handle mobilization scrits

Strategic Command WWII World at War Tech Support
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Yvan1326
Posts: 53
Joined: Mon Nov 30, 2020 2:05 pm
Location: France

handle mobilization scrits

Post by Yvan1326 »

hello,
when I launch a personal game mod, here is the message I receive at the start of the first round:

failed(handle_mobilization_scripts): attached first element as F

What's going on?
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Hubert Cater
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Joined: Mon Jul 22, 2013 11:42 am
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Re: handle mobilization scrits

Post by Hubert Cater »

Difficult to say, can you send the mod, campaign and campaign subfolders, to me at support@furysoftware.com and I'll be happy to take a look.

You can use WeTransfer to send the mod if the files are too large for email.
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Hubert Cater
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Re: handle mobilization scrits

Post by Hubert Cater »

It looks like there are a few countries in your Country list that have no capital, perhaps no territory either, that are set to 95% mobilization.

There is an automatic preparation and joining of the war for any nation that sits at >= 90% mobilization, and this is kicking in for your campaign and then causing the crash as there is no capital to associate with this country then joining.

If you remove the 95% mobilization this will correct the issue as far as I can tell.
Yvan1326
Posts: 53
Joined: Mon Nov 30, 2020 2:05 pm
Location: France

Re: handle mobilization scrits

Post by Yvan1326 »

hello
thank you for the answer.
I had actually identified the problem, what surprises me is that with version 1.14 it worked without problems!?

so question, how can we declare at war a country without a capital, a ghost country which will be created later in the game with territory scripts.
in my mode for example Ukraine, State of Burma, second republic of the Philippines and Government of Free India... but which could also be used for the creation of Croatia or Nanjing.
this would avoid the problem of unit withdrawal during the creation of the country.
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BillRunacre
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Re: handle mobilization scrits

Post by BillRunacre »

You can have the country form via one TERRITORY script that merely creates it and gives it a capital.

Then have a MOBILIZATION script for it to join whichever side you want it to join.

Then another TERRITORY script to give it more territory.

But no country can actually exist on the map without a capital.
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Hubert Cater
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Re: handle mobilization scrits

Post by Hubert Cater »

Thanks Bill :)
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