Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Axis end of turn:
Preliminary planning:
Germany - 27 production points - 37 BPs. Save 2 oil (Zagreb, and Berlin).
Italy - 11 production points - 21 BPs. Save 4 oil (Milan, Rome, Trieste, and Turin).
Japan - 20 production points - 30 BPs. Save 2 oil (Kyoto, and Canton), and idle two NEI oil.
Stay at sea:
The following units stay at sea.
Germany:
Faeroes Gap: SUB
Eastern Mediterranean: CP
Italy:
Faeroes Gap: 6 SUB
Italian Coast: CP + BB + 3 CA
Eastern Mediterranean: 4 CA
CSV: 2 SUB
Japan:
Sea of Japan: CP + BB Fuso
Japanese Coast: CA
China Sea: 12 CP + CVL + CA Haguro + CA Asama
The Marianas: CA
South China Sea: 5 CP + 2 CA
Bismarck Sea: CP + FTR2
Coral Sea: SUB in 4-box
Polynesia: SUB in 4-box
Return to Base:
Germany:
Bay of Biscay: FTR3 + NAV3 -> Brest
North Sea: SUB -> Bordeaux
Italy:
Bay of Biscay: FTR2 (G.50) -> St-Nazaire, FTR2 (Re 2002) -> 60,26 (E Bordeaux)
East Med: FTR2 -> Tripoli
Italian Coast: FTR2 -> 73,47 (Greece), 2 CA -> La Spezia
Japan:
Sea of Japan: TRS 4447 -> Tientsin, BB (Hiei) -> Singapore, CV + 2 BB + TRS -> Fukuoka
China Sea: BB Kirishima -> Singapore, TRS + AT -> Manila, CA + PARA Div -> Rangoon, AMPH + 5-3 MAR -> Singapore, AMPH + MAR ->
Batavia, CA + INF Div -> Pontinak, Borneo, NEI, CA -> Fukuoka, CA -> Manila, BB -> Batavia
The Solomons: FTR2 -> Truk
Bismarck Sea: FTR2 -> Rabaul, CA -> Manila
Polynesia: SUB -> Truk
Coral Sea: SUB -> Rabaul
New Zealand Coast: SUB -> Rabaul
Arabian Sea: 2 SUB -> Singpore
South China Sea: FTR2 -> Singapore, NAV4 -> Hong-Kong, NAV2 -> Canton, BB CA -> Fukuoka
Use Oil:
Germany:
All units, except ATR3 (Murmansk), are reorganized for 3 oil (3.4). Use saved oil in Cologne, Vienna, and Budapest.
Italy:
All units, except all SUBs, HQI, MECH, CA Artevalde, CA Tourville, BB Littorio, CA Zara, LND3 SM.81, LND3 SM.79, are reorganized
for 2 oil (2.4). Use 2 saved oil in Milan.
Japan:
All units are reorganized for 4 oil (4.3). Use the two idle NEI oil, the oil going to Canton, and oil saved in Canton.
Breakdown:
Scrap:
Italy: LND3
Production:
Germany (37):
MIL
MOT
2 ARM
FTR2
FTR3
LND3
NAV3
4 Pilot
Italy (21):
MIL
MAR
FTR2
NAV3
2 Pilot
SUB 5053 (2nd)
Repair SUB
Repair TRS
Japan (30):
HQA
2 CVP1
NAV2
NAV3
3 Pilot
BB (2nd)
CV(2nd)
SUB (2nd)
CP
Factory destruction:
-
Reinforcements:
Germany:
FTR2 (FW 190A-8) -> Kiel
FTR2 (FW 190F-3) -> Königsberg
FTR2 (BF 109G-2) -> Aachen
FTR3 (He 219) -> Dusseldorf
LND3 (Ju 88P) -> Königsberg
MIL -> Hamburg
ENG + 9-4 MOT -> Königsberg
INF -> Kiel
6-4 MOT -> Liege
Italy:
FTR2 (G.55) + NAV3 -> Palermo
FTR2 -> Genoa
MIL -> Rome
MIL -> Milan
MOT -> Naples
BB + SUB -> La Spezia
Japan:
FTR2 (Ki-84-Ia) -> Osaka
FTR2 (N1K1-J) -> Sapporo
FTR2 (Ki-44-II) + NAV3 -> Sasebo
CV -> Fukuoka
CP -> Fukuoka
AT -> Fukuoka
Voluntary Resource Lending:
Same; Germany -> Italy: 11 resources, (4 oil) + 4 BPs
Axis goes first if we win the initiative.
