A Week in Mekong - After Live Play Enhancements

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

Moderator: Jason Petho

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Jason Petho
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Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
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A Week in Mekong - After Live Play Enhancements

Post by Jason Petho »

Good day!

For the next UPDATE, probably the 1.30 UPDATE scheduled for release in the fall, I have been doing some updates to the A Week in Mekong scenario based on the playthrough (you can watch the 37 videos on YouTube! - https://www.youtube.com/channel/UC7giuN ... z13dubeX-g) I had just finished and based on viewer suggestions.

These improvements include:

1. Increased the Victory Conditions.
2. Adjusted the points acquired by the US SIDE.
3. Adjusted the points acquired by the VC SIDE.
4. Add a daily resupply roll for additional smoke. - The scenario starts with 0 now instead of a full allotment.
5. Added a daily resupply roll for additional flares. - The scenario starts with 0 now instead of a full allotment.
6. Added a feature that when a supply truck is lost, a random number of smokes will be removed from your current stockpile.
7. Added a feature that when a supply truck is lost, a random number of flares will be removed from your current stockpile.
8. Modified six different company sized Viet Cong units to cause some havoc in areas that you've previous cleared.
9. A map tweak to fix a blocked waterway.
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bruce205
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Joined: Sat May 08, 2004 9:11 pm
Location: Ohio

Re: A Week in Mekong - After Live Play Enhancements

Post by bruce205 »

Sounds like some really good improvements Jason. Great video series by the way !
Fair Winds and Following Seas
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