I recently fell back in love with Hearts of Iron and as a result developed an interest in "Victoria". I knew that HOI had alot of bugs upon release so I decided to do some research on "Victoria" before buying it.
I browsed forums and read reviews all over. It seems that while a small group really likes the game, as is. The vast majority find it ridden with bugs, CTD's and wacky AI. A lot of people described the game as "incomplete".
I found this quote in the paradox forums...
The game was ready when it was released. We had fixed all reported bugs, and were convinced that it was great. However, we did not play every single country in all campaigns ourselves, so we had to acknowledge that there would be imbalances at times.
However, it does not seem that we were right, as the reviewers disliked the game, and hardly anyone bought it.
So from now on, we'll focus on games easier to play, and where we can put down enough inhouse testing time to make the games super-balanced before release.
I suspect that the policy we have had of patching games, extending the game with features hurt us more in the eyes of the masses. Of course hardcore fans like it, but average joe just sees patch = broken.
ps. basically, only the sales the first 2 months matter for a game to the developer. The fraction recieved from games in bargain-bin is <0.01$ for us.
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Johan Andersson
Europa Universalis I/II - Lead Programmer
Hearts of Iron - Lead Programmer
Victoria - Lead Programmer
johan@paradoxplaza.com
I read that and my jaw dropped. I read that and it sounds like this....
We made a really complex game and didn’t test it fully. As a result it had alot of bugs. The consumers called us on it and now we are screwed. He goes on to say "We will focus on games easier to play". In other words, Games easier to make.
To harsh?
Later in the thread he follows up...
I didn't say that we would never do another EU2-complexity game again. I said that it was more likely we would aim for that complexity than for Victoria complexity.
And this thread shows exactly why it’s not worth it to make super-detail, since there's always someone bringing up some little detail from his nations past we were not aware off.
Johan Andersson
Europa Universalis I/II - Lead Programmer
Hearts of Iron - Lead Programmer
Victoria - Lead Programmer
johan@paradoxplaza.com
Isn’t the point of a super detailed game to be correctly super detailed? If I purchase a game recreating a historical era, I sort of expect the makers to know every detail of subject matter.
Maybe I’m being too harsh or reading his words wrong? I read that stuff and think the guy is a total cop-out. Anyone have thoughts?
Quotes from:
http://forum.paradoxplaza.com/forum/sho ... page=1&pp=