Weird game beahviour in WIR 3.3

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paulk205
Posts: 11
Joined: Sun Feb 22, 2004 5:45 pm

Weird game beahviour in WIR 3.3

Post by paulk205 »

Pardon me if this has been answered before. I've looked around in this forum for a while but haven't found anything pertinent.

I am a great fan of the game since the days it was still "Second Front", but don't pretend to be any sort of grognard. Nonetheless, it must be no surprise to anybody that the AI poses little challenge to me - and the AI is unfortunately the only opponent I can realistically play against since I haven't got the time or the patience to play hot seat or email games. Anyway, the best way I've found to make things interesting is to play one side for a while and then change over.

So, I've tried this recently with the '41 campaign; start over as Gerry, doing my best and planning to change over when the rains come in Sep. Everything goes great: the Red Air Force is pretty much wiped out, about 35K squads are bagged in total, with Kharkov, Vyazma, Tula and even Leningrad falling by early Sep. All the while I'm rubbing my hands in glee at the challenge I must face as the Red Army after such a beating. The rains duly come, I save, quit, and reload with Axis Computer this time. Right as rain, here's the Russian position (a mess) which I then proceed to try and tidy up. Combat resolution is a bit of a shock though when I discover that the AI has completely disregarded my plots, has moved, created or even destroyed existing armies, launched air and ground attacks of its own and in general behaved as if it was still in charge. Mind you, we are not talking about the old Russian "ignore some plots before Oct 41" rule here; we are talking a complete game turn controlled by the compluter. Oh, I can still transfer & move units, even launch air missions; once I go to Combat Resolution though the AI, takes over completely.

To cut the very long story short: I've tried this with other save games, as well as other campaign starts and it seems that once the AI is activated it is never deactivated. I've started games as Both Human, played one round with one side computer controlled and then when I changed to Both Human again, found that the AI has stayed switched on.

Now, this puzzles me, since I've tried this changing sides numerous times in SF, WF and original WIR in the past. I've only recently discovered (to my very great delight) that the game lives on in this Matrix edition so I'm thinking that this is either a new bug or a new feature. I hope it's the latter, since that must mean a button which can tell the computer to stop as it's driving me nuts. Right now hot seat games against myself are the only games I can enjoy and these take too much time. Help me.

Many Thanks,

Paul
Brutus
Posts: 106
Joined: Tue Feb 25, 2003 12:08 am
Location: Germany

RE: Weird game beahviour in WIR 3.3

Post by Brutus »

Hi Paul,

the problem is that your HQs are still under "full computer controll". After changing sides, you have to set all HQs to full human controll. Then the problems should be history.
paulk205
Posts: 11
Joined: Sun Feb 22, 2004 5:45 pm

RE: Weird game beahviour in WIR 3.3

Post by paulk205 »

Thanks for the prompt reply. I'm happy to see it is a feature rather than a bug - which proves that despite the passage of 13 years I still don't know one of my favourite games well enough.

And to reinforce this image of ignorance: exactly how do I change HQs over to human control? :-)

Paul
RickyB
Posts: 1151
Joined: Wed Jul 26, 2000 8:00 am
Location: Denver, CO USA

RE: Weird game beahviour in WIR 3.3

Post by RickyB »

Paul,

While the desired HQ is selected already, click on it to bring up the HQ menu, then select HQ Contrl and you can set it where you want it.

Welcome back to the game.
Rick
Rick Bancroft
Semper Fi


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