> Disband
641 LW Mixed Flak Bn - Remove -> Disband
142,245,323,342,363,384,541,662 LW Heavy Flak Bn - Remove -> Disband
West schnelle Brigade - add lots of converted French SP guns instead of German ones to provide the approximate amount of them historically available
Rhodos Sturm Division - remove rebuild restriction
334th Infantry Division had PzJ II changed to Marder I
338th Static Division changed to infantry-type OB
344th Static Division delayed to mid 9/42
43rd Sturm Pioneer Bn disbands early 4/42 - became part of GD Div
90th Stug Battery disbands 9/43 (Afrika unit)
287th Stug Battery - disband delayed to 5/43
x SOVIET x
137,430,515,522,527 BM Howitzer Bn changed from 280mm to 203mm gun
32,34,245,315,316,317 High Power Artillery Bn - add two damaged guns
40,226 High Power Artillery Bn - 6+6 guns reduced to 4+2
280mm Br-5: 12 guns added to pool
203mm B-4: 170 added to pool
o New Land Units
102nd Hun. Security Division, 10/42 from 2nd Ind Bde
1st Reserve Panzerjaeger Bn - arrives 8/42 to AR (locked) and disbands a turn later. Provides 170x Marder I
1st Reserve Mixed Artillery Bn - arrives 8/42 to NA (locked) and disbands a turn later. Provides 23x Lorraine sFH, 50x 25-pounder and 12x sIG33-II
Added frozen Rumanian fort units to Constanta and Sulina, Axis Elite with 60 exp/morale and fort-level 3 (Coastal Defense units)
LXX Corps transfers to Norway instead of Finland
757th Pioneer arrives in Norway instead of Finland
o Air Units
x GERMANY x
Stab/KG 26 will arrive with He 111 torp bombers
I-III/KG 26 will become naval-only with He 111 torp bombers in 2/42
KG 77 (except IV.) becomes naval-only with Ju 88 Torp bombers in 7/43
x HUNGARY x
some air units renamed
Para Transport Sqn will become 1st Transport Sqn
II./1st Fighter Group will become I./101st fighter Group in 5/44 flying G-6, remove disband
I./2nd Fighter Group will become II./101st fighter Group in 9/44 flying G-14, remove disband
I./5th Fighter Group will become 102nd Fighter Group flying G-6 and III./101st flying G-10 in 1/45
I+II Recon Squadrons changed from disband to rename into 1+2 Squadron of 4th Recon Grp
Both units of 3rd Bomb group disband on T90 (3/43)
1/102nd FB Group changed into group-sized 102nd FB Grp arriving late 12/43 with Me 210
1/102nd DB Sqn changed into 102nd DB Grp
2/102nd DB Sqn changed into 102nd Bomb Grp flying Ju 88A-4, renames from II./4th bomb Grp on T90 (3/43)
102nd Assault Bomb Grp delayed to mid 12/44 flying Fw 190F, renames from 102nd DB Grp
multiple rename slots or arriving units disabled/removed
• Destruction of SW Front changes:
o RUMANIA
Army Group Antonescu is removed on turn 19
Added frozen fort units to Constanta and Sulina, Axis Elite with 60 exp/morale and fort-level 3 (Coastal Defense units)
o HUNGARY
8th/9th Border Guard Brigades made Axis-Elite - these were actually mountain troops, built to higher strength/exp/morale
31 CSABA armored cars added to pool
o SOVIET
137,430,515,522,527 BM Howitzer Bn changed from 280mm to 203mm gun
34,245,315,316,317 High Power Artillery Bn - add two damaged guns
203mm B-4: 44 added to pool
• Red Army Resurgent changes:
o 75mm M11 field guns replaced by M37 ones in Italian units
o 37mm Anti-tank guns replaced by 40mm Anti-tank guns in frontline Hungarian units
• Stalingrad to Berlin changes - added the 153rd Field Training Division to the Axis OOB


Changes in 1.0.2.32:

