Request unit movement keys

Decisive Campaigns: Ardennes Offensive is the fourth wargame in the Decisive Campaign series. Covering the battles in the Ardennes between December 1944 and January 1945, it brings to life Operational wargaming by lowering the scale to just above tactical level.

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conrad44
Posts: 102
Joined: Sun May 17, 2015 7:27 pm

Request unit movement keys

Post by conrad44 »

It would be useful to include a next unit to move (n) and a last unit (l) moved shortcut key.
I believe this idea was posted earlier on. Any thoughts ?
vege1
Posts: 46
Joined: Thu Aug 19, 2021 10:45 am

RE: Request unit movement keys

Post by vege1 »

I think this would make sense. In the main campaign, I have to douple-tribble check that I really moved everything I wanted to move. This would put my mind in ease that I am ready to flip the turn.

I think that last unit moved is easy to implement, simply refocus the camera on the hex where your last moved unit is.

The next unit feature that just goes from up to down (unit by unit) is not that useful. It is nice to have, but I would rather have a listener function that tracks all the units that have been moved during the turn and then checks which units have not been moved and toggles between those unmoved units (assuming that they can be moved).
conrad44
Posts: 102
Joined: Sun May 17, 2015 7:27 pm

RE: Request unit movement keys

Post by conrad44 »

In the campaigns keeping track of units moved is at times disorienting.
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Khanti
Posts: 723
Joined: Tue Aug 28, 2007 3:02 pm
Location: Poland

Re: Request unit movement keys

Post by Khanti »

conrad44 wrote: Thu Jan 06, 2022 6:25 pm It would be useful to include a next unit to move (n) and a last unit (l) moved shortcut key.
I believe this idea was posted earlier on. Any thoughts ?
Yes.
I also support having short keys as NEXT unit, or better NEXT unit that can move (or something).
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There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown. 
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