What is a good Axis % of Supply Need In First 15 Turns?

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PeteJC
Posts: 237
Joined: Sat Apr 03, 2021 10:28 pm

What is a good Axis % of Supply Need In First 15 Turns?

Post by PeteJC »

I play the Grand Campaign scenario as Axis against the AI. My strategy is to push as hard as possible to win by the 700VP check on T16. So, I do not really pause and use the "build up and pulse out" method of supplying set offensives. I pretty much keep pushing each turn as far as I can and simply move the priorities of the depots east to keep up with the panzers. Below are my average % of needed supply numbers. They represent an average of my past 5 games.

2 3 4 5 6 7 8 9 10 11 12 13
141.5% 102.0% 77.8% 69.1% 60.9% 51.3% 47.0% 46.8% 47.8% 46.6% 45.4% 42.4%

So are these any good?
PeteJC
Posts: 237
Joined: Sat Apr 03, 2021 10:28 pm

Re: What is a good Axis % of Supply Need In First 15 Turns?

Post by PeteJC »

Apologies for the crappy alignment of the turn headings. I fixed it before posting but apparently it did not take. One other note, I do not move any air units off the map to other theatre boxes except for one minor exception. I get rid of all Recon units for AGN around turn 10-11 as they are really not needed at that point (close enough to Leningrad to be on top of its defensive line).
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M60A3TTS
Posts: 4857
Joined: Fri May 13, 2011 1:20 am

Re: What is a good Axis % of Supply Need In First 15 Turns?

Post by M60A3TTS »

PeteJC wrote: Sun Sep 18, 2022 12:50 pm So are these any good?
As long as you win by turn 16, does it matter?

Or is it that you don't win, and are trying to understand the cost of trying to?
PeteJC
Posts: 237
Joined: Sat Apr 03, 2021 10:28 pm

Re: What is a good Axis % of Supply Need In First 15 Turns?

Post by PeteJC »

I cannot argue with your point, but I am at a point that I can win 50% of the time and that is with various self-enforced house rules to soften the lack of the Ai. I am just wondering what others are getting in regard to logistics. Given my "all speeds ahead" approach to playing GC games to win by turn 16 I have not had to learn the logistics at a higher level as my entire plan/play is to be done by turn 16. However, I am thinking about implementing some more self-house rules that will make it more difficult to win. I have some rules that limit my advance to and thru Crimea so the hardest VP to take to get to the 700 is Rostov. Taking Rostov by turn 16 is all about the lack of supplies to the attacking forces so I was curious about folks' input on how best to keep supplies flowing to the far east units short of transferring all air units but fighters to the reserve or other theatre boxes.
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