Right: Direct jump as near as possible without triggering the system, which would result in Left
Green: Much more direct routes pathfinding doesn't find...
Here's a collection of threads that cover pathfinding. Please follow the links for more details.
Yes, it's worth, at least from a player perspective.BTAxis in "Nebulas, pathfinding and order queueing" wrote: Fri Mar 11, 2022 2:00 pm Yes, but you're able to jump to empty space, then jump again to empty space from there, etc. manually. If you let the system path for you, it always goes through star systems, which is really the intent. It's just possible to circumvent it if you want to put in the micro.
I don't know if it's worth trying to do anything about that.
These galactic circumventing routes seem to have apparently been eliminated. At least it's been a while I've one happening myself, while thesezgrssd in "[1.0.2.8> Totally busted pathfinding" wrote: Tue Mar 29, 2022 11:40 am I have utterly busted Pathfinding in one half of my fleet.
See the prime fleet. Current order is to attack the Sun of RM379 form Trandusha.
The Flagship and all self-built ships go the direct route.
The other restored ships meanwhile go the most insane route possible, across the entire Galaxy. To then expose themself to the nebula for longer.
are still there.Cyclopsslayerr in "pls fix pathfinding" wrote: Mon Apr 04, 2022 2:25 am I still see this too often...
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This one is from the last official release
and while it's not exactly the same setup (fleet vs colony ship), it still suffers from similar problem: Nebula and Pathfinding.Dudok22 in "[1.0.3.7> Bad Fleet Pathfinding when trying to go to the nebula" wrote: Sat Apr 23, 2022 6:30 am My fleet was instructed by the advisor to go kill some space monsters in a nebula. After the first ship arrived all the others jumped out of hyperspace at the same time even before properly arriving which means they are now in the interstellar space just outside the system. When I click in the nebula to try to regroup them the fleet wants to jump to the other system first and then go back instead of just doing the short jump directly into the nebula.
Here are 2 pictures with the situation:
Also the jumping out of hyperspace before arriving is sometimes a problem even in normal systems without nebulas, and it means that the first ship that arrives is outnumbered unnecessarily because if takes up to 30 seconds for the rest of the fleet to reengage the hyperdrive and arrive.
So please, finish the upcoming release of this week, and than tackle this issue, because it's worth, at least from a player perspective.
Edit: [1.0.4.9]



