6-Player Friendly PBEM Global War

Post descriptions of your brilliant successes and unfortunate demises.

Moderator: Shannon V. OKeets

Angeldust2
Posts: 430
Joined: Tue Apr 28, 2020 4:24 am

Re: 6-Player Friendly PBEM Global War

Post by Angeldust2 »

Wow! This was an epic game and an even more impressive AAR! You must have put in many hours and a huge effort to not only play, but also document this game. What set this AAR apart from all others, you have recorded every single die roll and have also put it in context before, like probability of success and the consequences. This made it possible for us readers to follow your game very closely. This project dwarfs all other AAR in comparison.
Thank you, Ronnie.
Angeldust2
Posts: 430
Joined: Tue Apr 28, 2020 4:24 am

Re: 6-Player Friendly PBEM Global War

Post by Angeldust2 »

The outcome of the game itself was mostly defined by
(1) the pre-game arranged understanding between Soviet and Japan players
(2) the decision of the US player to go all-in against Germany and to neglect Japan, until it was too late.
With hindsight, the early fall of China could have been delayed/avoided, if the USA&China player would have chosen a more conservative approach. Germany would have been completely conquered by the Soviet player alone, albeit probably only some turns later, if the USA&China player would have used a more balanced approach and assigned a bigger part of his overall ressources to the Pacific instead of Europe.
Angeldust2
Posts: 430
Joined: Tue Apr 28, 2020 4:24 am

Re: 6-Player Friendly PBEM Global War

Post by Angeldust2 »

It is also encouraging to see, that a full Global War scenario game can be played from beginning to end. It is proof, the program has a good enough inherent stability. It is just a pity, the program version actually used had to be downgraded to 3.2.0 within the course of the game to reach the end. It would be so much nicer, if the reported bugs in the latest version 4.4.1 could be fixed quickly, so the game could be completely played using the newest MWIF version, which is also promoted and distributed by publisher Matrix Games!
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Angeldust2 wrote: Wed Aug 24, 2022 5:53 am It is also encouraging to see, that a full Global War scenario game can be played from beginning to end. It is proof, the program has a good enough inherent stability. It is just a pity, the program version actually used had to be downgraded to 3.2.0 within the course of the game to reach the end. It would be so much nicer, if the reported bugs in the latest version 4.4.1 could be fixed quickly, so the game could be completely played using the newest MWIF version, which is also promoted and distributed by publisher Matrix Games!
1. Thanks for your comments & following! I really appreciate it!

2. I do plan additional summaries, commentaries and data to this AAR and encourage you and others to continue following and certainly comment on such. Also, there's something that Angeldust2 did in our game as Germany that Frank didn't do in this game that I believe caused Germany an early exit from the war. How's that for a teaser!

3. We started this game on May 24,2021 and finished on August 22,2022. This AAR was started on June 26,2021 and will continue for a while longer.

4. One advantage of all the data I logged and how it was logged is that I can go back and filter and summarize it in almost infinite ways. For example, below is the evolution of the MWIF versions used and the rationalize why. By retrograding permanently to version 3.2.0 (debug) on turn 21, we did lose a couple of newly coded optional rules. While there were some bug fixes in 4.x that we also lost there also were some regression bugs introduced in 4.x that we didn't have to deal with. One of which in the latest public beta 4.4.1 (Debug) is game stopping! More significantly, the supply calculation times in 4.x can at many times be frustratingly slow compared to 3.2.0 (see log entry, Global # 1349).
Attachments
99-Version-Evolution.jpg
99-Version-Evolution.jpg (849.01 KiB) Viewed 2102 times
Ronnie
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Game vs Historical VPs.
Attachments
99-VP-vs-Historical.jpg
99-VP-vs-Historical.jpg (389.05 KiB) Viewed 2084 times
Last edited by rkr1958 on Wed Aug 24, 2022 6:11 pm, edited 2 times in total.
Ronnie
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Game vs Historical VPs. Allied.
Attachments
99-VPs-Allied.jpg
99-VPs-Allied.jpg (534.43 KiB) Viewed 2083 times
Last edited by rkr1958 on Wed Aug 24, 2022 6:11 pm, edited 2 times in total.
Ronnie
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Game vs Historical VPs. Axis.
Attachments
99-VPs-Axis.jpg
99-VPs-Axis.jpg (333.75 KiB) Viewed 2082 times
Ronnie
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Using a historical counterfactual approach to compare game vs historical objectives for belligerents not conquered and conquests dates for those that were the following is how the 8 belligerents would rank at game's end:

Place Belligerent(s) Score
1. Japan 3
2. USA, USSR 0
4. France -1
5. CW -2
6. Italy NA. Historical surrender 8/8/43 (turn 24), Game incomplete conquest ND44 (turn 32).
7. Germany NA. Historical surrender 5/7/45 (~turn 34*=MA45 end of turn conquest phase), Game complete conquest ND44(turn 32).
8. China NA. Historically not conquered, Game complete conquest SO42 (turn 20).