Preliminary planning:
Germany - 27 production points - 37 BPs. Save 2 oil (Zagreb, and Berlin).
Italy - 11 production points - 21 BPs. Save 4 oil (Milan, Rome, Trieste, and Turin).
Japan - 20 production points - 30 BPs. Save 2 oil (Kyoto, and Canton), and idle two NEI oil.
Stay at sea:
The following units stay at sea.
Germany:
Faeroes Gap: SUB
Eastern Mediterranean: CP
Italy:
Faeroes Gap: 6 SUB
Italian Coast: CP + BB + 3 CA
Eastern Mediterranean: 4 CA
CSV: 2 SUB
Japan:
Sea of Japan: CP + BB Fuso
Japanese Coast: CA
China Sea: 12 CP + CVL + CA Haguro + CA Asama
The Marianas: CA
South China Sea: 5 CP + 2 CA
Bismarck Sea: CP + FTR2
Coral Sea: SUB in 4-box
Polynesia: SUB in 4-box
Return to Base:
Germany:
Bay of Biscay: FTR3 + NAV3 -> Brest
North Sea: SUB -> Bordeaux
Italy:
Bay of Biscay: FTR2 (G.50) -> St-Nazaire, FTR2 (Re 2002) -> 60,26 (E Bordeaux)
East Med: FTR2 -> Tripoli
Italian Coast: FTR2 -> 73,47 (Greece), 2 CA -> La Spezia
Japan:
Sea of Japan: TRS 4447 -> Tientsin, BB (Hiei) -> Singapore, CV + 2 BB + TRS -> Fukuoka
China Sea: BB Kirishima -> Singapore, TRS + AT -> Manila, CA + PARA Div -> Rangoon, AMPH + 5-3 MAR -> Singapore, AMPH + MAR ->
Batavia, CA + INF Div -> Pontinak, Borneo, NEI, CA -> Fukuoka, CA -> Manila, BB -> Batavia
The Solomons: FTR2 -> Truk
Bismarck Sea: FTR2 -> Rabaul, CA -> Manila
Polynesia: SUB -> Truk
Coral Sea: SUB -> Rabaul
New Zealand Coast: SUB -> Rabaul
Arabian Sea: 2 SUB -> Singpore
South China Sea: FTR2 -> Singapore, NAV4 -> Hong-Kong, NAV2 -> Canton, BB CA -> Fukuoka
Use Oil:
Germany:
All units, except ATR3 (Murmansk), are reorganized for 3 oil (3.4). Use saved oil in Cologne, Vienna, and Budapest.
Italy:
All units, except all SUBs, HQI, MECH, CA Artevalde, CA Tourville, BB Littorio, CA Zara, LND3 SM.81, LND3 SM.79, are reorganized
for 2 oil (2.4). Use 2 saved oil in Milan.
Japan:
All units are reorganized for 4 oil (4.3). Use the two idle NEI oil, the oil going to Canton, and oil saved in Canton.
