proficiency check
proficiency check
I am failing 'proficiency' checks it seems every 2-3 turns( example- the Vietnam invasion scen.) ........I have read the manual, but I am missing something, would someone please provide a an overview of this proficiency issue, re; how to stay out of it, manage it etc.?
Thank you.
Thank you.
- Hellen_slith
- Posts: 2009
- Joined: Mon Oct 10, 2005 6:46 pm
RE: proficiency check
ORIGINAL: carll11
I am failing 'proficiency' checks it seems every 2-3 turns( example- the Vietnam invasion scen.) ........I have read the manual, but I am missing something, would someone please provide a an overview of this proficiency issue, re; how to stay out of it, manage it etc.?
Thank you.
Better minds than mine can probably address this issue, but it seems to be referred to in section 14.2 of the manual.
I haven't found much in the manual about how to avoid the issue but it seems to have something to do w/ the Force Proficiency Value (that I think is set by the scenario designer? not sure ....)
This is a mystery to me, too ... e.g. in my last turn in Tobruk '41, I failed this check after only one round of combat and very little movement except for attacking units. Seems to be a dice roll. Always a chance to fail, and not much you can do to mitigate, but I will look at some old manuals to see if they offer any insight ....

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RE: proficiency check
The silence on this one is deafening.
- Hellen_slith
- Posts: 2009
- Joined: Mon Oct 10, 2005 6:46 pm
RE: proficiency check
ORIGINAL: mdanz
The silence on this one is deafening.
I'll bet that Mr. Cross might have insight ...
or maybe this is an area that is intended to be and remains mysterious?
I (for one) find that not pushing my troops too hard,
will help at combat check.
OTOH, as w/ Tobruk '41 last move, it just hits.
Not sure.
Maybe it is one of the game mechanics, that says, roll the dice?
And you never know when it might hit?
Not sure ....
- Curtis Lemay
- Posts: 14922
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: proficiency check
This has been discussed plenty of times before, but for now, I can only find this statement of mine in the Battlefield Timestamp article:
"(note that Force Proficiency Failures are not changed by the BTS system – they are legitimate checks on force plans based upon how organized the force is)"
Remember that TOAW is IGOUGO. Your forces get to move while your enemy's forces must stand and wait. If there is no check on the exploitation of that fact, every force would get to carve the enemy up like a surgical strike. That should only be possible for the very best forces. Crummier forces should be well incentivized to plan for less complex combat sequences. Force Proficiency failures do just that. If you've got a crummier force, plan on fewer combat phases by expecting more than one combat round to get expended per phase, especially as you near the end of the turn.
"(note that Force Proficiency Failures are not changed by the BTS system – they are legitimate checks on force plans based upon how organized the force is)"
Remember that TOAW is IGOUGO. Your forces get to move while your enemy's forces must stand and wait. If there is no check on the exploitation of that fact, every force would get to carve the enemy up like a surgical strike. That should only be possible for the very best forces. Crummier forces should be well incentivized to plan for less complex combat sequences. Force Proficiency failures do just that. If you've got a crummier force, plan on fewer combat phases by expecting more than one combat round to get expended per phase, especially as you near the end of the turn.
RE: proficiency check
Bob, thanks for chiming in. I think your assessment checks on the IGOUGO system is spot-on. (I like the word "uncentivized")
As Molkte said in 1871:
The tactical result of an engagement forms the base for new strategic decisions because victory or defeat in a battle changes the situation to such a degree that no human acumen is able to see beyond the first battle.
and has been since frequently paraphrased:
No plan survives contact with the enemy
I fear some players are frustrated when their plan is truncated by the gods of war.
I welcome/tolerate the Proficiency Failures and Variable Initiative to equalize my ambitious plan. I play/design for historical accuracy and not game results.
Just my 2 dong worth
As Molkte said in 1871:
The tactical result of an engagement forms the base for new strategic decisions because victory or defeat in a battle changes the situation to such a degree that no human acumen is able to see beyond the first battle.
and has been since frequently paraphrased:
No plan survives contact with the enemy
I fear some players are frustrated when their plan is truncated by the gods of war.
I welcome/tolerate the Proficiency Failures and Variable Initiative to equalize my ambitious plan. I play/design for historical accuracy and not game results.
Just my 2 dong worth
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
RE: proficiency check
ORIGINAL: carll11
I am failing 'proficiency' checks it seems every 2-3 turns( example- the Vietnam invasion scen.) ........I have read the manual, but I am missing something, would someone please provide a an overview of this proficiency issue, re; how to stay out of it, manage it etc.?
Thank you.
Do not break down your units if you don't have to. It will increase the chance of a failed formation proficiency check.