New Features and Rule Changes
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be
loaded with this or a later version. Versions prior to 1.02.32 may not load these newer save game or
scenario files. Old saves and scenarios may be loaded with this and newer versions.
• HQs on map and in the national reserve may now be placed into refit mode. This can be done on
the CR screen or by right clicking on the unit within the Reserve box on the map.
• Added more frequent use of clean up routines for processes created by sound effects.
• Editor - Added an option to disable the Soviet ability to create new units. When disabled, the build
new unit menu button does not appear (and the hotkey will not function).
• Editor - Added a function to clear all ground element and aircraft production pools.
• Editor – Added a function to remove off playable map depots, and zero out their vehicles and
freight.
• Errata: Undocumented rules - For a deliberate attack there are some important modifiers. If the
attacker (in the current phase) or the defender (in the previous phase) has moved the relevant HQ
there is a -1 modifier to the chance of a Support Unit being committed. If the attacker has not
moved their HQ in the current turn, then there is a +3 bonus to the chance of a Support Unit
commitment.
• Errata: In addition to the rules above, a Soviet Rifle Corps can be formed with 3 rifle brigades.
This will follow the usual rules for Guards/non-Guards status and will need at least one turn to refit
to full strength
• Added Living Manual v1.13.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.27.

Bug Fixes and AI Improvements
• Crash in CR screen after filtering down a list of units that had been created by clicking in the
Production screen on the number of units using a specific weapon (like Romanian Rifle Squad
39). Fixed.
• Airbase units switch support to Hiwis but get no support. Fixed by never allowing Hiwis into
airbases. This will also correct existing games.
• Airbases don’t send men back to the pool when no a/c are at the base. Fixed.
• Scroll is missing from list of cities in campaign victory screen. Fixed.
• Editor - CR/Production link for units with a specific weapon produces incorrect numbers when
filtering on the CR screen. Fixed.
• Editor - Improved ability to move/edit air groups without altering AOG assignments.
• Editor - Generic factory data is displaying incorrectly in editor. Fixed.

Data and Scenario Changes
• 1941 Campaign(s) changes:
o 19th Panzer division - OB change to Czech tank based PzDiv OB 31, added some
missing ground elements
o 8th Italian Army - arrives directly to MAP
• Ac.dat file changes:
o finetuning for some Italian airframe factories
o slight capacity reduction for 1944 Bf 109 airframe factories
o slight capacity reduction for late 1944 Ju 88 airframe factories
o changes to SM.82 production
o Reduced forward guns to 1 for Pe-2 recons
o Improved loadouts of Ju 88A-4 and He 111H
• Map Changes to city, factory, hex, hexart, maptext and unit generic .dat files:
o Off map changes
Road and rail system in Finland and bordering soviet area
Road systems in northern Norway, Bulgaria and in parts of Greece/Yugoslavia with minor
rail changes
Rail/border review Turkey/Syria and road/border review Soviet/Iran with minor changes
three new finnish locations
o On map changes:
Beloretschenskaya renamed Belorechenskaya
Goryachy Klyuch moved from 261,202 to 263,201
Heilsberg moved from 166,154 to 167,155
Volnovakha moved from 248,183 to 249,183
Road system review in Rumania with minor rail changes
Partial review of road system in Hungary
fix river layout/conflicting river data around Nikopol(e)
• Ground.dat and device.dat changes:
o increase in 88mm and 105mm flak gun production
o addition of captured Soviet 76mm 3-K and 85mm KS-12 re-bored to new 88mm devices
510 and 511
o re-classified Czech tank (Panzer 35(t), Panzer 38(t) and Panzer 38(t)E from medium to
light tanks
o addition of 76.2mm FK39(r) field gun so the Germans can use captured Soviet 76.2mm
USV field guns
o over 125 other minor changes to ground elements
• Photos for ground elements 290, 424,540,541
• Ob.dat changes – Added reduced size Soviet Rifle Corps to be used in future scenarios.
Denniss
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Re: New v1.02.32 Public Beta Now Available!

Post by Denniss »

It would be nice to have this thread pinned and the .29 thread unpinned
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
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Beethoven1
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Re: New v1.02.32 Public Beta Now Available!

Post by Beethoven1 »

The HQ refit in particular is a very nice change. Thanks for another patch continuing to incrementally improve things, even small little easy things!

(here's hoping for the ability to rename units and set color of individual units rather than just color of a corps/army/front in a future patch)
oldMarinePanzer
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Re: New v1.02.32 Public Beta Now Available!

Post by oldMarinePanzer »

How come the updates are always "Beta" 's ?
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terminator
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Re: New v1.02.32 Public Beta Now Available!

Post by terminator »

Maybe there’s a new update in the works?
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Joel Billings
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Re: New v1.02.32 Public Beta Now Available!

