[Suggestion] Dangerous Locations: Sorting

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Thineboot
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[Suggestion] Dangerous Locations: Sorting

Post by Thineboot »

Sort by Proximity based on the selected fleet, ship, colony, etc.

At some point, based on your game settings, the number of potential threads become big, especially when you have explored a good chunk of the galaxy without controlling everything.


Sort by Last seen.

Maybe not as intuitive as the above, but unless you'll add a filter covering attacks on Civilian Ships thus covering dangerous trade/tourist/migration routes, this would help with coming back to those heinous crimes against civilians. Wildlife too has to respect people in cans or face dire consequences within no time or as soon as the latest special cleansing operation is done :twisted:
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U235
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Re: [Suggestion] Dangerous Locations: Sorting

Post by U235 »

I'd also like to know if the threat is in my area of space or somewhere across the galaxy. Maybe put the notification box outlined in the races color that is affected, so If I'm "Red" and I don't see my color, I know it's not in my controlled space. Also, put the "view" option in so I can determine if it is worth sending a fleet to investigate the "threat" or not. Many of these threats are space monsters that I don't have any presence in, but they fall in my controlled space.

Same thing for when a disaster hits a planet. I want to focus on if it's one of mine or not. Showing my color in the message would allow me to select and view it, while disregarding tragedies on other race owned worlds.
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