1.11.12a high command skill roll overrided by OHQ boni skills roll

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JeanleChauve
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1.11.12a high command skill roll overrided by OHQ boni skills roll

Post by JeanleChauve »

The fight uses the high skill command AND, if an OHQ is attached, the operational command/offensive tactics/tank tactics when starting the fight.
These bonuses multiply the attack value.

But, in the odds calculation, the high skill command roll is OVERRIDDEN by the OHQ bonus attached to the unit (depending on the effectiveness (distance) 100/75/25/0%).

How to reproduce the case: same unit is used and is attached/detached in a row. SHQ->OHQ1->OHQ2->SHQ
modifiers SHQ
modifiers SHQ
etape1.png (631.28 KiB) Viewed 338 times
Set OHQ 1
Set OHQ 1
etape2.png (228.37 KiB) Viewed 338 times
By the way there is a little typo : ADMINSTRATION instead of ADMINISTRATION
modifiers OHQ 1 100% effective
modifiers OHQ 1 100% effective
etape3.png (552.5 KiB) Viewed 338 times
modifiers OHQ 1 50% effective
modifiers OHQ 1 50% effective
etape4.png (630.44 KiB) Viewed 338 times
Last edited by JeanleChauve on Sun Oct 09, 2022 10:27 pm, edited 2 times in total.
JeanleChauve
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Joined: Thu Apr 06, 2017 5:03 am
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Re: high command skill roll overrided by OHQ boni skills roll

Post by JeanleChauve »

modifiers OHQ 1 0% effective
modifiers OHQ 1 0% effective
etape5.png (597.35 KiB) Viewed 337 times
Effectiveness OHQ 2 100% effective
Effectiveness OHQ 2 100% effective
etape6.png (269.09 KiB) Viewed 337 times
modifiers OHQ 2 100% effective
modifiers OHQ 2 100% effective
etape7.png (549.18 KiB) Viewed 337 times
modifiers OHQ 2 50% effective
modifiers OHQ 2 50% effective
etape8.png (580.21 KiB) Viewed 337 times
Last edited by JeanleChauve on Sun Oct 09, 2022 11:22 am, edited 1 time in total.
JeanleChauve
Posts: 245
Joined: Thu Apr 06, 2017 5:03 am
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Re: high command skill roll overrided by OHQ boni skills roll

Post by JeanleChauve »

modifiers OHQ 2 25% effective
modifiers OHQ 2 25% effective
etape10.png (611.48 KiB) Viewed 335 times
modifiers OHQ 2 0% effective
modifiers OHQ 2 0% effective
etape11.png (601.59 KiB) Viewed 335 times
Reattached to only SHQ
Reattached to only SHQ
etape13.png (538.87 KiB) Viewed 335 times
Leader skill modifiers tooltips should be:
Average High command bonus for "unit" is (High command skill roll) AND average OHQ bonus for "unit" is (OHQ Boni skill roll).
----------------------------
total average bonus = (High command skill roll+OHQ Boni skill roll).

For the case with the 1st proposed OHQ (2MG) and 100% effective, leader skill modifiers tooltips should be:
Average High command bonus for Rover IV is 51% AND average OHQ bonus for Rover IV is 18%.
----------------------------
total average bonus for Rover IV = 69%.
JeanleChauve
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Re: high command skill roll overrided by OHQ boni skills roll

Post by JeanleChauve »

If the AI ever uses the odds estimation calculation, fixing this issue could also improve its tactical choices.
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Vic
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Re: 1.11.12a high command skill roll overrided by OHQ boni skills roll

Post by Vic »

Thanks for the in-depth presentation of the issue. I have confirmed its not working as intended. Will be improved upon in upcoming patch.
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