6-Player Friendly PBEM Global War
Moderator: Shannon V. OKeets
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. The Home Front. Allied #2. USA, CW & France Super Combines (O-Chit x 3).
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Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. The Home Front. Allied #4. USA Super Combine (O-Chit).
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- 04-AL-Home-Front-USA-Super-Combine.jpg (124.5 KiB) Viewed 1120 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. The Battle of the Atlantic (BOA). End Game. 1/2.
NOTE: CP losses & aborts are from all theaters, not just the Atlantic.
NOTE: CP losses & aborts are from all theaters, not just the Atlantic.
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- 99-End-Game-CP-Losses.jpg (403.65 KiB) Viewed 1115 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. The Battle of the Atlantic (BOA). End Game. 2/2.
Though CP losses and aborts are from all theaters and not just the Atlantic, I'm impressed how closely overall game loss in Gross Metric Tons lost matches that actual tonnage sunk during WWII. That is 19.6 Million GMT game vs 20.5 Million GMT actual sunk. Not sure how to properly factor in the 10.0 Million GMT aborted in the game.
Though CP losses and aborts are from all theaters and not just the Atlantic, I'm impressed how closely overall game loss in Gross Metric Tons lost matches that actual tonnage sunk during WWII. That is 19.6 Million GMT game vs 20.5 Million GMT actual sunk. Not sure how to properly factor in the 10.0 Million GMT aborted in the game.
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- 99-End-Game-BOA-Comparison.jpg (162.87 KiB) Viewed 1114 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. The (Final) Butcher's Bill.
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Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. The (Final) List of Axis Warships Sunk or Scuttled Over the Entire War/Game.
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- 99-EG-Axis-Warships-Sunk-Scuttled.jpg (377.52 KiB) Viewed 1110 times
Last edited by rkr1958 on Tue Aug 23, 2022 8:12 pm, edited 1 time in total.
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. The (Final) List of Allied Warships Sunk or Scuttled Over the Entire War/Game.
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- 99-EG-Allied-Warships-Sunk-Scuttled.jpg (378.76 KiB) Viewed 1108 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. FINAL Economics.
Like all "good" military (government & private) contractors world wide, with the end of the war just officially announced; but military contracts not yet cancelled, these contractors scramble to spend what money that can before the government can cancel the contracts, pull back the money and began demobilization. Note that all countries were possible built additional military forces; most significant, Japan replacing their 4 HQ units lost this turn!
Like all "good" military (government & private) contractors world wide, with the end of the war just officially announced; but military contracts not yet cancelled, these contractors scramble to spend what money that can before the government can cancel the contracts, pull back the money and began demobilization. Note that all countries were possible built additional military forces; most significant, Japan replacing their 4 HQ units lost this turn!
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- 99-EG-Economics.jpg (355.32 KiB) Viewed 1098 times
Last edited by rkr1958 on Tue Aug 23, 2022 8:18 pm, edited 1 time in total.
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. FINAL Build Spiral. Sep/Oct 1945.
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- 99-EG-BC-SO45.jpg (338.61 KiB) Viewed 1097 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. FINAL Build Spiral. Nov/Dec 1945.
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- 99-EG-BC-ND45.jpg (308.58 KiB) Viewed 1096 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. FINAL Build Spiral. Jan/Feb 1946.
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- 99-EG-BC-JF46.jpg (290.75 KiB) Viewed 1095 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. FINAL Build Spiral. Mar/Apr 1946.
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- 99-EG-BC-MA46.jpg (221.38 KiB) Viewed 1093 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. FINAL Build Spiral. May/June 1946.
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- 99-EG-BC-MJ46.jpg (181.47 KiB) Viewed 1091 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. FINAL Build Spiral. Jul/Aug 1946.
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- 99-EG-BC-JA46.jpg (184.4 KiB) Viewed 1089 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. End of Game. Global Map. Control.
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- 99-GM-Control.jpg (405.06 KiB) Viewed 1085 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. End of Game. Global Map. Units.
