Pull System is not allocating points where they're needed (edited)

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KingHalford
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Pull System is not allocating points where they're needed (edited)

Post by KingHalford »

I'm recording a multiplayer game and this turn after making an adjustment to my road network in my north, with an SHQ in the centre of my empire, everything looked fine according to the LIP Preview. Next turn, in the south, one brigade and a Village sending just 40 metal to the SHQ and taking a small amount of food allocated 800 LIP for pull, 650 of which were never used, which ended up causing a bottleneck north of my SHQ and cutting off half my empire. Usually Pull just ticks along fine so I'm not in the habit of examining every hex in my empire to see if there's going to be a bottleneck. Cue starvation.

This happens occasionally, not quite enough for me to turn it off usually, but I'm at the point where I'm going to turn it off and just rely on my own traffic light management. I can deal with this janky system in single player because I can savescum when it does it, but in MP I can't and if I'd have been at war this could have ended in a game over for me, and a lot of frustration.

I'm pretty experienced with this game now, and I've examined my logistics carefully to try to understand why such a small LIP customer hex would demand an extra 650 LIP on top of the 150 it actually used and can't find any reason at all.

Edit: sorry, the village isn't demanding points there, those are extra points that weren't correctly allocated where they were needed leaving a bottleneck.
Last edited by KingHalford on Tue Jul 19, 2022 6:29 pm, edited 2 times in total.
Ben "BATTLEMODE"
www.eXplorminate.co
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KingHalford
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Re: Pull System allocates points where they're not needed

Post by KingHalford »

So this doesn't just seem like a rant, I wonder if Vic could elaborate here exactly how Pull works in the way it calculates things. In my example (I can't post a public save as it's an in progress MP game) the system seems to have failed to allocated enough points North of the SHQ, and therefore the points previously allocated north were instead left over and sent almost entirely south. It feels to me like an algorithmic issue, but since the system is closed I have no way of figuring out what it's actually doing.
Ben "BATTLEMODE"
www.eXplorminate.co
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