Suggestion: tootltips obscure interface

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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boolybooly
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Suggestion: tootltips obscure interface

Post by boolybooly »

Suggest changing the location of tooltips to be presented away from the interface being inspected because they obstruct the user from seeing the interface clearly.

e.g. general settings popup window is confined to a central portion of the visible screen with large darkened areas to each side, yet tooltips popup on mouseover of general settings interface elements obscuring text and buttons elswhere on the interface which is necessary to scroll the interface.

Some of the tooltips are quite large and this makes it difficult to navigate the interface and find what you are looking for. If the tooltips were projected to either side of the interface then the user would be able to see the interface without interruption and navigate the interface to select appropriate elements unimpeded.

This would make better and more ergonomic use of the available display area.
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rxnnxs
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Re: Suggestion: tootltips obscure interface

Post by rxnnxs »

+1, good idea. It always is a pain. I would love to have an option to disable it and such also.
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100thMonkey
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Re: Suggestion: tootltips obscure interface

Post by 100thMonkey »

When tooltips hide what you want to see or make it impossible to click on what you want to click, they're extremely annoying! Especially when you don't need the infos they're showing. And DW2 is full of such tooltips!

Moving them away from where the mouse pointer is would help. But I'd like to have the possibility of showing them only when a certain key is pressed, for instance ALT. That would improve the game experience so much!
- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
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rxnnxs
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Re: Suggestion: tootltips obscure interface

Post by rxnnxs »

Or F1, or make it bindable to a key.
I always rebind F1 from Galactopedia to Message Log. I am glad that is possible.
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