Capturing Routed Enemy Units in WitE2.

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Champagne
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Capturing Routed Enemy Units in WitE2.

Post by Champagne »

Are the mechanics of this process the same as in WitE original edition? Thanks.
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Jango32
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Re: Capturing Routed Enemy Units in WitE2.

Post by Jango32 »

Every time you hug a routed unit it theoretically will take more losses, though not a significant amount - don't expect 1000 lost soldiers every time it bounces around. You will not be able to make it surrender through bounces, though.
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Champagne
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Re: Capturing Routed Enemy Units in WitE2.

Post by Champagne »

If one moves adjacent to a Routed enemy unit, doesn't it displace far away?
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Re: Capturing Routed Enemy Units in WitE2.

Post by ncc1701e »

Champagne wrote: Thu Sep 22, 2022 1:33 am If one moves adjacent to a Routed enemy unit, doesn't it displace far away?
It is yes.
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Re: Capturing Routed Enemy Units in WitE2.

Post by Joel Billings »

Basically the rules for isolation and routing are similar if not exactly the same as they were in WitE1.
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Champagne
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Re: Capturing Routed Enemy Units in WitE2.

Post by Champagne »

Joel Billings! Thank you!

Is it true that you provided the voice narration in the original Panzer General game back in 1994?
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Re: Capturing Routed Enemy Units in WitE2.

Post by malyhin1517 »

Joel Billings wrote: Thu Sep 22, 2022 4:10 pm Basically the rules for isolation and routing are similar if not exactly the same as they were in WitE1.
There are differences that appeared after the start of independent development of WITE1. In WITE1, in the latest patches, units stopped retreating to the rear of the enemy, and in general the direction of retreat was better optimized. And the rest of the ground part of the war remained almost unchanged. The main differences are air warfare and supply.
Sorry, i use an online translator :(
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Re: Capturing Routed Enemy Units in WitE2.

Post by Joel Billings »

Champagne wrote: Thu Sep 22, 2022 4:44 pm Joel Billings! Thank you!

Is it true that you provided the voice narration in the original Panzer General game back in 1994?
Close. I wrote the voice script for PG (Bret and Chuck pulled a Tom Sawyer fence painting act on me for that and the campaign game design). Barry Lank was the voice actor, and won the Computer Gaming World award that year for best-voice over acting. That game was a real labor of love by many. If you look at the credits it's a who's who list of SSI greats.


CREDITS
Producer Bret Berry
Associate Producer Rick Martinez
Additional Associate Producers Rick White, William Dunn
Game Design SSI Special Projects Group
Campaign Game Design Joel Billings
Scenario Design Chuck Kroegel
Documentation Manager Eileen Matsumi
Rule Book Author Jonathan Kromrey
Rule Book Editor Mark Whisler
Programmer Paul Murray
Art Dave Jensen
Audio Programming Director Ralph Thomas
Audio Programmer Ron Calonje
Music Doug Brandon
Voice Director Tim August
Voice Barry Lank
Map Design Michael Kroon, Shane Hensley
Data Manager Caron White
Test Supervisor Glen Cureton
Lead Product Tester John Cloud
Other Product Testers Forrest Elam, Chris Clifford,
Jeff Peña, Michael Higgins,
Ben Cooley, Steven Okano
and Jason Dawdy
Test Support Annette Grove, Rose Ramos
Graphic Design and DTP LOUIS SAEKOW DESIGN :
David Boudreau, Leedara Zola
Special Thanks (Alphabetically) To
Mike Bench, Keith Brors, Josh Cloud, Lee Crawford,
Diane Duffey, Jeff Groteboer, Don McClure, Bruce Mickelson
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Re: Capturing Routed Enemy Units in WitE2.

Post by malyhin1517 »

Joel Billings wrote: Thu Sep 22, 2022 6:24 pm
Champagne wrote: Thu Sep 22, 2022 4:44 pm Joel Billings! Thank you!

Is it true that you provided the voice narration in the original Panzer General game back in 1994?
Close. I wrote the voice script for PG (Bret and Chuck pulled a Tom Sawyer fence painting act on me for that and the campaign game design). Barry Lank was the voice actor, and won the Computer Gaming World award that year for best-voice over acting. That game was a real labor of love by many. If you look at the credits it's a who's who list of SSI greats.


CREDITS
Producer Bret Berry
Associate Producer Rick Martinez
Additional Associate Producers Rick White, William Dunn
Game Design SSI Special Projects Group
Campaign Game Design Joel Billings
Scenario Design Chuck Kroegel
By the way, this was my introduction to the turn-based strategy genre! I enjoyed playing the first part of this series of games. But this game is much, much better and more interesting!
Sorry, i use an online translator :(
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Re: Capturing Routed Enemy Units in WitE2.

Post by Champagne »

All this time I thought it was you doing the Voice Acting, Joel! :)
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Re: Capturing Routed Enemy Units in WitE2.

Post by ToxicThug11 »

Close. I wrote the voice script for PG (Bret and Chuck pulled a Tom Sawyer fence painting act on me for that and the campaign game design).

Awesome. Loved the Panzer General games.

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Re: Capturing Routed Enemy Units in WitE2.

Post by Denniss »

Now I'm feeling old: Ever heard of or played Kampfgruppe on an Amiga ?
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Re: Capturing Routed Enemy Units in WitE2.

Post by malyhin1517 »

Denniss wrote: Sat Sep 24, 2022 11:40 am Now I'm feeling old: Ever heard of or played Kampfgruppe on an Amiga ?
My first computer was ZX Spectrum! :)
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Re: Capturing Routed Enemy Units in WitE2.

Post by Zovs »

Denniss wrote: Sat Sep 24, 2022 11:40 am Now I'm feeling old: Ever heard of or played Kampfgruppe on an Amiga ?
I still have the blue & white manual to that game lol, might even still have the disks we used to use lol (not CDs)
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Re: Capturing Routed Enemy Units in WitE2.

Post by Denniss »

I remember the impressive gun sound when firing but also the severly underrated armor of the Tiger tank which was too easily killed by T-34
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