Factory Nav Panel shows Active Vehicle Factories not producing?

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Factory Nav Panel shows Active Vehicle Factories not producing?

Post by DarkHorse2 »

Another item I remain confused over - why are the Vehicle Factories (1) not appearing to produce any vehicles?

This is from 1941.

Germany's Vehicle production modifier is 50% for 1941. (which is another strangeness, as practically every other country is set to 100% Vehicle production modifier for 1941)

Even with just a 1 German Vehicle Factory, I would expect the panel to show a per turn production of:

1 * 10 * .50 = 5

WiTE2_FactoryNavPanel_Vehicles.JPG
WiTE2_FactoryNavPanel_Vehicles.JPG (111.71 KiB) Viewed 290 times
DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Re: Factory Nav Panel shows Active Vehicle Factories not producing?

Post by DarkHorse2 »

On further review, the German/Polish Vehicle (3) factories appear to be under-performing as well...

I would expect the Produced (per turn) to be as follows for the 3 German/Polish Vehicle Factories (for 1941):

3 * 10 * 0.50 = 15

instead, they are being displayed as '10'?

A round-off error maybe?

(Note - Poland shares the same 50% Vehicle Production modifier that Germany has for 1941)
DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Re: Factory Nav Panel shows Active Vehicle Factories not producing?

Post by DarkHorse2 »

Ok, the associated Log Report for this show that 2,900 Vehicles were produced.

If you take the time to total all of the per turn vehicles from the Factory Nav Panel, I believe it comes to 2,900 Vehicles as well.

Which means the under-performing Vehicle Factory outputs is more than just a display bug, but is being used internally as well.

I believe this is under-calculating total Vehicles Produced (per turn) by around 115 vehicles (23 [lvl 1 & lvl 3] factories x 5 vehicles / factory).

So, the vehicle output should be closer to 3,015 rather than 2,900 (per turn).

Not an overwhelming difference, but enough to be noticeable.
WiTE2_T22_Factories_LogReport.JPG
WiTE2_T22_Factories_LogReport.JPG (89.33 KiB) Viewed 271 times
Denniss
Posts: 9315
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

Re: Factory Nav Panel shows Active Vehicle Factories not producing?

Post by Denniss »

modifiers are applied on a per-factory-basis before production is considered so one fac with 50% modifier is 0.5 = 0 production.
It seems I should better get rid of thes small facs or divert some points from the larger facs
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