CMO Public Beta - Build 1277.1

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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CMO Public Beta - Build 1277.1

Post by Dimitris »

Download: https://drive.google.com/file/d/12EDTDm ... sp=sharing

To apply: Unzip on the existing installation of CMO + "Tiny" update.

NOTE: This is a public beta. Standard disclaimers apply.

Build 1277.1 Release Notes (changes from B1276.1)
========================================================================

* ADDED: Group import/export now allows flagging INST as "template", for multiple loading. This is very useful if, for example, you want to export a multiple-occurring installation (e.g. a multi-unit SAM site) and then import it multiple times in a scenario.
* TWEAK: The "dynamic noise indicator" rendered under a ship/sub's icon now displays only the loudest-aspect value (usually the rear), instead of all aspects.
* TWEAK: Added "DB version" to Database Viewer window name
* TWEAK: LOS tool - set text label to 'no selected' when unit not selected (confusing!)

* FIXED: [Event Editor] Trigger date not locale-independent
* FIXED: [B1276.1] ToT Strike Planner hang
* FIXED: Exception on LOS tool when not unit selected
* FIXED: Exception when no preset exists on patrol mission
* FIXED: Sprint/Drift issues
* FIXED: Changes to patrol mission speed and altitude settings don't take effect
* FIXED: Ships not obeying mission throttle for ASuW Patrol Mission
* FIXED: Can't seem to get BOL to work
* FIXED: [B1276.1] Clone of Ground units does not work correctly
* FIXED: Show weapons for vehicle/ground unit on unit panel
* FIXED: [Lua] strikemission.Strike table is always empty
* FIXED: Warning messages for adding a/c were reversed
* FIXED: Waypoint alt/speed preset revealed
* FIXED: [Build 1276.1] Selecting the AS-2 Kipper Aircraft in latest DB throws an exception error
* FIXED: [B1268.1] Altitude setting not reflected on the sidebar
* FIXED: Avoid firing proposal removal if the quantity to fire is -99 (ie. "Use all weapons") or if we are tasked with a mission
* FIXED: #14832: Space-search sensors not detecting ballistic Missiles
* FIXED: [B1276.1] Adding Incorrectly formatted date to Package causes an exception error
* FIXED: Exception on unit doctrine options if no unit selected
* FIXED: 1268.1 Text Artifacts in Mission Editor Target List

* Includes updated Tacview 3D-meshes and association files.
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CV60
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Re: CMO Public Beta - Build 1277.1

Post by CV60 »

Dimitris-I was going to ask what you did this weekend, but now I don't have to :D Seriously, thanks for all your hard work.
“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln
Parel803
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Location: Netherlands

Re: CMO Public Beta - Build 1277.1

Post by Parel803 »

Very nice, thx again for all the hard work
best regards GJ
erick33
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Re: CMO Public Beta - Build 1277.1

Post by erick33 »

Great! I was looking forward to when the new version will be updated!
BDukes
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Re: CMO Public Beta - Build 1277.1

Post by BDukes »

Nice fixes all. Getting there!

M
"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
nocacounsel
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Re: CMO Public Beta - Build 1277.1

Post by nocacounsel »

Absolutely stellar work, thank you!

Is this fix:
* FIXED: [B1268.1] Altitude setting not reflected on the sidebar

at all related to the missing altitude control for wire-guided torpedoes (e.g. Mk48 Mod7 ADCAP CBASS, ID1712 in DB495)? It used to be we could control the depth of torpedoes when under wire guidance, but in 1276 and 1277 it doesn't seem to be the case. It makes a sneak attack from the thermocline more difficult.

Was this feature removed? (I couldn't seem to find a discussion via the forum's search)
Dimitris
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Re: CMO Public Beta - Build 1277.1

Post by Dimitris »

nocacounsel wrote: Mon Sep 26, 2022 5:49 pm Is this fix:
* FIXED: [B1268.1] Altitude setting not reflected on the sidebar

at all related to the missing altitude control for wire-guided torpedoes (e.g. Mk48 Mod7 ADCAP CBASS, ID1712 in DB495)? It used to be we could control the depth of torpedoes when under wire guidance, but in 1276 and 1277 it doesn't seem to be the case. It makes a sneak attack from the thermocline more difficult.

Was this feature removed? (I couldn't seem to find a discussion via the forum's search)
Can you please post this as a separate thread on Tech Support, with a suitable save, so that we can investigate it. Thanks!
rmwilsonjr
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Re: CMO Public Beta - Build 1277.1

Post by rmwilsonjr »

Once again, the Devs come through. Thanks to all for keeping CMO the GOAT.
Richard
Zyph
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Re: CMO Public Beta - Build 1277.1

Post by Zyph »

When are you pushing it out for steam users? :shock:
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fulcrum28
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Re: CMO Public Beta - Build 1277.1

Post by fulcrum28 »

thanks,

Dimitris May I pleas ask which version of Tacview you and your team are using?

>>Includes updated Tacview 3D-meshes and association files.

I used Tacview 1.8.8 and installed also 1.9.04 Beta and I can tell that exhausted missiles and destroyed aircraft remain in the scene. Any scenario you selected suffers from that. I posted twice in the tech forum. Perhaps you use older version of TACVIEW? But in my case it is updated automatically in steam so I always use latest version.
Dimitris
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Re: CMO Public Beta - Build 1277.1

Post by Dimitris »

fulcrum28 wrote: Tue Sep 27, 2022 11:26 am I used Tacview 1.8.8 and installed also 1.9.04 Beta and I can tell that exhausted missiles and destroyed aircraft remain in the scene. Any scenario you selected suffers from that. I posted twice in the tech forum. Perhaps you use older version of TACVIEW? But in my case it is updated automatically in steam so I always use latest version.
That's strange, I could have sworn we fixed that some time ago. If this is still happening in the current beta, can you please bump the report thread so that it doesn't get overlooked and we can re-investigate it. Thanks!
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fulcrum28
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Re: CMO Public Beta - Build 1277.1

Post by fulcrum28 »

Thank you. Done
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Klahn
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Re: CMO Public Beta - Build 1277.1

Post by Klahn »

Zyph wrote: Tue Sep 27, 2022 11:24 am When are you pushing it out for steam users? :shock:
I do not speak for the devs.

In my experience some, but not all, betas are pushed into the Steam beta. So it's possible that this beta won't show up there.

I suspect that this has something to do with the Steam player review system. If you drop a beta that turns out to have a major bug, someone could try it and then leave a negative review, without mentioning that they were using a beta update. So only betas that have been around for a while and found to be relatively bug-free show up there

Again, I don't speak for the devs on this.

But you can download the betas found here and apply them over your steam installation. They work just fine that way.
Zyph
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Re: CMO Public Beta - Build 1277.1

Post by Zyph »

Thank you for your reply!
Oh I see the logic in that. Will download it and apply it.

Have a nice evening!



Klahn wrote: Wed Sep 28, 2022 5:10 pm
Zyph wrote: Tue Sep 27, 2022 11:24 am When are you pushing it out for steam users? :shock:
I do not speak for the devs.

In my experience some, but not all, betas are pushed into the Steam beta. So it's possible that this beta won't show up there.

I suspect that this has something to do with the Steam player review system. If you drop a beta that turns out to have a major bug, someone could try it and then leave a negative review, without mentioning that they were using a beta update. So only betas that have been around for a while and found to be relatively bug-free show up there

Again, I don't speak for the devs on this.

But you can download the betas found here and apply them over your steam installation. They work just fine that way.
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