100% of these losses were German Bf-109s. No Romanians, no bombers or recon planes etc... Just 100% pure German fighter losses.


I have NOT saved, both because I am concerned that if I do it might ruin the game, and also so that you can get the save off the server from BEFORE I ran the air phase, so that you can replicate this.
I saved right before running the air phase, so you can see exactly my air directives etc, and you should be able to replicate basically the same results by simply running the air phase as is.
So I am going to hold off for now and wait for a recommendation of what to do.
Here are the air losses in the game so far:

On turns 2 through 4, the only missions I was running were ground support. I noticed that HLYA was managing to get a 100% interception rate, which I am pretty sure is not realistic/historical, so I started the other thread linked here ("100% Fighter Interception Rate") --- https://www.matrixgames.com/forums/view ... 7&t=387499
And in that thread, Joel said that it was more or less WAD:
Since this was apparently WAD (or WAD enough for current purposes), either I had to keep doing the same thing, or try something different. I was taking up to 20:1 losses against me in ground support, and with a 100% interception rate, clearly it was not sustainable/sensible to simply keep doing that (and I don't know for sure, but I am somewhat doubtful that ratio being quite so lopsided is realistic).Joel Billings wrote: Sat Aug 20, 2022 7:48 pmIt is WAD for now. My take is interception in ground support is too easy, and interception in ground attack is too hard. However, I don't know when or how these might be adjusted in the future. AS missions are really the only way to have a good shot at intercepting air phase missions that are not very deep into enemy territory.
HLYA mentioned that there was something he knew that I could do:

I had 2 guesses as to what I could do. One of my guesses was airfield bombing, and the other guess is something that I won't mention here because I know HLYA will read it. But I did not want to have to try either of them out until I knew if the defensive ground support and 100% interception rate was WAD, so I stared that other thread to find out.
How did I know which airfields to bomb?
There were 2 ways which I could tell pretty much exactly which airfields to bomb. First, the game told me in the air phase execution log thingy which airfields Germany has moved planes to. I vaguely remembered seeing this in the previous turn or 2, but didn't write down which ones planes were moved to then. However, I did vaguely remember that one of them from a turn or 2 ago was Vitebsk. And obviously it also stands to reason that HLYA would put fighters in Vitebsk, it is an obvious place:

Secondly, the UI shows me which airfields Germany is expanding, and their progress to being upgraded to a higher level airfield. For example, here I could see that HLYA was upgrading the Orsha airfield, with 61% progress on the way to level 3:

There are 2-3 other airfields that I was pretty sure had German fighters in, but didn't bomb because I was not sure if I had enough planes to do so effectively in range (without weakening the bombing of other airfields too much). These were Riga (air execution log said there were fighters there, and the airfield was being upgraded), Dretun (log said a Stab was moved there and it was being upgraded) and Kiev (it was being upgraded, and I am sure he mus have fighters in some airfield near there to cover that part of the front).
What settings did I use?
I am playing in the "No Time to Die" 4v4 player game. In that game, our Soviet air commander, Shaggy, recently did airfield bombing which was very effective. Since I am in the game, I have the save from that, so I simply copied his settings for bombing. The airfield bombing which Shaggy did is mentioned in the AAR here:
Also for reference, here are PBEM saves from after the turn 34 Soviet air phase in that game, and from the start of Soviet turn 35 (when the air directives from the previous turn are visible), so you can see the same basic air directives in this game as the ones I used:Darojax wrote: Mon Aug 08, 2022 1:22 pm T-34 - Early February 1942
With weather being fit for air operations in the very south, the VVS suddenly launches a series of attacks on Kerch airfield, destroying more than 50 x Rumanian Bf-109E on the ground.
https://cdn.discordapp.com/attachments/ ... rPhase.psv
https://cdn.discordapp.com/attachments/ ... LOGI_0.psv
There are however some things to note which possibly might be related to the results of the airfield bombing:
1) In the No Time to Die game, it was winter, so it is possible the Romanian planes were on rest and did not intercept and defend themselves against airfield bombing for that reason (??).
2) In my game with HLYA, he is using unusual settings for his air which most players do not use. This has been getting him a 100% interception rate against Soviet defensive Ground support, but maybe for some reason those same settings mean he is not protecting well against airfield bombing as a side effect. I obviously don't now what his settings are exactly, but it is probably a good idea to check his settings, in case they are making the airfield bombing be worse than usual.
3) Most of the German fighters (other than in Vitebsk) I think had just been rebased, so maybe they did not have enough air miles or something.
Overall, it seems to me that this airfield bombing was probably too effective to be realistic. At the same time, it seems to me that Germany having a 100% interception rate against Soviet ground support is probably also too effective to be realistic.
So anyway, what is the verdict on if this is WAD, and what if anything we should do about it in the game? Should I save the game and keep these air results, or should I go back and not do airfield bombing?
From my perspective, if I don't do airfield bombing, what am I supposed to do instead - just take 20:1 losses on defensive ground support, and get it intercepted 100% of the time? If I could just leave ground support on and this would result in air losses that would be reasonably realistic and historical, that would be fine with me. But I doubt that is the case with HLYA's fighters being set up to be so effective at intercepting.
And likewise from HLYA's perspective, I would bet that having so many of his fighters destroyed by airfield bombing like this would seem pretty devastating and game breaking.
Also, here are some screenshots of my air directives and sample results, for reference. But you should be able to replicate by simply running the Soviet air phase from the last save on the server:

^ Air battle results. The German losses do not seem to include losses on the ground, only air to air.
Sample air directive report:

In general raids of 48-60 bombers appear to have been the most effective. Smaller raids of ~12 planes did not destroy much that I can see.

