CMO Public Beta - Build 1271.1

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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CMO Public Beta - Build 1271.1

Post by Dimitris »

Download: https://drive.google.com/file/d/1w3mxaM ... sp=sharing

To apply: Unzip on the existing installation of CMO + "Tiny" update.

NOTE: This is a public beta. Standard disclaimers apply.

Build 1271.1 Release Notes (changes from B1270.1)
========================================================================

* NEW FEATURE: Multi-domain strike now available (you can now execute a TOT attack also from non-aircraft platforms). Example: https://i.imgur.com/dhoS5RD.png
To perform a multi-domain strike, assign the desired shooter platforms to the mission and set a common TOT for them.

* FIXED: [B1270.1] Amraam D shots get outrun more often than not with NEZ setting (Note: Firing range was checked only against exact target type, not against Unspecified target type)
* FIXED: Unhandled exception caused by loading losses and expenditure in some cases
* FIXED: Sensor boresight loading was causing an unhandled exception for comma decimal cultures (e.g. Euro OS locale)
* FIXED: Special text on the unit datablock could be hidden for anything but a range of configurations
* FIXED: Conformal fuel tanks should not be jettisoned
* Includes two tweaked/fixed scenarios: "Raid on Kismayo" and "Aegean in Flames"
Parel803
Posts: 941
Joined: Thu Oct 10, 2019 3:39 pm
Location: Netherlands

Re: CMO Public Beta - Build 1271.1

Post by Parel803 »

Thx and nice for the ToT
regards GJ
wsxtgly
Posts: 13
Joined: Wed Feb 21, 2018 4:53 am

Re: CMO Public Beta - Build 1271.1

Post by wsxtgly »

Thanks for the hard work of the dev teams. A little suggestion is that when a new feature released, a sample scen is provided for the users. Thx.
Archer53
Posts: 11
Joined: Thu Dec 18, 2014 11:03 pm

Re: CMO Public Beta - Build 1271.1 AAM's lose speed

Post by Archer53 »

On this update and the previous one, all the AAM's tried accelerated to normal speed then began to lose speed as they approach the target until they were slower than the target. Some intercepts occurred but only at shoprt ranges,

I observed this on home made sceaarios as well as 'Quick Battle" Air-to-Air BVR Duel of any period.

I dont know when this started as recently I am trying to sink the Slava - or not - no AAM's involved. The issue didnt affect SAM though as the drones were shot down without this deceleration.

'NEZ" not selected...
All settinge are default...
v1.04.114748 + its patch + Build 1271.1

Archer53
Dimitris
Posts: 15392
Joined: Sun Jul 31, 2005 10:29 am
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Re: CMO Public Beta - Build 1271.1 AAM's lose speed

Post by Dimitris »

Archer53 wrote: Fri Aug 26, 2022 12:02 pm On this update and the previous one, all the AAM's tried accelerated to normal speed then began to lose speed as they approach the target until they were slower than the target. Some intercepts occurred but only at shoprt ranges,

I observed this on home made sceaarios as well as 'Quick Battle" Air-to-Air BVR Duel of any period.

I dont know when this started as recently I am trying to sink the Slava - or not - no AAM's involved. The issue didnt affect SAM though as the drones were shot down without this deceleration.

'NEZ" not selected...
All settinge are default...
v1.04.114748 + its patch + Build 1271.1

Archer53
Please post this on a dedicated thread on the Tech Support forum, so that it may tracked and resolved as necessary.
deep42
Posts: 114
Joined: Wed Mar 19, 2014 7:26 pm
Location: Frankfurt/Germany

Re: CMO Public Beta - Build 1271.1

Post by deep42 »

Hi,
with this build (1271.1) I am unable to start Quick Battles A2A BVR Duel, 1975/1985/1995
ErrorMessage: Error:[string "?"]:1:malformed number near '12.00.00'
Maybe its also a problem with comma decimal cultures (e.g. Euro OS locale). I am using German loacale.
For example, when I switch to the English (US) regional format, the scenarios are started.

Interestingly, there is no problem with the A2A BVR Duel, 2012 scenario.
And no problem with any scenario with version 1.04.1147.48 (Steam).

Regards Peter

(Windows 10 Version 21H2)

Moved to the Tech Support Forum : 1271.1 - Can not start Quick Battles A2A BVR Duel
https://www.matrixgames.com/forums/view ... 0&t=387715
Last edited by deep42 on Fri Aug 26, 2022 4:42 pm, edited 1 time in total.
Dimitris
Posts: 15392
Joined: Sun Jul 31, 2005 10:29 am
Contact:

Re: CMO Public Beta - Build 1271.1

Post by Dimitris »

deep42 wrote: Fri Aug 26, 2022 12:16 pm Hi,
with this build (1271.1) I am unable to start Quick Battles A2A BVR Duel, 1975/1985/1995
ErrorMessage: Error:[string "?"]:1:malformed number near '12.00.00'
Maybe its also a problem with comma decimal cultures (e.g. Euro OS locale). I am using German loacale.
For example, when I switch to the English (US) regional format, the scenarios are started.

Interestingly, there is no problem with the A2A BVR Duel, 2012 scenario.
And no problem with any scenario with version 1.04.1147.48 (Steam).

Regards Peter

(Windows 10 Version 21H2)
Please post this on a dedicated thread on the Tech Support forum, so that it may tracked and resolved as necessary.
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Tcao
Posts: 570
Joined: Thu Oct 10, 2013 2:52 pm
Location: 盐城

Re: CMO Public Beta - Build 1271.1

Post by Tcao »

Haven't play CMO for a while, there are a lot of changes to make the game better and better.

Besides the new NEZ setting, I also noticed that DLZ setting revised a little bit? Which is cool. What bother me in old builds is the AAM wasted on the enemy's RTB A/C at long range.
DeHav
Posts: 42
Joined: Sat May 08, 2021 10:48 pm
Location: UK

Re: CMO Public Beta - Build 1271.1

Post by DeHav »

Will this appear on the Steam beta branch or do I have to update 'manually'?
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