Feedback on MCNA - Got Any?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Feedback on MCNA - Got Any?

Post by Wild Bill »

Some of you have your MCNA. The rest of you will be receiving yours in a matter of days.

I'm interested in hearing some feedback on the scenarios themselves. It would be good to know if you found them winnable but difficult...how difficult?

Are they interesting? Do they seem fair? Do they have a historical flavor.

Notice if you will that the designer's name is in the bottom right hand corner of the scenario. Thus you can write him directly if you wish about the battle he has designed.

I've got listening ear and an open mind (open does not mean vacant ;) ). Fire away!

Wild Bill
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
SAMWolf
Posts: 139
Joined: Sun Jul 30, 2000 8:00 am
Location: Oregon, USA

Post by SAMWolf »

Originally posted by Wild Bill:
Some of you have your MCNA. The rest of you will be receiving yours in a matter of days.

I'm interested in hearing some feedback on the scenarios themselves. It would be good to know if you found them winnable but difficult...how difficult?

Are they interesting? Do they seem fair? Do they have a historical flavor.

Notice if you will that the designer's name is in the bottom right hand corner of the scenario. Thus you can write him directly if you wish about the battle he has designed.

I've got listening ear and an open mind (open does not mean vacant ;) ). Fire away!

Wild Bill
I've only been able to play the first two missions and am currently starting over.

I received the fix for the "Phantom Infantry" in mission two and decided to start the campaign over.

The first mission has taught me to absolutely hate the 2Lbr AT and the 40mm AA guns, most of my armor losses are caused by these guns, because they get to fire for 2 or 3 turns before I can spot them.

So far I've been very pleased with the challenges provided by the Mega campaign.

I can't wait to try the Lost Victories Campaign. Keep up the great work.
AlvinS
Posts: 659
Joined: Sat Dec 02, 2000 10:00 am
Location: O'Fallon, Missouri
Contact:

Post by AlvinS »

I am really enjoying myself. This is my first experience with a Mega Campaign. I am on the 4th mission at the moment. I had a moderate victory on the first scenario, and a decisive victory on the 2nd and 3rd scenarios. :D I feel the scenarios are well balanced so far. achievable but difficult enought to have to work at it. In the first scenario I had to work very hard for my last objective. Made it by the skin of my teeth. I am still learning to find mines the correct way. If you only put one mine on the whole map I would run over it. :rolleyes:

Great job to all who made this game and campaign possible. I look forward to the "Lost Victories" Mega Campaign.

Alvin :cool:
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." ---Mark Twain

Naval Warfare Simulations

AlvinS
hhsohn
Posts: 59
Joined: Fri Jul 21, 2000 8:00 am
Location: Walnut, California, USA

Post by hhsohn »

Hey, thanks for all the efforts put into the campaign. I've fought about 3-4 battles so far, and gotten decisive victiories mostly. But they've been hard-fought battles, and I'm learning how to cope with the hidden AT and AA guns and the dreaded Matildas. The AC and one particular PzIIIe platoon's been hit so hard so often that my staff don't even bother telling me their names. :)

But the scenarios have been winnable so far with little casualties if I act with patience. Sometimes I wish I had little more infantry and less armor, but they are playable as they are.

Oh, yeah, thanks for the little visit at the front on Agedabia, Col. Wilder. They've been little disappoined at the delay there, but they throughly whopped the Commonwealth forces on your visit. :)
RolandRahn_MatrixForum
Posts: 433
Joined: Sun Mar 18, 2001 10:00 am
Location: Beloit, USA

Post by RolandRahn_MatrixForum »

It's great, but there is just one small remark on the first scenario (If you choose to get that train :) ) :
If you play with command&control on, it is (at least for me) impossible to reach the train, blow it away and than to reach one of the exit hexes.
After blowing up the train (and two depots) and destroying several attacking tanks I received a draw.
In my second try, I just moved all units into the victory exit hexes, (generated some smoke to prevent being fired upon from that [censored] :) cave and achieved a minor victory......
The scenario is great, but if it is played with C&C on, the player has (in my opinion) a
huge disadvantage...