So using this standard Japan still won, the USA & USSR equaled their historical totals, France & CW slightly underperformed. Italy outlasted their historical surrender by 1 year & 4 months. Germany failed by 4 months to last as long as they actually did. Finally, China performed the worse by surrendering 2 years & 8 months prior to the end of the war versus historically surviving the entire war.
Ronnie
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Build Points Lost. Note: excludes O-chits played.
Attachments
99-BPs-Lost.jpg
99-BPs-Lost.jpg (253.12 KiB) Viewed 2052 times
Last edited by rkr1958 on Wed Aug 24, 2022 8:40 pm, edited 4 times in total.
Ronnie
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Cumulative BPs (Income).
Attachments
99-Cumulative-BPs.jpg
99-Cumulative-BPs.jpg (256.23 KiB) Viewed 2051 times
Ronnie
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Cumulative Net BPs. Cumulative BPs (income) - BPs Lost - O-chits(played) x 15.
Attachments
99-Cumulaitve-Net-BPs.jpg
99-Cumulaitve-Net-BPs.jpg (251.07 KiB) Viewed 2050 times
Ronnie
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Oil Consumed.
Attachments
99-Oil-Consumed.jpg
99-Oil-Consumed.jpg (275.45 KiB) Viewed 2043 times
Ronnie
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Oil Stockpiled (i.e., saved).
Attachments
99-Oil-Stockpiled.jpg
99-Oil-Stockpiled.jpg (272.85 KiB) Viewed 2042 times
Ronnie
User avatar
Courtenay
Posts: 4396
Joined: Wed Nov 12, 2008 4:34 pm

Re: 6-Player Friendly PBEM Global War

Post by Courtenay »

Congratulations on finishing the game, and completing your tremendous AAR.
I thought I knew how to play this game....
User avatar
Orm
Posts: 32087
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: 6-Player Friendly PBEM Global War

Post by Orm »

Thank you all for the AAR, and especially to rkr1958 for making the posts. Very interesting read.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Courtenay wrote: Thu Aug 25, 2022 12:59 am Congratulations on finishing the game, and completing your tremendous AAR.
Orm wrote: Thu Aug 25, 2022 10:21 am Thank you all for the AAR, and especially to rkr1958 for making the posts. Very interesting read.
Appreciate it and thanks for following!
Ronnie
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Summary Breakdown of the 2927 Logged Events.
Attachments
WL-Summary-Entire-Game.jpg
WL-Summary-Entire-Game.jpg (155.49 KiB) Viewed 1995 times
Ronnie
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Land Combat Summary
Attachments
Land-Combat-Summary.jpg
Land-Combat-Summary.jpg (65.14 KiB) Viewed 1987 times
Ronnie
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Land Combat Assault, Blitz, Overrun Summary
Attachments
Land-Combat-A-B-Summary.jpg
Land-Combat-A-B-Summary.jpg (217.67 KiB) Viewed 1958 times
Last edited by rkr1958 on Fri Aug 26, 2022 4:31 pm, edited 1 time in total.
Ronnie
User avatar
rkr1958
Posts: 31051
Joined: Thu May 21, 2009 10:23 am

Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

I'm not sure what to make of the land combat summaries.

There were less than 500 land combat attacks over 6 years (36 turns of war). Specifically, a total of 468 land combat attacks were made, of which 233 were assault (49.8%), 231 were blitz (49.4%) and 4 were overruns (0.9%). Only 4 overruns in total seems low to me.

The win percentage was 91% and wasn't that much different between assault (90.6%) and blitz (91.3%). The biggest difference was between the axis (88.7%) and allied (92.3%), +3.6% difference in the allies favor.
Ronnie
Post Reply

Return to “After Action Report”