BVR engagement logic: "if Bandit cold - Follow missile straight-in,Hot - crank and drag"

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DmitriyBlade
Posts: 98
Joined: Mon Dec 20, 2021 3:22 pm
Location: Russia

BVR engagement logic: "if Bandit cold - Follow missile straight-in,Hot - crank and drag"

Post by DmitriyBlade »

Could be it possibly implemented?
if bandit cold you want push it, so WRA
BVR engagement "Follow missile straight-in"
if bandit hot you want "Crank and drag"
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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Re: BVR engagement logic: "if Bandit cold - Follow missile straight-in,Hot - crank and drag"

Post by Dimitris »

What happens when someone doesn't like/want this logic?
DmitriyBlade
Posts: 98
Joined: Mon Dec 20, 2021 3:22 pm
Location: Russia

Re: BVR engagement logic: "if Bandit cold - Follow missile straight-in,Hot - crank and drag"

Post by DmitriyBlade »

i mean you could have one more option in BVR engament logic in addition to
crank/crank&drag/follow missile straight
Dimitris
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Re: BVR engagement logic: "if Bandit cold - Follow missile straight-in,Hot - crank and drag"

Post by Dimitris »

Why not use Lua scripting instead of adding one more button?
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headbreaker_ger
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Joined: Thu Aug 25, 2022 6:26 am

Re: BVR engagement logic: "if Bandit cold - Follow missile straight-in,Hot - crank and drag"

Post by headbreaker_ger »

Dimitris wrote: Tue Aug 30, 2022 10:53 am Why not use Lua scripting instead of adding one more button?
I mean, the button is already there it's just another option and I don't know how many players are familiar with scripting, so I think it would be a useful option. Just my two cents, but I personally support OT's point.
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