I can't wait for Lost Victories, but at the same time I have one (off-topic) question:
Wouldn't it be possible to have an allied MC? Or a Japanese?

Kind regards,
Roland
Rover
Posts: 75
Joined: Mon May 29, 2000 8:00 am

Post by Rover »

I loved it... I hated it... I laughed... I cried!

Took me about three times playing through the first battle choosing no options to get a decisive victory. I'm now starting the second battle again choosing no options. The new save process takes some getting used to and I did find the refresh movement "bug" when saving in the middle of a turn (accidentally took advantage of it once).

So far I think its turned out exactly as billed and I wouldn't change the design strategy given the little bit I've seen. I agree with the comment about a little more infantry given the games recent changes in that area. Having said that if this is the most accurate representation of the forces historically then I'd leave it alone to better experience the actual challenges the commanders faced.

Can't wait for MCLV... Later, R
User avatar
Coachace
Posts: 47
Joined: Tue Mar 13, 2001 10:00 am
Location: Fountain Valley, California

Post by Coachace »

It's great, WB. I've played the first few missions through just prior to Tobruk. I can't recall the scenario name, but I'm defending an area just outside Tobruk, having just captured it during the previous scenario. I'm holding out with limited forces waiting for Rommel's reenforcements. Can't say how this one will turn out yet, but I the treads of approaching panzers. Hopefully, they'll help push back those damn Matildas.
pbhawkin1
Posts: 156
Joined: Wed Apr 04, 2001 8:00 am
Location: Mudgee, Australia

Post by pbhawkin1 »

hi all,
I am certainly enjoying the MC.
have played the first battle twice now and about to start the second (option with the brandenburgers).
I do have a question re force moral.
I took all objectives and exited most of my forces, the game then didn't seem to end so I had to keep pressing end turn button. During the allied turns the 'broken force moral' message appeared (it had also appeared earlier as well) but the allied troops that were left (2x40mm guns and 2x emplacements) would keep firing! I thought that they should be suppressed or retreating to their exit hex not fighting!?
Also i gather that a scenario can't end until the number of turns that it is in length have elapsed. IE if I compete all mission goals 5 turns before the 12 turn limit the scenario doesn't just finish? Is this to allow any enemy reinforcements that may appear in later turn to appear? (even if the force moral is broken?).
Regards
ImageImageImageImage
AJH
Posts: 22
Joined: Wed Dec 13, 2000 10:00 am
Location: boston, MA

Post by AJH »

I'm through seven battles so far, and it has certainly been everything it was promised to be. Love the option of the smaller battles, as well as some of the situations at the start of battles(which I won't give away to those who haven't played them yet). It definitely has historical flavor, and all the accounts I've read of German tankers being frustrated and appalled to see their shells bouncing off Matildas have come to life...The scenarios are balanced for the most part, I think, but a couple of UK units I've seen were not in the UK OOB until 1942. I've reasoned that this was done to make the AI tougher and scenarios more challenging, so it doesn't make much difference as far as I'm concerned. Great job, and looking forward to Lost Victories!
Mark Ezra
Posts: 258
Joined: Fri Dec 29, 2000 10:00 am
Location: Jasmin Ranch, Acton CA

Post by Mark Ezra »

Since I tested the first scen you'd think I'd do better. Having my command shot to peices reminds me once again that SPWAW is not the SP of old. I cannot walzt around the battlefield with tanks, immune from but the heaviest of the AI guns. Now I'm forced to use sound tatcics and combined arms to survive. So I'm gonna start the game again (third time) and try to learn some doctrine. Rommel is not amused...LOL
All Hail Marx and Lennon
User avatar
11Bravo
Posts: 527
Joined: Thu Apr 05, 2001 8:00 am
Contact:

Post by 11Bravo »

Originally posted by SAMWolf:

I received the fix for the "Phantom Infantry" in mission two and decided to start the campaign over.
I haven't heard of this. Does it have something to do with the that recon colonel who teleports between two halftracks?

