
I wish we were getting naval forces as well, but I noticed that the units are still pathing across the oceans. Interested to find out more about interrupting supply lines etc.
Can't wait to get into this.
Cheers
Das
Moderator: Vic
Thanks for posting the link.ernieschwitz wrote: Thu Oct 13, 2022 8:48 pm I had trouble finding the announcement, but if you want to hear it from Vics own mouth... Here it is:
https://www.youtube.com/watch?v=c99e8fiGnys
Features:
With Oceania the Procedural Planet Generation can now generate much more diverse Planets
Gaia Planet Class now available
Thalassa Planet Class now available
Proteus Planet Class now available
Fontus Planet Class now available
Maritime Trade House (MTH) mechanics
MTH Stock-trading, Policy Meetings, Dividends & Auctions
MTH Transport, Explore and Makeshift Port Contracts
MTH Naval warfare for sea supremacy
Naval logistical points allow amphibious invasions and transfers
I would disagree. New planet classes and a greater procedural generation system for random planets, amphibious assaults and manoeuvres, a new layer of diplomacy with the maritime trading houses and some naval warfare via this mechanic.Bellrock wrote: Sat Oct 15, 2022 12:57 am Are there any additional game play features/mechanics with this DLC that will add some more strategic dept to the game? As the DLC announcement only mentioned Ocean generated planets, and I assuming no navies as that is not in the feature list, this DLC seems a bit feature light for a DLC. Or perhaps some additional updates in the future?
Thanks
The entire Logistics system currently requires a road connection to a existing SHQ.mattpilot wrote: Mon Oct 17, 2022 7:30 am aww.. no naval units? I was really looking forward to designing my own ships
oh well - maybe the next dlc then![]()
AFAIK, there already are Paratroopers.arvcran2 wrote: Wed Oct 19, 2022 3:12 pm Airborn division ... is this is part of the air force or navy implementation? Just wondering if OCEANA is going to provide paratroopers as a new unit type.
https://www.matrixgames.com/forums/view ... &t=387498/zgrssd wrote: Wed Oct 19, 2022 3:01 pm
For everyone expecting "D-Day Invasion" to be possible, keep one thing in mind. This entire map
Fits into a single coastal hex.
Oh, nice, maybe now air bridges might enable otherwise disconnected infrastructure ?zgrssd wrote: Wed Oct 19, 2022 3:01 pmThe entire Logistics system currently requires a road connection to a existing SHQ.mattpilot wrote: Mon Oct 17, 2022 7:30 am aww.. no naval units? I was really looking forward to designing my own ships
oh well - maybe the next dlc then![]()
Just undoing that design decision was plenty of work![]()
While it's *really* nice to have the game heavily based in simulation, gameplay comes fist - if gameplay is better with tactical, "zoomed-in" landing decisions, we should have them. (See also, already in the game : Concentric Bonus.)zgrssd wrote: Wed Oct 19, 2022 3:01 pm For everyone expecting "D-Day Invasion" to be possible, keep one thing in mind. This entire map:
Fits into a single coastal hex.