Do not grind down your units in combat if you don't have to. The more losses you take the greater the chance of a failed formation proficiency check.
Keep your units health as green as possible. Trying to keep readiness and supply as high as possible makes a difference. You cannot continually move units with total disregard. There are cumulative consequences. Consider them as people that get tired and equipment that breaks.
Unfortunately there are random rolls that you cannot control.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
- cathar1244
- Posts: 1269
- Joined: Sat Sep 05, 2009 2:16 am
RE: proficiency check
Just my 2 dong worth
Let us know when you find a reliable supplier of Trente-trois. [;)]
Cheers
- Curtis Lemay
- Posts: 14922
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: proficiency check
Players may want to peruse my article on round management here:
https://www.matrixgames.com/forums/tm.asp?m=2231066
It discusses some strategies that may be useful for crummy forces to employ.
Be aware that it is quite old, and some of it may be obsoleted by the BTS thingy.
https://www.matrixgames.com/forums/tm.asp?m=2231066
It discusses some strategies that may be useful for crummy forces to employ.
Be aware that it is quite old, and some of it may be obsoleted by the BTS thingy.
RE: proficiency check
First, Thank you all for responding. I will give Curtiss' thread especially and the rest of the the advice serious thought.
I will say in the situation which got me to the point of making this comment I totally get the reorg thing, especially for units that have been roughly handled and arent exactly enthusiastic (Italians [;)] )and that a part of this game system I like as it adds a realism not found in other games.
But the situation that the final blown check found me in made me postal. The units has been pulled ( 80% intact as whole orgs too) from combat and had been sitting under C&C, fortified, untouched, no combat zip nada for 3 full turns ( outside Derna) .....they were at approx. 50% Prof. and bam enemy shows up, ( NOT engaged) and my whole Div. goes orange, of course the brits blew right threw them as they're def. at 50% value as orange etc etc ...just seemed way to arbitrary to me.
I will say in the situation which got me to the point of making this comment I totally get the reorg thing, especially for units that have been roughly handled and arent exactly enthusiastic (Italians [;)] )and that a part of this game system I like as it adds a realism not found in other games.
But the situation that the final blown check found me in made me postal. The units has been pulled ( 80% intact as whole orgs too) from combat and had been sitting under C&C, fortified, untouched, no combat zip nada for 3 full turns ( outside Derna) .....they were at approx. 50% Prof. and bam enemy shows up, ( NOT engaged) and my whole Div. goes orange, of course the brits blew right threw them as they're def. at 50% value as orange etc etc ...just seemed way to arbitrary to me.
- TheeWarLord
- Posts: 105
- Joined: Fri Nov 17, 2017 7:35 pm
RE: proficiency check
I also experienced an increase of failed proficiency checks on a scenario I often played. Interestingly, it was two turns in a row on the same combat round. This a scenario with a 70% proficiency force, I have often squeezed numerous battle rounds, and now just two battle rounds = 40% used, and turn over, twice in a row, never happend before.
- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
Re: proficiency check
About proficiency test failed generating an end turn, the manual says this:
Or could it be the opposite ?
*EDITED typos !
However it doesn't say which case is bad luck and which case is mismanagement. My guess is that when the turn ends because of a failed proficiency check, that's just bad luck. And when it ends because of no more rounds left, that's mismanagement. I deduce from the above there's nothing we can do to prevent proficiency test failureIf your turn ends after your combats have been
executed, there will be a message dialog telling
whether it ended because of a Force Proficiency
Check failure or because there is too little of
your turn left. So, if you get an early turn ending
you should be able to determine whether it was
due to bad luck or mismanagement.
Or could it be the opposite ?
*EDITED typos !
Last edited by nukkxx5058 on Tue Oct 18, 2022 8:52 pm, edited 1 time in total.
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 
- Curtis Lemay
- Posts: 14922
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: proficiency check
You have it right, except you should say "when it ends early" - not just "ends"nukkxx5058 wrote: Tue Oct 18, 2022 8:01 pm About proficiency test failed generating an end turn, the manual says this:However it doesn't say in which case is bad luck and in which case is mismanagement. My guess is that when the turn ends because of a failed proficiency check, that's just bad luck. And when it ends because of no more rounds left, that's mismanagement. I deduce from the above there's nothing we can do to prevent proficience test failureIf your turn ends after your combats have been
executed, there will be a message dialog telling
whether it ended because of a Force Proficiency
Check failure or because there is too little of
your turn left. So, if you get an early turn ending
you should be able to determine whether it was
due to bad luck or mismanagement.
Or could it be the opposite ?




