I know you said you are not really doing enhancements anymore and that is fine but when you decide to make your next Strategic Command iteration I would recommend a third alternative to trying to retrieve the units back. Perhaps allowing fleet AI to have a specific unit ID command to pull the Transports and AVL to a central location and they would then unload.Hubert Cater wrote: Wed Oct 19, 2022 3:41 pm A) What the AI will do is if the Ampibious or Transport plan is without waypoints, it will look for available units amphbs or transports without plans within range of the desired coastal landing position. The range is within the range of the maximum distance of any naval unit associated with that particular country. It is a general calculation to assign a reasonable range to consider.
This is typically a shorter range plan, e.g. like D-Day, or like like the ones for the default 1943 campaign that has the AI already with Amphbious Transports at sea for the Allies at the start of the campaign to invade Sicily from North Africa.
B) If the Amphibious or Transport plan has waypoints, this is typically a longer range plan, the AI will look for any available Amphibs or Transports within the same range as described/calculated in A) but from the first FRIENDLY_POSITION, and yes it will scan outwards towards the sea from that position even though it is a land position.
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The reason for the difference between how a longer range plan and a shorter range plan is handled when it comes to abandoned transports is that an amphibious plan will not unload until 50% of transports are in range of coastal position, and from testing it was found that to collect abandoned transports near the original FRIENDLY_POSITION, presumably where more friendly transports will join, just worked out better overall.
The solution above, although really good, does not resolve many issues as I do see in many simulated games lost transports and AVLs