Where do I get this fix? :confused:
Squatting in the bush and marking it on a map.
SAMWolf
Posts: 139
Joined: Sun Jul 30, 2000 8:00 am
Location: Oregon, USA

Post by SAMWolf »

Originally posted by 11Bravo:


I haven't heard of this. Does it have something to do with the that recon colonel who teleports between two halftracks?

Where do I get this fix? :confused:
This fix is for Mission two. The one with the "unloadable" infantry from the two SdKfz 7's andfrom one of the trucks.

So far there is no fix for MIssion one's duplicate Recce HQ.

Just e-mail "Wild" Bill for the fix.
User avatar
11Bravo
Posts: 527
Joined: Thu Apr 05, 2001 8:00 am
Contact:

Post by 11Bravo »

Thanks for the quick reply SAMWolf! :cool:

As far as the MCNA. I am on the first scenerio (no options) after starting over.

My first attempt (catch that train) went very well, but I lost the file when I got a new computer.

I love everything so far except the autosave behavior. Perhaps make it optional?

Anywho, great work team. I will be ordering your next MC as well. Please make one from the allied perspective. :)

[ July 13, 2001: Message edited by: 11Bravo ]
Squatting in the bush and marking it on a map.
Rover
Posts: 75
Joined: Mon May 29, 2000 8:00 am

Post by Rover »

Is there some way to post the fix in a more public place so WB doesn't get a ton of email requests?

R
SAMWolf
Posts: 139
Joined: Sun Jul 30, 2000 8:00 am
Location: Oregon, USA

Post by SAMWolf »

Originally posted by Rover:
Is there some way to post the fix in a more public place so WB doesn't get a ton of email requests?

R
Per Wild Bill:

I have revised the scenario now and if any of you want to go back and play this one again, I'll be happy to send it to you.

Regretfully I cannot just slip it in where you are since you have begun battle #2. It would mean starting the campaign over at battle one unless you have a separate save of battle One without entering battle Two.

Confusing? You bet.

Bottom line, if you want this file to update your MCNA, drop me a note and I will send it to you.


By the way, the anomaly in the second battle should not be that weighty a factor in winning or losing. It is, however, an annoyance.

So if you prefer not to go back, it is okay too.

I'll still send the file should you want it.

We'll try to make it a download somewhere soon on the SPWAW/Mega Camp site.

Wild Bill


User avatar
Dan Bozza
Posts: 99
Joined: Wed Mar 28, 2001 10:00 am
Location: Mount Tabor NJ USA

Post by Dan Bozza »

I have played 4 scenarios so far, and 2 of them were of the "destroy at all costs" variety. The train being one of them. My quibble is that during the briefing, you are instructed that the destruction of the train is the prime goal, objectives are not important. Well, if you want to do better than a draw and get chewed out, the victory hexes ARE indeed important. The first time I played the scenario, I didn't even try to hold the VH's after capturing them, because I was exiting everyone off the map. The Brits retook the VH's inside the train yard before the scenario ended, and I wound up with a draw and a tongue lashing. Should the victory hexes in those type of scenarios be worth so much that it prevents a victory? As a side note, my sides losses were minimal, so that wasn't a factor. Otherwise, I'm having a blast! :D :D
"Why do you keep using that word? I do not think it means what you think it means."
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Okay, here we go guys, hold on...

I hope I answer all of you adequately. If not call my hand :D

SamW...thank you! That makes this old warrior very happy for the many hundreds of hours I put into this. I appreciate it!

Roland, C&C I did not consider for some of the "raid" type scenarios. My feelings were that these troops were previously briefed and put on their own in smaller units.

