General etherial modding questions

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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Cavalry Corp
Posts: 4308
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

General etherial modding questions

Post by Cavalry Corp »

Hi Guys,

Modding questions -

1) Does armour on planes help the durability of the plane only the pilot (survivability?) or both?

2) I notice that some planes that have no armour have higher durability than those with armour but of coarse they seem to survive better. What is the synergy in that?

3 ) Can any weapon have a dud rate at say 1, 2 or 5% say - Only Torpedoes are are suggested for duds but would like to add some very small % for other ordinance is that going to work OK? Any suggestions for (small) dud rates of bombs ? shells ? Would it vary by size at all?

Cheers
Cav
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Bo Rearguard
Posts: 767
Joined: Sun Apr 06, 2008 9:08 pm
Location: Basement of the Alamo

Re: General etherial modding questions

Post by Bo Rearguard »

I've experimented with adding a 10% dud rate to 1000 lb. bombs. i don't know if it's historically realistic, but it does result in the occasional deck penetration with no explosion.
"They couldn't hit an elephant at this dist ...." Union General John Sedgwick, 1864
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