Build Limit

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rmelvin
Posts: 252
Joined: Wed Apr 06, 2022 1:41 am
Location: Tucson, Arizona

Build Limit

Post by rmelvin »

I use research Logistic Operation to increase Unit Build Limits. Both a full "1" and half ".5" per research increase, this appears to create an error.
The error being when the on the Purchase Screen:
"Select Unit # PD" the "#=0" the purchase button is still on. I thought when the limit reach "0" no more purchase of that unit can be made, and the purchase button is off.
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Hubert Cater
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Re: Build Limit

Post by Hubert Cater »

Just to confirm, Soft Builds are not enabled via the OPTIONS->ADVANCED screen?
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rmelvin
Posts: 252
Joined: Wed Apr 06, 2022 1:41 am
Location: Tucson, Arizona

Re: Build Limit

Post by rmelvin »

No. When I use research to increase unit build limit in game time script. When I use in this case using Logistic Operation Research to increase unit build limit on increased levels of research. See page 13 paragraph 2 of game manual, "the number that can be purchase."
The error appears if the build was "0.5" is causing the error. Need to set for whole number only or fix the "0.5" error.
This is a run time error not a setting error. But setting with a "0.5" appears to also error, on the game time Purchase Screen.

When limit reach "0" the Purchase button need to be off.
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rmelvin
Posts: 252
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Location: Tucson, Arizona

Re: Build Limit

Post by rmelvin »

I made a mistake. Overlooked the soft build.
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Hubert Cater
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Re: Build Limit

Post by Hubert Cater »

Ah ok, thanks for the update, much appreciated before I had to start digging into it :)
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