Fort Pulaski Supply 3

Strategic Command: American Civil War gives you the opportunity to battle for the future of the United States in this grand strategy game. Command the Confederacy in a desperate struggle for independence, or lead the Union armies in a march on Richmond.

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Tanaka
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Fort Pulaski Supply 3

Post by Tanaka »

I noticed it is supply 3 and thus you cannot upgrade? I'm assuming the only way you can upgrade it is to get an HQ unit down there?
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Platoonist
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Re: Fort Pulaski Supply 3

Post by Platoonist »

It might be simpler to just disband it and then send a fully upgraded unit in amphibiously to take its place. Frankly, I figure the odds of the Confederacy trying to retake the island are so low I don't even worry about upgrading the unit. The Confederates have so many other issues on their overloaded plate that a Rebel amphibious operation to re-take Pulaski seems pretty remote.
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Re: Fort Pulaski Supply 3

Post by BiteNibbleChomp »

You won't be able to send an HQ there - nowhere to land it that has a direct connection to the island.

Honestly I can't see a good reason for why you would want to upgrade it - it can't be attacked by land (well, maybe except for artillery, but that won't kill a unit on its own), and if you've lost control of the sea to such a great extent that a CS gunboat swarm (and potentially an amphib) is a real possibility, frankly you've got much bigger problems than an un-upgraded brigade.

As Platoonist suggests, disbanding it and replacing it with an amphibed-in marine would be a possibility (I say marine because they can amphib themselves off the island should you wish to do so), but I don't see how that's really worth the effort. The brigade is plenty fine for anything it is going to have to do there.

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LoneRunner
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Re: Fort Pulaski Supply 3

Post by LoneRunner »

Tanaka wrote: Tue Aug 02, 2022 2:28 am I noticed it is supply 3 and thus you cannot upgrade? I'm assuming the only way you can upgrade it is to get an HQ unit down there?
I thought Tanaka was referring to Fort Pulaski itself. CSA can't upgrade the fort because it's supply is only 3. Or maybe I'm confused, heh.

Tanaka has a good point. Why is Fort Pulaski supply only 3? It's adjacent to Savannah, a level 10 port.

Probably an HQ in Savannah wouldn't help because the HQ supply range doesn't extend to the island.
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Re: Fort Pulaski Supply 3

Post by Platoonist »

It's at a three because it's an isolated settlement on an island. The supply numbers from the mainland don't carry over.
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Tanaka
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Re: Fort Pulaski Supply 3

Post by Tanaka »

LoneRunner wrote: Tue Aug 02, 2022 3:05 pm
Tanaka wrote: Tue Aug 02, 2022 2:28 am I noticed it is supply 3 and thus you cannot upgrade? I'm assuming the only way you can upgrade it is to get an HQ unit down there?
I thought Tanaka was referring to Fort Pulaski itself. CSA can't upgrade the fort because it's supply is only 3. Or maybe I'm confused, heh.

Tanaka has a good point. Why is Fort Pulaski supply only 3? It's adjacent to Savannah, a level 10 port.

Probably an HQ in Savannah wouldn't help because the HQ supply range doesn't extend to the island.
Yes just talking about the fort. I was wondering if attaching an HQ nearby (if possible since an island) would raise the supply level to allow a fort upgrade.
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Bobo2025
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Re: Fort Pulaski Supply 3

Post by Bobo2025 »

Platoonist wrote: Tue Aug 02, 2022 3:54 pm It's at a three because it's an isolated settlement on an island. The supply numbers from the mainland don't carry over.
In reality, it is an island in the middle of a river not some isolated offshore island as the map makes it seem. It makes no sense that it isn't able to be upgraded, see the link:

https://www.google.com/maps/place/Fort+ ... 80.8904933
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Re: Fort Pulaski Supply 3

Post by Platoonist »

Bobo2025 wrote: Tue Aug 02, 2022 4:44 pm
Platoonist wrote: Tue Aug 02, 2022 3:54 pm It's at a three because it's an isolated settlement on an island. The supply numbers from the mainland don't carry over.
In reality, it is an island in the middle of a river not some isolated offshore island as the map makes it seem. It makes no sense that it isn't able to be upgraded, see the link:

https://www.google.com/maps/place/Fort+ ... 80.8904933
I have no doubt that is the case. Most of the so called islands of the SE U.S. are only separated from the mainland by marshy rivers, backwaters and estuaries. But how it is currently configured on the map makes it seem far more removed.
Last edited by Platoonist on Tue Aug 02, 2022 7:43 pm, edited 1 time in total.
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Re: Fort Pulaski Supply 3