Now in the larger battles C&C works better, but in the small lightning strikes I do recommend you play with it off.

Next:

HHSOhn, My visit showed that you and Oberst Dietsl had the situation well in hand so I moved on to get on someone else's case!

Those nameless units is a bug that none of us saw. Sorry. Just consider it as the commander who finally does not want to know the names of the new men so he does not grieve so much at their loss.

THen:

Rover, I must have missed those. We did our best to stick to 1941 nomenclature, but a few did slip through the cracks. Does make for some better scenarios, though, doesn't it?

Okay...

Many thanks CoachAce. It was my biggest challenge to date. Reinforcements can seem to take forever when you need them, don't they. Don't let the Cavalry arrive too late or its a wasted trip ;)

and...

Peter, I understand your thinking about scenario ending. I would have opted for that too. It did not happen in the multitude of fixes.

So just click through to the end. We were really more concerned about scenarios ending prematurely. That one was worse! Apparently it still happens, though much rarer now.

So...

AJH...congrats. You've really moved along well in the battles. Still a long way to go. Be sure and try an occasional alternate. I think you'll like them.

Plus...

Careful Warlord! As Rommel threatened, "Get moving or I will come down to you!" :D

Thanks for pointing Bravo my way, Sam. Still trying to figure out #1 myself.

11Bravo, did you get the fix? I did send it.

next...

CAtch the Train is one of my favorites. Another one is looking for the SAS. And then the capturing and stealing Matilda tanks...gotta love that one ;)

so...

Thanks ROver. I hope to have it posted or else made available as a download shortly, much like a game patch. I appreciate your thoughtfulness. I don't mind. You guys are nice enough to play it, I'll help out where I can.

plus...


Boz, that was a new bug introduced in the game. The units have enough points (the train and cars) to sway the scenario. The new bug ignored those values.

It has been fixed now and if you play it again...but not necessary, I think you will see what I mean.

In another scenrario, called "Get Wavell," if you KIA Wavell, you get 2,000 points. His HQ units are 500 points each and far exceed the value of the hexes.

Bottom line: Now it works so in future scenarios or battles you will see that in action.

Finally...

Thanks Gentlemen! Nice comments (Thank you!), good suggestions (written down) and great encouragement. The entire MCNA team thanks you all for enjoying our handiwork.

Wild Bill
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
dfsrusa
Posts: 48
Joined: Mon Mar 26, 2001 10:00 am
Location: St. Paul, Minnesota
Contact:

Post by dfsrusa »

Wild Bill and others on the MC team,

Great Job! Its awesome.

So for I've done these scenarios:
Stop the train - moderate victory
Hit the reinforcements in the flank - moderate victory
Search and destroy the SAS - decisive victory
Get Wavell - moderate victory
Defend the highway - moderate victory

I'm currently assaulting Agedibia (sp?)

I knew I wouldn't be able to do the search and destroy raids with C&C on, so I've played with it off the whole campaign.

I really liked the get Wavell scenario. I had him and his staff surrounded and kept pounding them. But then they disappeared. No, disperse message or surrender.

I really like the smaller battle options.

Right now I'm assaulting with a large force, I've got 4 onboard 75s and 4 halftrack 81 mm mortars, but no FO, which would be nice to have.

You all ought to be promoted!

Scot Stephenson
Carpe Diem
User avatar
11Bravo
Posts: 527
Joined: Thu Apr 05, 2001 8:00 am
Contact:

Post by 11Bravo »

Originally posted by Wild Bill:
11Bravo, did you get the fix? I did send it.
Nope, not yet. If it doesn't show up, I will request it when I get to that scenio. Thanks.
Squatting in the bush and marking it on a map.
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

The "fix" for MCNA will be posted this weekend on Fabio's site.

Just unzip and put directly into the SPWAW\MegaCam\The Desert Fox-41 directory.

It will fix the "Stiffening Resistance" scenario (#2 or 3, depending on how you play)

WB
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”