CMO Public Beta - Build 1267.1

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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CMO Public Beta - Build 1267.1

Post by Dimitris »

Download: https://drive.google.com/file/d/1s3zQZe ... sp=sharing

To apply: Unzip on the existing installation of CMO + "Tiny" update.

NOTE: This is a public beta. Standard disclaimers apply.

Build 1267.1 Release Notes (changes from B1266.1)
========================================================================

* TWEAK: [Lua] Use new Docs URL for console
* TWEAK: [Lua] Enable waypoint type in course
* TWEAK: [Lua] Added waypoint ToString method to stop error when wp is included in 'course'
* FIXED: Compatibility Issue in Support Mission Aircraft Altitude Setting
* FIXED: Cargo bug with save/load on different OS locale
* FIXED: #14819 - Is ARH missile's radar nerfed in Beta update?
* FIXED: [B1266.1] Flight Plan Error Blocking Gameplay
* FIXED: [B1265.1] Rapid Dragon Causes Game to Lock Up
* FIXED: Typo on sensor wrapper altitudes property

* Includes several updated/fixed/tweaked official scenarios by Kushan:
- Raid on Kismayo 2013
- C-LIVE Kuril Sunrise
- Northern Inferno #9 - Fox Two 22 Sept 1975
- Shifting Sands #13 - Seconds out Round Two!
- Strike Tutorial - 4 - Laser Dance
- Submarine Tutorial 1.1
- Submarine Tutorial 1.2
- Submarine Tutorial 1.3
- Submarine Tutorial 1.4
- Submarine Tutorial 2.1
- Submarine Tutorial 2.2
- Submarine Tutorial 2.3
- Submarine Tutorial 2.4

* Includes new installation-import files by Kushan:
- US BMEWS & ABM sites
- China - South China Sea islands & reefs (as of July 16, 2022)
Nikel
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Joined: Tue Mar 24, 2009 10:51 am

Re: CMO Public Beta - Build 1267.1

Post by Nikel »

And another one!

Thanks to the team, in this case specially to Kushan for taking care of the old scenarios.


I was going to comment in the other thread regarding the minimaps changes of the previous build, but will comment here.

I like the new squared dots. But I don't like the background, is just ugly.

And you did not listen to any of my pet requests :lol:

The geographic distortion of the scenario minimap, the informative tooltip on the dots and the click on miminap-move the camera.
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hrfepo1
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Joined: Tue Sep 19, 2017 5:19 pm

Re: CMO Public Beta - Build 1267.1

Post by hrfepo1 »

Nice! Thanks again!
tylerblakebrandon
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Re: CMO Public Beta - Build 1267.1

Post by tylerblakebrandon »

Y'all are on ROLL!!!
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Blast33
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Re: CMO Public Beta - Build 1267.1

Post by Blast33 »

I blinked my eyes and there is another update..., take a good rest this weekend :!:

Thank you!
Nikel
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Joined: Tue Mar 24, 2009 10:51 am

Re: CMO Public Beta - Build 1267.1

Post by Nikel »

Just noticed that if you right click in the scenario minimap, the camera will move to that location.

I did not know it :)

Then I have only 2 pet requests.
KnightHawk75
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Joined: Thu Nov 15, 2018 7:24 pm

Re: CMO Public Beta - Build 1267.1

Post by KnightHawk75 »

Thanks!
TWEAK: [Lua] Enable waypoint type in course
Assuming that means we can specify wp type now during course table assignments, that's sweet news, been wanting that for awhile.
kelvin223
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Joined: Fri Jul 29, 2022 4:12 am

Re: CMO Public Beta - Build 1267.1

Post by kelvin223 »

Thanks for new update,but I found it still has a frozen bug which frequently happened at the fastest mode in the scenario of Taiwan Blits attached to DLC chain of war.when back to none-beta version,it works smoothly。
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Tcao
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Re: CMO Public Beta - Build 1267.1

Post by Tcao »

Thank you!
Parel803
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Re: CMO Public Beta - Build 1267.1

Post by Parel803 »

A nice coming back from vacation with all the beta updates. Thanks all for the hard work in all aspects.
best regards GJ
Dimitris
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Re: CMO Public Beta - Build 1267.1

Post by Dimitris »

kelvin223 wrote: Mon Aug 01, 2022 11:18 am Thanks for new update,but I found it still has a frozen bug which frequently happened at the fastest mode in the scenario of Taiwan Blits attached to DLC chain of war.when back to none-beta version,it works smoothly。
As we have repeatedly said, please report issues on new threads on the Tech Support forum. The guidelines exist for a reason: https://www.matrixgames.com/forums/view ... 0&t=255656
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