How are reactors configured?

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mordachai
Posts: 798
Joined: Fri Mar 06, 2015 4:55 pm

How are reactors configured?

Post by mordachai »

I'm trying to understand reactors...

They have obvious stuff like

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ReactorEnergyOutputPerSecond
, but much less obvious stuff like the relationship between

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ReactorEnergyStorageCapacity 
and

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ReactorFuelUnitsForFullCharge
, and how those determine fuel efficiency.

I'd love to just do away with fuel capacity in reactors (non-ftr), either by setting them to 0, or to a fixed number and letting the fuel efficiency then determine their range (rather than the amount of fuel they hold vary -- let that be the responsibility of the fuel storage systems).

But since I don't grok how those variables relate to fuel efficiency - or really what

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ReactorFuelUnitsForFullCharge 
means at all, I'd just be doing trial & error.

Does someone have an explanation, or a pointer to something that does? Maybe this was explored / explained in DW:U?
User avatar
Eventure
Posts: 105
Joined: Wed Apr 20, 2022 12:16 pm

Re: How are reactors configured?

Post by Eventure »

Check out the descriptions of all values here (maybe it will help):
https://distant-worlds-2-mod-maker.fandom.com/wiki/Game_Data:_Components
mordachai
Posts: 798
Joined: Fri Mar 06, 2015 4:55 pm

Re: How are reactors configured?

Post by mordachai »

Excellent resource!!! Thank you!

Yeah, that makes sense, I think.

From the wiki:
Units of fuel required for a full reactor charge (ReactorEnergyStorageCapacity). This value strongly correlates to fuel efficiency – lower values mean better efficiency
So a ReactorFuelUnitsForFullCharge of .21 means it takes .21 of your fuel to generate your ReactorEnergyStorageCapacity, which is doled out at a maximum rate of ReactorEnergyOutputPerSecond.

Again, Thank You!
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