You should be able to extract the new EXE, \Graphics, and \Setups files from the zip file directly into your v1.23.08 or v1.24.02 Beta install. Alternatively, you may want to install a separate copy of the official v1.23.08 and update that to the v1.24.03 Beta.Empires in Arms the Napoleonic Wars - 1.24.03
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- 0000826: [minor AI Enhancement] AI Cossacks and Guerillas [and Freikorps] do not auto-withdraw from trivial combats - resolved.
- Naval AI weakness for amphibious invasions - resolved.
- AI naval reinforcement not working – resolved.
- AI weakness for reinforcing battles with minor corps – resolved.
- Game log message missing for battle loser breaks but no pursuit – resolved.
Empires in Arms the Napoleonic Wars - 1.24.02
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- 0000835: [Game Bug] Poland not receiving money or manpower - change made for v1.22.01 incorrectly added redundant income and manpower collection at Kingdom creation - resolved.
- AI combat casualty number displays and game log messages sometimes incorrect - resolved.
- Placing depot allowed across blocked sea crossing - resolved.
- Naval AI weakness for blocking sea crossings - resolved.
- Keep AI bonuses if under siege or enforced peace by a human player (to make the computer opponent more challenging) - resolved.
- Naval landings not allowed in some controlled areas - resolved.
- Some surrenders still resulting in some enemy minors remaining at war with a former enemy major power - resolved.
- Effects of Peace not implemented correctly - resolved (see Rule 6.4.1 and 6.4.2 updates).
- Problem with evacuating garrisons under some nation control changes - resolved.
- Combat selection of best leader in battle does not include maximum tactical rating - resolved.
- Cavalry withdrawal rule incorrect - resolved (see Rule 11.2.4, Resolve Withdrawals, updated to apply to the Austrian Light Infantry Corps but to not apply if the attacker is also an all-cavalry force and/or if the commanding leader has a Strategic Rating of 5.)
- Light ships autoevade combats with Heavy should not apply to a forced running of a blockade box - resolved.
- Persia setup for Alternate EIH has 2x corps of 10i5c but 30i20c available - resolved (database updated to 4x corps of 10i5c).
- Creating Confederation of the Rhine should give +2 PS - resolved (database updated).
- AI victor selecting unit/leader/fleet not working correctly during implementation of surrender conditions - resolved.
- Nations and provinces should be marked on the map with a "(R)" or a "(O)" for the available Confederation of the Rhine or Ottoman Empire components, respectively - resolved.
- Minors that have corps should be marked somehow - resolved (the Show Selected Nation Information box now includes a "[FS]" indicator).
- FrClassicCampaign1805-_Flexible setup and AI setup should not have French fleets at sea - resolved.
- Supply cost calculations for units on depots not correct - resolved.
- AutoForage incorrectly resetting foraged units to normal supply and charging supply cost - resolved.
- Game locking up related to AI transferring factors from garrison to corps – resolved.
- Ghost corps remaining after unit eliminated in combat – resolved.
- French conquered minors re-conquered by Austria were lost when France went into Instability – resolved.
Empires in Arms the Napoleonic Wars - 1.24.01
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- 0000112: [UI Enhancement] No method of tracking or changing what has been purchased in the economic phase – closed (warning prompt added that builds cannot be changed once made).
- 0000167: [AI Enhancement] Foolish Spanish AI – closed.
- 0000578: [Game Enhancement] Pay for Supply button - closed.
- 0000649: [AI Enhancement] AI leader choice is sometimes quite suboptimal – resolved (best leader now assessed with all four ratings).
- 0000650: [AI Enhancement] Turkish AI arguably places/keeps feudals too much – resolved.
- 0000656: [AI Bug] AI has strange priorities for stacks – closed.
- 0000659: [AI Enhancement] GB AI: 'Dead Frenchmen' bounty? - closed.
- 0000815: [Game Enhancement] Unable to create new cavalry corps or heavy fleet in game editor – resolved.
