Torpedo supply

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Seasick
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Torpedo supply

Post by Seasick »

In the current version of WITPAE how do we generate torpedoes? The manual that came with the install mentions HQ units with a "torpedo ordnance" device but for the life of me I can't find any. My subs and CV squads seem to be taken care of, but what do I do for land based planes?

Oops! Just found a few HQ with torpedo ordnance
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dr.hal
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Re: Torpedo supply

Post by dr.hal »

You found it, Air HQ with supply and you can then "buy" up to 20 torpedoes at a time. Want more? Just add another 20!!!!
Panjack
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Re: Torpedo supply

Post by Panjack »

You've probably figured this out, but to actually get torpedoes, you need to fill up an HQ with torpedoes (but Command HQs don't need this). Look for an air HQ ("HQ a") and fill it with torpedoes by clicking on the arrow indicated below. This will allow you to add up to 20 torpedoes to the HQ. You can do this multiple times. Page 165 of the manual provides additional information.
Torps HQ.png
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edit: dr Hal beat me to it.
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LargeSlowTarget
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Re: Torpedo supply

Post by LargeSlowTarget »

The 20, 40, 60 etc. torps added that way will be expended when torpedo strikes are being flown and one has to remember to add new torpedoes.

Or you click on the "Show unit TOE" button and the yellow line "Torpedo ordnance", then you can set a number of torpedoes the HQ will try to keep available, provided supplies are available.
Last edited by LargeSlowTarget on Sat Jul 23, 2022 3:55 pm, edited 1 time in total.
Xargun
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Re: Torpedo supply

Post by Xargun »

LargeSlowTarget wrote: Sat Jul 23, 2022 3:48 pm Or you click on the "Show unit TOE" button, then you can set a number of torpedoes the HQ will restock automatically, provided supplies are available.
I never knew this... Thank You !!


Xargun
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Trugrit
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Re: Torpedo supply

Post by Trugrit »

If you read the Flyouts you will see than each torpedo costs 10 supply each.

9,999 torpedoes would cost 99,990 supply points.

Maybe the Dev’s over estimated that need by a little bit. You think?
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Zovs
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Re: Torpedo supply

Post by Zovs »

Trugrit, those images are spectacular! If parts of the manual were documented like that there would be little to no questions on the forums!
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bristolduke
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Re: Torpedo supply

Post by bristolduke »

That's all well and good for all you AFB. But how do the Japanese Navy and naval aircraft replace torpedo when only the Army HQs have them? Are they shippable items? Do I pay PP to shift the HQ and then shift it back?

Or the easy way -- Edit the file?
Zeckke
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Re: Torpedo supply

Post by Zeckke »

supply..thats it is..supply

hasta la vista baby¡
lopec
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Re: Torpedo supply

Post by lopec »

LargeSlowTarget wrote: Sat Jul 23, 2022 3:48 pm The 20, 40, 60 etc. torps added that way will be expended when torpedo strikes are being flown and one has to remember to add new torpedoes.

Or you click on the "Show unit TOE" button and the yellow line "Torpedo ordnance", then you can set a number of torpedoes the HQ will try to keep available, provided supplies are available.
As someone who has been playing this game and reading the forums for longer than I can remember, and having also read the manual several times over...I had never caught on to this. Thanks for bringing it up! I'm never going to understand/be aware of everything in this game and I love it.
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Trugrit
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Re: Torpedo supply

Post by Trugrit »

bristolduke wrote: Sat Jul 23, 2022 7:53 pm That's all well and good for all you AFB. But how do the Japanese Navy and naval aircraft replace torpedo when only the Army HQs have them? Are they shippable items? Do I pay PP to shift the HQ and then shift it back?

Or the easy way -- Edit the file?
The Japanese have more air headquarters that can get torpedoes than the Allies do.
This is hard coded into the game. You can't use the editor and you don't want too.
It will mess up your game.

The Japanese have naval air headquarters.
air hq..jpg
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Chris21wen
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Re: Torpedo supply

Post by Chris21wen »

The only way to arm aircraft with torps is through air hqs using torpedo ordnance and is the same for both sides, 1 torp @ 10 supply.

Best way to do it is to work out how many torp carrying aircraft you have or want, withing range of the air hq and add that number to it's torpedo ordance. Once added it cannot be taken away. This number remains untill an aircraft uses them in combat. If there are not enough torpedos in the air HQ to rearm the number of ready aircraft in the air group, the airgroup will revert to bombs. One quirk of the game is if you have say 2 groups with 12 aircraft each and you set the torp ordnance to 12 then both airgroups will be eligible to fly torp sorties BUT only one will actually use them in conbat. I'm assuming the first to fly.

