[1.11.12c] SHQ fails to supply troops without a logistic assets, does not attract LP

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Voker57
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[1.11.12c] SHQ fails to supply troops without a logistic assets, does not attract LP

Post by Voker57 »

operational logistics are well in range of SHQ, but units do not receive anything because of "SHQ logistical limit" and other zone logistics cannot enter the tile
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Don_Kiyote
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Re: [1.11.12c] SHQ fails to supply troops without a logistic assets, does not attract LP

Post by Don_Kiyote »

stack much :p

If you could post an image with the 'used logistics' overlay on, instead of bottlenecks, that would help us see what the organic logistics are doing, hopefully.

It almost looks to me like the road, to your city stack, has just been built this turn, or that a traffic sign is on. But youve played enough to know about that.
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Voker57
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Re: [1.11.12c] SHQ fails to supply troops without a logistic assets, does not attract LP

Post by Voker57 »

Don_Kiyote wrote: Mon Oct 31, 2022 5:52 am stack much :p

If you could post an image with the 'used logistics' overlay on, instead of bottlenecks, that would help us see what the organic logistics are doing, hopefully.

It almost looks to me like the road, to your city stack, has just been built this turn, or that a traffic sign is on. But youve played enough to know about that.
That city is my SHQ and road has been there forever. Operational logistics can't pick up because SHQ thinks it's at limit and does not dispense any goods.
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Re: [1.11.12c] SHQ fails to supply troops without a logistic assets, does not attract LP

Post by Soar_Slitherine »

Organic logistics picking up items directly from the SHQ costs no logistics points, so it shouldn't really be limited by SHQ logistics limits either.
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Re: [1.11.12c] SHQ fails to supply troops without a logistic assets, does not attract LP

Post by Don_Kiyote »

Voker57 wrote: Mon Oct 31, 2022 9:43 am That city is my SHQ and road has been there forever. Operational logistics can't pick up because SHQ thinks it's at limit and does not dispense any goods.
Why isnt that bit of road blacked out? You are showing the 'Bottlenecks" overlay, arent you?

Anyways, I have had trouble dealing directly with SHQ when all of its logistics points are used. I posted a bug report about two weeks ago, where you cant use the "replace" funtion while actually sitting in the SHQ, if its logistics points have all been used up. But I always saw black when that happened.
Don_Kiyote
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Re: [1.11.12c] SHQ fails to supply troops without a logistic assets, does not attract LP

Post by Don_Kiyote »

Voker57 wrote: Mon Oct 31, 2022 9:43 am That city is my SHQ and road has been there forever. Operational logistics can't pick up because SHQ thinks it's at limit and does not dispense any goods.
Why isnt that bit of road blacked out? You are showing the 'Bottlenecks" overlay, arent you?

Anyways, I too have had trouble dealing directly with SHQ when all of its logistics points are used. I posted a bug report about it two weeks ago. You cant use the "replace" funtion while actually sitting in the SHQ, if its logistics points have all been used up. But I always saw black when that happened.
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Voker57
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Re: [1.11.12c] SHQ fails to supply troops without a logistic assets, does not attract LP

Post by Voker57 »

Don_Kiyote wrote: Tue Nov 01, 2022 9:21 am
Voker57 wrote: Mon Oct 31, 2022 9:43 am That city is my SHQ and road has been there forever. Operational logistics can't pick up because SHQ thinks it's at limit and does not dispense any goods.
Why isnt that bit of road blacked out? You are showing the 'Bottlenecks" overlay, arent you?

Anyways, I too have had trouble dealing directly with SHQ when all of its logistics points are used. I posted a bug report about it two weeks ago. You cant use the "replace" funtion while actually sitting in the SHQ, if its logistics points have all been used up. But I always saw black when that happened.
It is bottlenecks mode, and there is no black line because no logistics even attempt to go towards SHQ tile for some reason. Otherwise logistics would work normally.
Don_Kiyote
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Re: [1.11.12c] SHQ fails to supply troops without a logistic assets, does not attract LP

Post by Don_Kiyote »

Voker57 wrote: Tue Nov 01, 2022 11:11 am It is bottlenecks mode, and there is no black line because no logistics even attempt to go towards SHQ tile for some reason. Otherwise logistics would work normally.
Why would logistics need to go towards your SHQ city? Is there no Logistic Point producing asset in your SHQ's city hex?
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Voker57
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Re: [1.11.12c] SHQ fails to supply troops without a logistic assets, does not attract LP

Post by Voker57 »

Don_Kiyote wrote: Wed Nov 02, 2022 9:20 am
Voker57 wrote: Tue Nov 01, 2022 11:11 am It is bottlenecks mode, and there is no black line because no logistics even attempt to go towards SHQ tile for some reason. Otherwise logistics would work normally.
Why would logistics need to go towards your SHQ city? Is there no Logistic Point producing asset in your SHQ's city hex?
Yes, it got destroyed and that caused the manifestation of the bug.
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Re: [1.11.12c] SHQ fails to supply troops without a logistic assets, does not attract LP

Post by Don_Kiyote »

ahhh
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