Post by Joel Billings »

Given the complexity of the game and the time it takes to see the impact of some changes, we put out beta versions to get additional testing. Our testers can give things a quick look, but it takes more players to really test out the changes. Every now and then we will make one of the betas an official version. This usually happens when we find that a recent set of impactful changes have worked out in longer testing, and no major new critical bug has come up in the meantime that was caused by the beta changes. The programmer that makes our versions is away at the moment on vacation. When he returns, we may decide to make the latest beta official assuming no newly created issues. Gary has already started work on some other fixes/changes, so there will likely be another beta version that goes out 10 days to 2 weeks from now. We'll be very active the next few months making changes to WitE2, as we are prepping the Steel Inferno scenarios for release. This means a few more AI changes and a good time to focus on fixing some other items that have come up. When Pavel returns we expect he'll merge in his new editor changes, and will be able to work on some more game issues over the next few months as well.
All understanding comes after the fact.
-- Soren Kierkegaard
DarkHorse2
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Re: New v1.02.32 Public Beta Now Available!

Post by DarkHorse2 »

:D

+1
wkuh
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Re: New v1.02.32 Public Beta Now Available!

Post by wkuh »

:D
Thanks for continuing improvements!
Veterin
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Re: New v1.02.32 Public Beta Now Available!

Post by Veterin »

Thanks for the continual updates!
Stamb
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Re: New v1.02.32 Public Beta Now Available!

Post by Stamb »

empty airbases do not keep personnel and equipment + refit button for a HQs

thanks for an update!

also 88flak production change to 40 per turn from 25 looks impressive
Слава Україні!
Glory to Ukraine!
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Templer_12
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Re: New v1.02.32 Public Beta Now Available!

Post by Templer_12 »

Every new update, every new version, even if it's just public beta, repeatedly leads to many long hours in War at the East 2. And I like it! :D
oldMarinePanzer
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Re: New v1.02.32 Public Beta Now Available!

Post by oldMarinePanzer »

Can you tell us when the next release will be made? Will it have an editor enhancements/improvements?
Denniss
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Re: New v1.02.32 Public Beta Now Available!

Post by Denniss »

Yoda wrote:Patience you must have, my young padawan
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
oldMarinePanzer
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Re: New v1.02.32 Public Beta Now Available!

Post by oldMarinePanzer »

Re: New v1.02.32 Public Beta Now Available!
Unread post by Denniss » Wed Jul 27, 2022 10:33 am

Yoda wrote:
Patience you must have, my young padawan
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)

I LOVE this reply :-)
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Joel Billings
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Re: New v1.02.32 Public Beta Now Available!

Post by Joel Billings »

Maybe next week,, maybe the week after. We just released a version to our testers yesterday. This has the new editor under construction, and the ability to shift back and forth from the old to the new editor. The new editor is not finished, but is far enough along to be brought into the beta stream. Also, it allowed us to add a rename tab to the reinforcement and transfers screen that shows future renames of ground and air units. It also has a number of game changes, some that have been discussed here in recent days (like changes in Combat Prep rules). We had a version we hoped to release that wasn't as far along, but a bug was discovered after we had already moved forward, so we chose to hold off. Unfortunately with the large number of changes, we need to give our testers a bit of time to make sure there aren't any other obvious problems.
All understanding comes after the fact.
-- Soren Kierkegaard
oldMarinePanzer
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Re: New v1.02.32 Public Beta Now Available!

Post by oldMarinePanzer »

Great News! Thanks for your timely response and please let me know if you need any help :-)
Teo41_ITA
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Re: New v1.02.32 Public Beta Now Available!

Post by Teo41_ITA »

Hi Joel,

quick question: do the "Combat Prep rules" mean how the CPP are consumed after any more or less victorious attack? ;)
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Joel Billings
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Re: New v1.02.32 Public Beta Now Available!

Post by Joel Billings »

yes
All understanding comes after the fact.
-- Soren Kierkegaard
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Balou
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Re: New v1.02.32 Public Beta Now Available!

Post by Balou »

Stamb wrote: Thu Jul 07, 2022 8:46 pm empty airbases do not keep personnel and equipment + refit button for a HQs

thanks for an update!

also 88flak production change to 40 per turn from 25 looks impressive
+2
“Aim towards enemy“.
- instructions on U.S. rocket launcher
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Erik Rutins
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Re: New v1.02.39 Public Beta Now Available!

Post by Erik Rutins »

I've just updated the first post with the change list for the new 1.0.2.39 public beta update.
Erik Rutins
CEO, Matrix Games LLC


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