To keep the air HQ torp ordnance topped up automatically you need to go to the air HQ TOE and set that using the same principles as above.

As there's no supply phase on the first turn some of this does not apply.
Xargun
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Re: Torpedo supply

Post by Xargun »

For us JFBs... careful loading up your front line HQs with torpedoes... If you need to evac quickly loading torpedoes onto evac ships is not quick. AND they are to large for air transport. I try to keep my torp load to a minimum if I think I may need to evac anytime soon.

Xargun
bristolduke
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Re: Torpedo supply

Post by bristolduke »

Trugrit wrote: Sat Jul 23, 2022 9:39 pm
bristolduke wrote: Sat Jul 23, 2022 7:53 pm That's all well and good for all you AFB. But how do the Japanese Navy and naval aircraft replace torpedo when only the Army HQs have them? Are they shippable items? Do I pay PP to shift the HQ and then shift it back?

Or the easy way -- Edit the file?
The Japanese have more air headquarters that can get torpedoes than the Allies do.
This is hard coded into the game. You can't use the editor and you don't want too.
It will mess up your game.

The Japanese have naval air headquarters.
air hq..jpg

Thanks

Do the Carriers and destroyers get theirs from the naval support at the base, deducting the supply of course?
bristolduke
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Re: Torpedo supply

Post by bristolduke »

Chris21wen wrote: Sun Jul 24, 2022 9:33 am The only way to arm aircraft with torps is through air hqs using torpedo ordnance and is the same for both sides, 1 torp @ 10 supply.

Best way to do it is to work out how many torp carrying aircraft you have or want, withing range of the air hq and add that number to it's torpedo ordance. Once added it cannot be taken away. This number remains untill an aircraft uses them in combat. If there are not enough torpedos in the air HQ to rearm the number of ready aircraft in the air group, the airgroup will revert to bombs. One quirk of the game is if you have say 2 groups with 12 aircraft each and you set the torp ordnance to 12 then both airgroups will be eligible to fly torp sorties BUT only one will actually use them in conbat. I'm assuming the first to fly.

To keep the air HQ torp ordnance topped up automatically you need to go to the air HQ TOE and set that using the same principles as above.

As there's no supply phase on the first turn some of this does not apply.
Thanks
So you then re-order when they are used. Is there a delay? Also, my Betty's use torpedo on Force Z for the first couple of turns, even though the ordnance in the 22nd Flotilla is 0. So how do you know when you need more?
bristolduke
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Re: Torpedo supply

Post by bristolduke »

Xargun wrote: Sun Jul 24, 2022 12:54 pm For us JFBs... careful loading up your front line HQs with torpedoes... If you need to evac quickly loading torpedoes onto evac ships is not quick. AND they are to large for air transport. I try to keep my torp load to a minimum if I think I may need to evac anytime soon.

Xargun
Thanks.

Great :lol:

another micro management challenge. That is why I love to play Japan. :D
Chris21wen
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Re: Torpedo supply

Post by Chris21wen »

bristolduke wrote: Sun Jul 24, 2022 1:37 pm
Thanks
So you then re-order when they are used. Is there a delay? Also, my Betty's use torpedo on Force Z for the first couple of turns, even though the ordnance in the 22nd Flotilla is 0. So how do you know when you need more?
Well you can do it that way and there's no delay but you should use the TOE setting to automatically keep stocked. You can use just the TOE setting but that will give you a delay as it's used during the next supply phase.

First turn thing for 22 Flottilla. Not sure about 2nd teun but suspect because it's loaded with torps at start it probably did not use them .
Chris21wen
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Re: Torpedo supply

Post by Chris21wen »

bristolduke wrote: Sun Jul 24, 2022 1:38 pm
Xargun wrote: Sun Jul 24, 2022 12:54 pm For us JFBs... careful loading up your front line HQs with torpedoes... If you need to evac quickly loading torpedoes onto evac ships is not quick. AND they are to large for air transport. I try to keep my torp load to a minimum if I think I may need to evac anytime soon.

Xargun
Thanks.

Great :lol:

another micro management challenge. That is why I love to play Japan. :D
Not noticed that so tried it and it doesn't work like that.

Adding torp ordnanace to an Air HQ does not increase the size of the HQ which is the only thing that would change the load time for the unit. An IJN air HQ size 936 was loaded with 100 torps, still 936 in size. Loaded onto a two ship AK TR TF in Saigon in one turn. Loaded size 936 with 100 torps still present. Unloaded in Siagon still 936 with 100 torps. I did this for TR, Amph and Fast TR all the same.

Air HQ will air transport with or with out torps.

As to micromanage use the TOE setting for ordnance.
bristolduke
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Re: Torpedo supply

Post by bristolduke »

Thanks Chris21wen
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