Post by Bobo2025 »

Platoonist wrote: Tue Aug 02, 2022 5:07 pm
Bobo2025 wrote: Tue Aug 02, 2022 4:44 pm
Platoonist wrote: Tue Aug 02, 2022 3:54 pm It's at a three because it's an isolated settlement on an island. The supply numbers from the mainland don't carry over.
In reality, it is an island in the middle of a river not some isolated offshore island as the map makes it seem. It makes no sense that it isn't able to be upgraded, see the link:

https://www.google.com/maps/place/Fort+ ... 80.8904933
I have no doubt that is the case. Most of the so called islands of the SE U.S. are only separated from the mainland by marshy rivers, backwaters and estuaries. But that is how it's curretly configured on the map.
Given supply doesn't cross water, why couldn't it be a secondary supply so it can be upgraded? The fort itself fell very easily but the core issue was that the Union brought Parrot guns that outraged the older cannon in the fort - something an upgrade would simulate the confederates changing.
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Re: Fort Pulaski Supply 3

Post by Platoonist »

Bobo2025 wrote: Tue Aug 02, 2022 5:21 pm

Given supply doesn't cross water, why couldn't it be a secondary supply so it can be upgraded? The fort itself fell very easily but the core issue was that the Union brought Parrot guns that outraged the older cannon in the fort - something an upgrade would simulate the confederates changing.
I'm kind of wondering if maybe the current setup of Pulaski is a game design decision to keep the place from being fought over again and again and changing hands constantly. But, I can't know for sure.
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Re: Fort Pulaski Supply 3

Post by PvtBenjamin »

Ft Pulaski & Ft Jackson should have the ability to be upgraded. Upgrading Research should also be stronger. Why are all the forts in sleep mode?
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Re: Fort Pulaski Supply 3

Post by Platoonist »

PvtBenjamin wrote: Tue Aug 02, 2022 9:45 pm Why are all the forts in sleep mode?
That's likely so you can skip over them when cycling through units which have or haven't moved in a turn. Forts can't move so....skip 'em.
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Re: Fort Pulaski Supply 3

Post by Platoonist »

Tanaka wrote: Tue Aug 02, 2022 4:29 pm

Yes just talking about the fort. I was wondering if attaching an HQ nearby (if possible since an island) would raise the supply level to allow a fort upgrade.
So I gave it a try in hotseat mode. No dice. Longstreet's HQ can boost supply levels on land, but those impressive numbers can't cross open waters to Tybee Island nor can he attach Fort Pulaski to his command.

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Tanaka
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Re: Fort Pulaski Supply 3

Post by Tanaka »

Platoonist wrote: Tue Aug 02, 2022 10:27 pm
Tanaka wrote: Tue Aug 02, 2022 4:29 pm

Yes just talking about the fort. I was wondering if attaching an HQ nearby (if possible since an island) would raise the supply level to allow a fort upgrade.
So I gave it a try in hotseat mode. No dice. Longstreet's HQ can boost supply levels on land, but those impressive numbers can't cross open waters to Tybee Island nor can he attach Fort Pulaski to his command.


Longstreet.jpg
Thanks ok so those forts can never be upgraded then correct?
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Re: Fort Pulaski Supply 3

Post by Platoonist »

Tanaka wrote: Wed Aug 03, 2022 2:18 am

Thanks ok so those forts can never be upgraded then correct?
Fort Pulaski probably no. However, you could upgrade an isolated fort like Jackson on the Mississippi Delta, provided you could spare an HQ from the northern front long enough to get it down Old Man River and boost the local supply numbers. However, it seems like a lot of work to save an exposed fort that will likely be overwhelmed anyway.

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Re: Fort Pulaski Supply 3

Post by battlevonwar »

Ft. Pulaski is quite irritating, thanks for reminding me of how easy(with event) Charleston is shut down... It should require a little more than a few hundred MPPs from the Union to chop off 1000s in trade.
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