Breakdown:
Scrap:
Italy: LND3
Production:
Germany (37):
MIL
MOT
2 ARM
FTR2
FTR3
LND3
NAV3
4 Pilot
Italy (21):
MIL
MAR
FTR2
NAV3
2 Pilot
SUB 5053 (2nd)
Repair SUB
Repair TRS
Japan (30):
HQA
2 CVP1
NAV2
NAV3
3 Pilot
BB (2nd)
CV(2nd)
SUB (2nd)
CP
Factory destruction:
-
Reinforcements:
Germany:
FTR2 (FW 190A-8) -> Kiel
FTR2 (FW 190F-3) -> Königsberg
FTR2 (BF 109G-2) -> Aachen
FTR3 (He 219) -> Dusseldorf
LND3 (Ju 88P) -> Königsberg
MIL -> Hamburg
ENG + 9-4 MOT -> Königsberg
INF -> Kiel
6-4 MOT -> Liege
Italy:
FTR2 (G.55) + NAV3 -> Palermo
FTR2 -> Genoa
MIL -> Rome
MIL -> Milan
MOT -> Naples
BB + SUB -> La Spezia
Japan:
FTR2 (Ki-84-Ia) -> Osaka
FTR2 (N1K1-J) -> Sapporo
FTR2 (Ki-44-II) + NAV3 -> Sasebo
CV -> Fukuoka
CP -> Fukuoka
AT -> Fukuoka
Voluntary Resource Lending:
Same; Germany -> Italy: 11 resources, (4 oil) + 4 BPs
Axis goes first if we win the initiative.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Can that CVP be edited? There are many CVPs with the same name. I think It’s my best 1 size CVP, but if it cannot be edited, I’m OK to get one BP and build new. If anyone can fix that, it would be great.
JJ said I should do the turn end, so there will be one week break as I’m travelling.
JJ said I should do the turn end, so there will be one week break as I’m travelling.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Are you able to make these edits?Orm wrote: Fri Sep 30, 2022 4:31 pm Editing the CVP1 to reserve pool, and one extra pilot (either some reinforcement or to the reserve pool) seems like a good way to fix it.
**Also I might try EOT, I have guidance from Petteri on what he wants to do. But first let's figure out this cvp and get the file edits for that done?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
No, I am not comfortable in editing saves.
Mayhemizer, or peskpesk, might be able. Or perhaps we can get some external help. Or do it the old fashioned way.
Mayhemizer, or peskpesk, might be able. Or perhaps we can get some external help. Or do it the old fashioned way.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I know how to edit BP and pilot, but not CVP. I believe I could edit ARM HQ or capital ship as there is only one of kind, but there are many CVPs called Swordfish.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Ok thanks - what is your best recommendation about how to proceed?Mayhemizer_slith wrote: Sun Oct 02, 2022 3:13 pm I know how to edit BP and pilot, but not CVP. I believe I could edit ARM HQ or capital ship as there is only one of kind, but there are many CVPs called Swordfish.
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
My suggestions are
1) ask if betatesters have tool to fix this
2) ask if rkr1958 can fix this
3) give CW 1 BP and 1 pilot
1) ask if betatesters have tool to fix this
2) ask if rkr1958 can fix this
3) give CW 1 BP and 1 pilot
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
The only way I'm able to edit these is to go back to a save prior to the issue for the CVP & CV in question. Save the CVP & CV data and then copy that data over the corresponding CVP & CV in the current game file. Finally I then place the restored CVP & CV in its proper location (e.g., when the CV is in the current game file). I've had a lot of success with that approach. If you're uncomfortable with that type of edit, or not following me exactly, I'd be happy to give it a shot if you wish to post both a prior and current game file.Orm wrote: Fri Sep 30, 2022 4:07 pm We can agree on that is the CVP1 from the North Sea. And it should still be on the CV Illustrious. And I assume that the second lost CW pilot is from that CVP.
Not sure on how to best fix this.
Editing in a CVP on a carrier makes me fear errors. I rather see it edited to a land hex.
I am open to suggestions.
Ronnie
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
We have had issues with CVPs before. And I de recall such issues in other games. Therefore, I suggest that giving CW BPs, or adding pilots, or a combination, is the safest way to proceed.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
That is the safe way to go.Orm wrote: Mon Oct 03, 2022 4:15 pm We have had issues with CVPs before. And I de recall such issues in other games. Therefore, I suggest that giving CW BPs, or adding pilots, or a combination, is the safest way to proceed.
