So because there is no difference made between planets and moons, so to speak planets rotate around planets.Thineboot wrote: Sun Aug 21, 2022 2:25 pm..
They have put many details into OrbTypes.xml, including ChildCountMaximum, which is nothing else but Moon-packing around an orb - there are no explicit moons in DW2, they all are planets orbiting a sun or planet. There are also OrbitalDistanceFromSunRationMinimum and OrbitalDistanceFromSunRationMaximum. So hopes are high that they'll manage sort out these much too close distances between planets and moons. It's more or less a scaling problem.
As for orbs (planets, moons, asteroids) revolving around orbs (suns, planets, asteroids), that would mean a lot more work and probably changes in game design, too. But it would be great to see![]()
I never found a good tool to edit xml files.
If I want to do it quick and dirty, after backing up orbtypes.xml I edit them in a way that the scale and child count is suiting my needs.
I also want to make the radius of the objects smaller and the orbits larger.
Lets see what happens..
Wonderful..
Nice and tiny.
Just rename your original OrbTypes.xml and place the attached and extracted file besides it, and say what you think