- 0000822: [AI Enhancement] AI Operations with Allies – resolved.
- 0000822: [AI Enhancement] AI Cossacks and Guerrillas – resolved (exempted from regular AI battle assignments).
- PBEM human player sometimes switches to AI following combat - resolved (additional function added to verify player types at end of PBEM land move and land combat phases).
- AI sometimes DOWs minors with insufficient factors in range (e.g., Turkey DOWing Egypt) - resolved.
- Program sometimes retreats units to capital under siege - resolved.
- Miscellaneous land and naval AI adjustments - resolved.
- AI naval reinforcement bug for ships not ready and ships not owned being added to fleets - resolved.
- Show highlighted areas for possible naval unloads - resolved.
- Game incorrectly allows friendly controlled non-national ships to be added to friendly fleet - resolved.
- Auto-Forage incorrectly foraging besieging units - resolved.
- Unit-to-Unit transfer graphics for ships not working - resolved.
Empires in Arms the Napoleonic Wars - 1.24.00
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- 0000530: [Game Enhancement] Computer not choosing the optimal path when moving multiple areas – closed. [NOTE: Manual path selection by player is still most efficient for considering movement costs and forage values, rather than shortest path.]
- 0000531: [Game Enhancement] Cannot remove a depot with a depot garrison on it - resolved, player may now opt to disband garrison.
- 0000855: [Game Bug] Scenario Editor Later Campaign Issues – resolved (unit availability dates do not change when start date is changed).
- 0000862: [Game Bug] Admin cannot move ships into harbor of conquered minors or Free States – closed.
- mcextentions.cpp file removed from build to remove legacy alternate modern conquest functions (wgsbombing, wgsintel, wgsresearch, terrorism) - resolved.
- Standard (non-EIA) battle types removed from build (BTsea, BTrural, and BTsiege) to remove legacy alternate combat model - resolved.
- AAR move arrows incorrectly displayed as hashed lines instead of solid lines in winter zones - resolved.
- UI scaled up about 40-50% as it is tiny on a modern screen size - resolved (top menu bar scaled up 50%).
- Some game buttons not updated to standard font - resolved (17 new BMP files for \Graphics\ui\buttons).
- Fonts on Unit Report screen not clear on high-resolution screens - resolved (changed Quixley LET to Verdana Italic).
- Create new scenario limited to 1805 classic EIA by default - resolved (player is now prompted to select 1805 classic EIA or 1805 alternate EIH scenario database).
- Spurious French corps units displayed in unit box towards right and bottom - resolved.
- Access Violation errors related to setup of minor (Naples) upon declaration of war - resolved.
- AI building too many militia - resolved.
- MAXDEPOTS previously changed from 8 to 10 in nwvars.cpp was not also changed in nwvars.h and caused a supply chain break with the Austrian IXd Depot - resolved.
- Some surrenders incorrectly evacuating cities despite temporary access - resolved (replaced nation_correct_force_locations function with the more standard nation_evacuate_all_units function when executing surrenders).
- Some DOWs still resulting in some minors not being at war with other minors of the major powers - resolved.
There have not been any bug reports since v1.24.02 Hotfix #4 was posted over a month ago, which is great. There are not too many documented updates in v1.24.03, but there have been numerous other undocumented AI adjustments and fine-tuning as I've been playtesting over the past few weeks. Players should find the computer opponent considerably more challenging now than before, especially on Hard settings. I expect this version, with perhaps a hotfix or two if necessary, to be THE version going into an official update patch by end of summer.
PLEASE, give this a go and let me know if you see any issues? I think most everything that I can reasonably do with Empires in Arms, I have done. Perhaps a few more minor bugs are lingering, and certainly a few more AI adjustments are possible. Enjoy!
UPDATE 8/4/22 - New zip file updated for v1.24.03 Hotfix #1. See notes in post below.
UPDATE 8/12/22 - New zip file updated for v1.24.03 Hotfix #2. See notes in post below.