Take a look at the following 2 pictures. It is the same battle just with different order of which unit attacks first, second, etc.


Moderator: Vic


I'm pretty sure that the odds display doesn't simulate a full combat round ?ORIGINAL: Soar_Slitherine
The game simulates a round of combat to determine the values used for estimating the odds, so I believe it's just the result of the random number generation during simulated combat that changed here. You can directly see in the screenshots which factors changed, and none of them have anything whatsoever to do with the order the units are added in.


ORIGINAL: Vic
Those odds are just an estimation guys. And it is baded on simulating 1 combat round of battle. Changing the order of the units could result in slightly different results in that simulation since a lot of random rolls are involved and something like the butterfly effect might occur.
You're right, I didn't have the game open and I didn't use the right terms. It is actually the offensive power for the attacker and the defensive power for the defender.BlueTemplar wrote: Thu Oct 13, 2022 5:52 pm I'm not sure that "base attack power" is a good term either, surely the Combat value also takes into account troop "HP" ??
Do you know the math for offensive power?Soar_Slitherine wrote: Thu Oct 13, 2022 8:27 pm It does take HP into account, as some of the modifiers listed in the estimation are explicitly hitpoint-based.
I'm specifically talking about the value *before* the displayed modifiers.Soar_Slitherine wrote: Thu Oct 13, 2022 8:27 pm It does take HP into account, as some of the modifiers listed in the estimation are explicitly hitpoint-based.
Yet again, this term is (most likely) misleading - which I guess is not new for ShEmp (consider "Defense" and "HP"...)JeanleChauve wrote: Thu Oct 13, 2022 9:07 pm It is actually the offensive power for the attacker and the defensive power for the defender.
We all do, I've figured it out more than a year ago, and posted in this very thread, why do people keep ignoring it ?!? :
(I'm not 100% sure of course, as I barely had the time to test it before I stopped playing ShEmp, so more testing appreciated - especially on the defensive side, which might be different, but sadly I'm not aware for a way in ShEmp to load a game as a non-human-player Major ?)BlueTemplar wrote: Wed Jun 23, 2021 4:11 pm Yeah, so as I expected, there seems to be no combat simulation going on :
- For vehicles (including walkers) the (unmodified) Offensive Power just seems to be the sum of Combat values of all the troops (subunits).
- For APCs with infantry it's the sum divided by √2.
- For just infantry it's divided by 2.
1/√2 = 0.7071...However, I am seeing a multiplier of around 0.71
Yeah, and also on Hard Defense, maybe that this has an effect on the "Combat" value could be tested in a MP game ?Which makes sense since Infantry retain a greater proportion of their firepower on the offense compared to MGs.