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- 99-GM-Units.jpg (319.92 KiB) Viewed 1082 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. End of Game. Global Map. Active Axis.
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- 99-GM-Active-Axis.jpg (376.63 KiB) Viewed 1081 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. End of Game. Global Map. Active Allied.
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- 99-GM-Active-Allied.jpg (449.19 KiB) Viewed 1079 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 36. Jul/Aug 1945. End of Game. Victory Totals.
Well the final tale of the tape wrt/victory totals is:
(1) Japan (Jerry), 7.
(2) CW (Bill) & USSR/France (Joe), 1.
(4) USA/China (Ronnie), 0.
(5) Italy (Mike), completely conquered turn 36, JA45.
(6) Germany (Frank), completely conquered turn 32, ND44.
Well the final tale of the tape wrt/victory totals is:
(1) Japan (Jerry), 7.
(2) CW (Bill) & USSR/France (Joe), 1.
(4) USA/China (Ronnie), 0.
(5) Italy (Mike), completely conquered turn 36, JA45.
(6) Germany (Frank), completely conquered turn 32, ND44.
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Ronnie
Re: 6-Player Friendly PBEM Global War
While this game is over this AAR isn't quite yet.
I've logged a TON of data which I plan to go through and summarize wrt/game & historical counterfactual.
Just some quick metrics on the data logged:
(1) 36 turns and 244 impulses played.
(2) 2927 detailed war log entries made.
(3) 36 turns of detailed economic & build data kept.
Our team wishes to thank all that have followed this game and AAR. Also, we all encourage and and all comments on the game, AAR or anything remotely related to either. To include negative comments and criticisms and well as the positive, of course.
By the way, I did finish 4 out of 6. I find it interesting that what prevent me from a 3-way tie for second with Bill (CW) & Joe (USSR/France) was the 1 victory point that MWIF took away from me because I aligned Brazil & Mexico. Also, Bill & I (CW & USA) "cooperated" really at the hip and didn't worry who got credit for what objective. Another point is that Joe (USSR/France) gave us full control of France after it was resurrected on turn 25 SO 1943; but "kept" credit for France's objectives, which were 4 at game's end. So rules are rules. Though after looking at France's historical objectives which were factored into Joe's combine USSR/France bid, this ACTUALLY hurt Joe (USSR). France's historical number is 5 but in the game they controlled 4, which is a net of -1 included in Joe's total. So, including France in Joe's (i.e., USSR) total actually hurt him. Otherwise; he could have finished alone in 2nd place instead of tied with Bill (CW).
Fun stuff and there's more to come as I dig through all the data logged.
I've logged a TON of data which I plan to go through and summarize wrt/game & historical counterfactual.
Just some quick metrics on the data logged:
(1) 36 turns and 244 impulses played.
(2) 2927 detailed war log entries made.
(3) 36 turns of detailed economic & build data kept.
Our team wishes to thank all that have followed this game and AAR. Also, we all encourage and and all comments on the game, AAR or anything remotely related to either. To include negative comments and criticisms and well as the positive, of course.
By the way, I did finish 4 out of 6. I find it interesting that what prevent me from a 3-way tie for second with Bill (CW) & Joe (USSR/France) was the 1 victory point that MWIF took away from me because I aligned Brazil & Mexico. Also, Bill & I (CW & USA) "cooperated" really at the hip and didn't worry who got credit for what objective. Another point is that Joe (USSR/France) gave us full control of France after it was resurrected on turn 25 SO 1943; but "kept" credit for France's objectives, which were 4 at game's end. So rules are rules. Though after looking at France's historical objectives which were factored into Joe's combine USSR/France bid, this ACTUALLY hurt Joe (USSR). France's historical number is 5 but in the game they controlled 4, which is a net of -1 included in Joe's total. So, including France in Joe's (i.e., USSR) total actually hurt him. Otherwise; he could have finished alone in 2nd place instead of tied with Bill (CW).
Fun stuff and there's more to come as I dig through all the data logged.
Last edited by rkr1958 on Tue Aug 23, 2022 8:45 pm, edited 1 time in total.
Ronnie