I forgot about the new feature in the beta (Energy-based flight model for boost-coast missiles.)
Just a couple notes on this. A) The DB entries don't reflect this change (still show original fuel burn times), and B) thanks to Faceplate below:
Faceplate wrote: Mon Jul 25, 2022 8:52 pm When 'Engaged Offensive', AI fighters will generally accelerate to afterburner. This really belongs as a requested feature, but a more accurate inheritance and reaction to launch conditions - mostly speed and altitude - would go along very nicely with the fancy, new kinematic missile modelling, which is fantastic. Really, in entails just a completion of the giant leap in missile modelling for this new era. Hopefully it should not be too hard to tell the AI to accelerate before missile launch. In most situations, I think they manage this already by accident.
I made a thread about this a while ago, and there wasn't much response, so I felt I needed to bring this back up.
I noticed this both before and since Build 1265.1
Air-To-Air Missiles burn through their rocket fuel almost instantaneously, as in under 3 seconds. Rendering them gliding and losing airspeed at an alarming rate.
I just ran a test with the Quick Battle "A2A BVR Duel, 1975" with 4x Phantoms going up against 4x MiG-23s.
Before engaging, i looked at the DB entries for both the Sparrows and Sidewinders.
The Sparrow entry states the rocket booster should have 31 seconds of fuel, while the Sidewinder should have 23 seconds worth of fuel.
Immediately upon firing the first Sparrow missiles, their fuel is gone in under 3 seconds.
This needs to be addressed ASAP, as it renders air combat close to impossible.


