6-Player Friendly PBEM Global War

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rkr1958
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Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 35. May/June 1945. End of Turn. Build Spiral. Jan/Feb 1946.
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rkr1958
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Re: 6-Player Friendly PBEM Global War

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Turn 35. May/June 1945. End of Turn. Build Spiral. Mar/Apr 1946.
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rkr1958
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Re: 6-Player Friendly PBEM Global War

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Turn 35. May/June 1945. End of Turn. Build Spiral. May/June 1946.
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Re: 6-Player Friendly PBEM Global War

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Turn 35. May/June 1945. End of Turn. Global Map. Control.
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rkr1958
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Re: 6-Player Friendly PBEM Global War

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Turn 35. May/June 1945. End of Turn. Global Map. Units.
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rkr1958
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Re: 6-Player Friendly PBEM Global War

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Turn 35. May/June 1945. End of Turn. Global Map. Active Axis.
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rkr1958
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Re: 6-Player Friendly PBEM Global War

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Turn 35. May/June 1945. End of Turn. Global Map. Active Allied.
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rkr1958
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Re: 6-Player Friendly PBEM Global War

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Turn 35. May/June 1945. End of Turn. Victory Totals.
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Re: 6-Player Friendly PBEM Global War

Post by composer99 »

Wow. At the start of the game year, Japan looked just about poised to conquer India, and now in one rainy season the IJA was basically obliterated. (Good thing for the Axis the game normally ends in July/August!)

Since it's bad weather in the main Western Allied campaign area and the IJN is still a potent fighting force, making picking off objectives difficult to say the least, I guess it's mostly down to the Soviets to see if they can reduce Japan's VP count enough during the long summer turn - a task made easier by the destruction of the IJA in India, no doubt, but still quite difficult due to the vast distances to cross.

By the way, if I haven't already said so, talk about amazing detail on the AAR! Thanks for all that. I know it must be a lot of work.
~ Composer99
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rkr1958
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Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

composer99 wrote: Sat Aug 20, 2022 7:01 pm Wow. At the start of the game year, Japan looked just about poised to conquer India, and now in one rainy season the IJA was basically obliterated. (Good thing for the Axis the game normally ends in July/August!)

Since it's bad weather in the main Western Allied campaign area and the IJN is still a potent fighting force, making picking off objectives difficult to say the least, I guess it's mostly down to the Soviets to see if they can reduce Japan's VP count enough during the long summer turn - a task made easier by the destruction of the IJA in India, no doubt, but still quite difficult due to the vast distances to cross.

By the way, if I haven't already said so, talk about amazing detail on the AAR! Thanks for all that. I know it must be a lot of work.
Appreciate it and thanks for following. It has been a labor of love even though my CW ally squeaked ahead of me by 1 VP last turn and in a tie for second with our Soviet ally. We don't see VP counts changing next turn; but who knows ... we plan to play the turn out fully and let the chips fall where they do. The bad weather and the turn ending on a 1 last impulse #7 was a gift to the Japanese player!
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rkr1958
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Re: 6-Player Friendly PBEM Global War

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Turn 36. Jul/Aug 1945. Weather & Actions.
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Re: 6-Player Friendly PBEM Global War

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Turn 36. Jul/Aug 1945. War Logs Summary.
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Re: 6-Player Friendly PBEM Global War

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Turn 36. Jul/Aug 1945. Start of Turn. War Logs.
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Re: 6-Player Friendly PBEM Global War

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Turn 36. Jul/Aug 1945. Start of Turn. Resource Lending.
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Re: 6-Player Friendly PBEM Global War

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Turn 36. Jul/Aug 1945. Start of Turn. Initiative.
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Re: 6-Player Friendly PBEM Global War

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Turn 36. Jul/Aug 1945. Pacific Theater of Operations (PTO). War Logs.
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Re: 6-Player Friendly PBEM Global War

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Turn 36. Jul/Aug 1945. PTO. Allied #2. Bismarck Sea.
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Re: 6-Player Friendly PBEM Global War

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Turn 36. Jul/Aug 1945. PTO. Allied #2. Sea of Japan.
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Re: 6-Player Friendly PBEM Global War

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Turn 36. Jul/Aug 1945. PTO. End Game. Bismarck Sea. Philippines.
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Re: 6-Player Friendly PBEM Global War

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Turn 36. Jul/Aug 1945. East African Theater. War Logs.
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