I tried 8 German units ( all over 20 CV) with 5 Pioneer. Pre heavy bombing, isolated for 2 turns.
I think Odessa CV after all that was 178. '
As this constituted 50% of my elite units I can't afford to wait for Xmas 1946.
Please advise.
Moderator: Joel Billings
Like the thinking on this. A bit "Putinesque" but hard to argue...Jango32 wrote: Sun Jul 10, 2022 3:05 pm Use mountains of useless Romanians to absorb Soviet ammunition and tire out the defenders. Then attack with German divisions.
LOL You might be able to but my desires are a lot more constrained . ALL I want is to have Odessa as a MAIN supply source for the "end" of 1941. That is "be the be and end all" of of a southern attack in 1941 other than preserving a Southern line about ~ 15 hexes east of O.billy26 wrote: Sun Jul 10, 2022 4:25 pm If playing the AI, isolate and bypass both Odessa and Sevastopol; guard to two Romanian Inf divisions or less for each. Taking them are not worth the casualties or the time it takes to reduce them, even though they are worth 40 Victory points total. I prefer to focus on encircling and destroying Russian divisions and capturing Kharkov and Stalino before the Red Winter Offensive. You should and can clear out and capture all of Crimea except Sevastopol. If playing a human opponent, it may be different since he may choose not to defend those cities strongly.
This is a FABULOUS reply !! It's so enlightening to have such clear replies. (One can only dream)jasonbroomer wrote: Wed Jul 13, 2022 9:03 am Here's West Moscow as an example of taking a fort in an urban hex
t59 Moscow W, not as heavily defended as expected.png
Closer inspection of the combat details
t59 Moscow W, pioneers are the key.png
The pioneer attachments did almost as much as the infantry commitment, which was 12 divisions in this case. This produced a crushing 10+:1 victory against 65k soviets in a level 4 fort, which had been isolated for only 1 turn. Admittedly the infantry were mainly veterans. The assault was lead by Germany's ablest infantry general Model.
All this has implications for Odessa. From memory the AI stacks c.100k troops in the fort, which is level 4.
You will need:
Firstly, isolate Odessa, using naval patrol air missions.
Model (he can be moved easily around the front, by shedding his ID commands, moving and adopting new infantry divisions. This is cheaper than spending valuable APs to reassign him). Assign him all the extra heavy artillery you can find, (6 artillery unit will suffice) although I'm not sure how important these actually are. Assign him the best German ID divisions that are to hand, which will ensure that he leads the attack
9 infantry divisions from 17th Army (or the 11th or whatever)
3 Romanian divisions (attached to the same Army command)
36 pioneer SUs from OKH (make sure that the Roms are in OKH's chain of command, perhaps by assigning AGA to OKH)
You will need to get the German IDs at least 75% CPP, and the majority to 100%. Attach the pioneers from OKH (they will lose 50% of their CPP as a result). Wait a turn ensuring that the host ID doesn't move and is not adjacent to an enemy controlled hex. This will to bring them to 75% CPP. The next turn will bring them to 100% and you are good to go.
The Romanian divisions are there as a pioneer delivery mechanisms. You may be able to manage with only 4-5 German IDs and 4-5 Rom IDs on that basis.
I'd be amazed if that didn't work. If it doesn't it will massively degrade their defences and the second attack will be much easier.
What other artillery types besides the two mentioned would you move to OKH??,jasonbroomer wrote: Sun Jul 10, 2022 2:22 pm Oodles of pioneers help no end. Chuck in a corps of Roms too, apparently numbers make a difference, though they will die in spades. You also have 5 or 6 units of extra heavy artillery (Karl mortars, K3 guns etc). These are siege weapons for cracking heavy defences. Rescue and preserve them from your regular corps, else they'll be wasted in open ground attacks (big guns burn out quickly). Store them in OKH until you need them.
Against the AI which usually defends Odessa in size it normally takes a couple of attempts. As long as you keep reducing the entrenchment level, you are making progress. See my post in the war room about assault HQs and thus how to recover CPP quickly, it will speed things along nicely for you.
It sounds like you have your corp support levels (SupL) set to something other than 0 or Locked and OKH distributed that particular support unit (SU) based on the SupL set.Sarge11 wrote: Sun Aug 14, 2022 3:16 pm Following the advice in this post I reassigned the siege artillery to OKH, but when i was getting ready to attack Odessa it was no longer there???? It had been reassigned to other corps??? is this normal???
Starting a new game with the latest Beta, followed advice for 1st turn air moves I lost 45 pilots and 92 planes, Soviet loss's were 778 pilots and 4067 planes, now in migrating all SU up to OKH and manually assigning them. would I do this with the SU's in the romanian army also??? and assign from there High Command???homer82 wrote: Sun Aug 14, 2022 6:40 pmIt sounds like you have your corp support levels (SupL) set to something other than 0 or Locked and OKH distributed that particular support unit (SU) based on the SupL set.Sarge11 wrote: Sun Aug 14, 2022 3:16 pm Following the advice in this post I reassigned the siege artillery to OKH, but when i was getting ready to attack Odessa it was no longer there???? It had been reassigned to other corps??? is this normal???
One tried and true method of getting your SUs just where you want them to set OKH's SupL to 9 in order to draw all SUs up, and all other HQs to 0 so they retain no SUs. After a few turns when all SUs have migrated up to OKH, manually assign SUs to your corps being careful to set the corps SupL to LOCKED. This will prevent SUs from flowing up again. This is best set up on turn 1 but the concepts should help you figure out the best way to get that siege artillery in your Odessa corp.
homer82 wrote: Sun Aug 14, 2022 6:40 pmIt sounds like you have your corp support levels (SupL) set to something other than 0 or Locked and OKH distributed that particular support unit (SU) based on the SupL set.Sarge11 wrote: Sun Aug 14, 2022 3:16 pm Following the advice in this post I reassigned the siege artillery to OKH, but when i was getting ready to attack Odessa it was no longer there???? It had been reassigned to other corps??? is this normal???
One tried and true method of getting your SUs just where you want them to set OKH's SupL to 9 in order to draw all SUs up, and all other HQs to 0 so they retain no SUs. After a few turns when all SUs have migrated up to OKH, manually assign SUs to your corps being careful to set the corps SupL to LOCKED. This will prevent SUs from flowing up again. This is best set up on turn 1 but the concepts should help you figure out the best way to get that siege artillery in your Odessa corp.