Is the game stats oriented?

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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gwgardner
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Joined: Fri Apr 07, 2006 1:23 pm

Is the game stats oriented?

Post by gwgardner »

Before requesting to join the beta testing, I wanted to get a feel for the game, to see whether I could really contribute.

After reviewing the screenshots on the Matrix game page, I get the impression RtW is heavily stats oriented. Can the game be played/enjoyed without much knowledge of ship design and technical stats? Having little interest in that aspect, would I be useful just 'playing' the game, testing gameplay features and scenarios?

WilliamMiller
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Re: Is the game stats oriented?

Post by WilliamMiller »

Hello gwgardner,

A working knowledge of early/mid-20th century naval combat would perhaps be useful to get the most out of the RTW series, but I think having folks without a 'deep' level of such knowledge could certainly prove helpful for the playtest as well.

Thanks,

William Miller
NWS Administrator
Naval Warfare Simulations
William Miller
NWS Administrator
Naval Warfare Simulations
https://www.navalwarfare.net/
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Erik Rutins
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Re: Is the game stats oriented?

Post by Erik Rutins »

gwgardner wrote: Mon Aug 29, 2022 6:32 pm After reviewing the screenshots on the Matrix game page, I get the impression RtW is heavily stats oriented. Can the game be played/enjoyed without much knowledge of ship design and technical stats? Having little interest in that aspect, would I be useful just 'playing' the game, testing gameplay features and scenarios?
I'd add that the ship design can be a very significant part of the game, but you can also use some pre-built designs. The battles themselves can be resolved with relatively little direction with automated squadrons or with heavy micromanagement. The most important part comes down to managing the evolution of a navy over the course of decades, which means economic, construction, research and political decisions. It can be very stats-oriented, but does not have to be. As William said, a good knowledge of 20th century naval history will probably be the biggest help.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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gwgardner
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Joined: Fri Apr 07, 2006 1:23 pm

Re: Is the game stats oriented?

Post by gwgardner »

Thanks for the responses. I'll definitely apply, and see how it goes.

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