I’m OK with it, but CW needs to use one air action before CVP is on CV as CV stay on sea. CW might take air action at some point and after that we have no problem. If there is a situation when we would like use CVP before it’s on CV, can we somehow roleplay it?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I am ok with some 'role-playing' to simulate how it should have been. Does that include oil usage if the cvp is to be reorganized? Or are we to role-play it to a disorganized state?

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
We can use oil for it. I just mean there might be a situation we would like to use it on impulse 1. Other option is that first impulse Axis do nothing and Allies rebase that CVP. Then we just have to know what rolls are needed to end turn.Orm wrote: Mon Oct 03, 2022 4:33 pm I am ok with some 'role-playing' to simulate how it should have been. Does that include oil usage if the cvp is to be reorganized? Or are we to role-play it to a disorganized state?![]()
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I understood you. Roleplaying it until the CVP is back on duty seems good to me.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Ok, so we will go with 1 BP and 1 PIL. I don't know how to edit pilots. I do know how to add BP while doing EOT. I can probably start EOT soon but can someone else add the PIL later? Petteri - do we need PIL this turn to place plane? If so can Axis re-send EOT file with PIL added?
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I think there are so many planes arriving CW needs pilot. Pilot could be added to reserve pilots or arriving pilots. Or move one plane from reserve to map, would that give us a pilot?
How would rkr1958 fix this? What is the easiest way?
How would rkr1958 fix this? What is the easiest way?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Mayhemizer_slith wrote: Tue Oct 04, 2022 5:15 am I think there are so many planes arriving CW needs pilot. Pilot could be added to reserve pilots or arriving pilots. Or move one plane from reserve to map, would that give us a pilot?
How would rkr1958 fix this? What is the easiest way?
rkr1958 wrote: Mon Oct 03, 2022 3:05 pmThe only way I'm able to edit these is to go back to a save prior to the issue for the CVP & CV in question. Save the CVP & CV data and then copy that data over the corresponding CVP & CV in the current game file. Finally I then place the restored CVP & CV in its proper location (e.g., when the CV is in the current game file). I've had a lot of success with that approach. If you're uncomfortable with that type of edit, or not following me exactly, I'd be happy to give it a shot if you wish to post both a prior and current game file.Orm wrote: Fri Sep 30, 2022 4:07 pm We can agree on that is the CVP1 from the North Sea. And it should still be on the CV Illustrious. And I assume that the second lost CW pilot is from that CVP.
Not sure on how to best fix this.
Editing in a CVP on a carrier makes me fear errors. I rather see it edited to a land hex.
I am open to suggestions.
Ronnie
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Thanks for contributing to this Ronnie. Is there a way to add a pilot to reserve pool or move a pilot from reserve pool to map that you know of that is simple?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Need to check my notes but I think I've done this before. Either way I think it would be fairly simple to add a pilot to the reserve pool or even build pool.jjdenver wrote: Thu Oct 06, 2022 12:55 pm Thanks for contributing to this Ronnie. Is there a way to add a pilot to reserve pool or move a pilot from reserve pool to map that you know of that is simple?
Ronnie
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
It looks pretty simple to move a PIL to production and coming in the current turn or add a PIL to the reserve pool. Post your game file at the factory destruction phase and I'll be happy to do so (either way) or show you how. Just let me know how I might help.rkr1958 wrote: Thu Oct 06, 2022 4:15 pmNeed to check my notes but I think I've done this before. Either way I think it would be fairly simple to add a pilot to the reserve pool or even build pool.jjdenver wrote: Thu Oct 06, 2022 12:55 pm Thanks for contributing to this Ronnie. Is there a way to add a pilot to reserve pool or move a pilot from reserve pool to map that you know of that is simple?
Ronnie
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
That sounds good. We can post save file or if you can easily point out how to find correct pool we can even edit it. I usually edit units or BPs when I know in which hex they are. I don’t know how to find pilots in pools.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law


